Garry's Mod

Garry's Mod

Flappy Bird: Source
LOW TEXTURES :L
I thought when I installed teh game, "Yes I can Play Fappy Burd agein!" But then, Now the pixels are each 1 square centimetre and is l-d. (low definition) Fix dis schitt and Ill be happy :D
The Demoking, over and out.
Last edited by old acct lmao; 29 Mar, 2014 @ 6:05pm
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Showing 1-8 of 8 comments
Matt2468rv  [developer] 29 Mar, 2014 @ 9:22am 
Flappy Bird is an 8-bit style game. The textures are supposed to be low resolution and were re-created from the actual game. They won't be changed, seeing as nothing needs to be fixed.
NepTenn 29 Mar, 2014 @ 10:56am 
Actually i know what he means, on Android the game looks smoother and better, but on iPhone it looks like this, i assume he has the Android version
Matt2468rv  [developer] 29 Mar, 2014 @ 4:35pm 
Hmm so does it look like a graphical error? The game is supposed to look pixelated like in the screenshots and video.
m0uthful 31 Mar, 2014 @ 6:31pm 
There's probably some sort of texture interpolation on the sprites, and your graphics settings are messing with it. Set your texture quality higher and it might be fixed
Matt2468rv  [developer] 31 Mar, 2014 @ 6:41pm 
Have to agree with Max here. It's most likely a graphics issue on your end. Even if you turn your settings up, this map shouldn't lag. It runs over 300+ fps on my laptop when I usually get about 100 fps or so on most maps. Hopefully that will fix your problem.
dcb_752 29 Dec, 2021 @ 1:26pm 
xD The ":L"s HAHA
AbjectBark 17 Apr, 2022 @ 4:12pm 
Originally posted by AFE_Foreman:
Have to agree with Max here. It's most likely a graphics issue on your end. Even if you turn your settings up, this map shouldn't lag. It runs over 300+ fps on my laptop when I usually get about 100 fps or so on most maps. Hopefully that will fix your problem.
i have a idea change the texture size by nearest neighbor to a bigger size like 200 times the size so it wont be blurred together
Matt2468rv  [developer] 17 Apr, 2022 @ 9:00pm 
This is a pretty old thread/discussion, but the textures should be using a pixel shader that doesn't make anything blurry at all.
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