Black Mesa

Black Mesa

BMS Classic - "We've Got Hostiles" (Standard Length)
 This topic has been pinned, so it's probably important
Vassago Rain  [developer] 5 Jun, 2021 @ 5:14am
We've got hostiles (standard length) changelog (1.0)
*WARNING: these don't list every little thing that's been polished or tweaked, and Surface Tension in particular needs way better documentation*

=== BLACK MESA: CLASSIC - WE'VE GOT HOSTILES ===

* General enhancements/bugfixes
- Restored from/based on earlier Black Mesa builds and/or Half-Life
+ New for v1.01

ALL MAPS:
* item_crate/supply crate prop shenanigans - unsealed crates/lids are now prop_physics instead of item_crate and lids are now debris
+ Added/replaced shotgun ammo and magnum ammo throughout the chapter, plus gave some of the marines shotguns instead for variety

bm_c1a3a:

- Replaced spawn shotgun with 357
+ Added some more detail by the first dead marines, and left a shotgun next to one of them
* At long last, you can drop the crate on the first HECU grunt where you get the MP5
+ Some extra detailing here and there, particularly on the return path
- Restored shotgun HUD hint on pickup in security office (+or from dead marine)
- Security booth door is now unlocked after player enters the booth, instead of after the scientist's speech

bm_c1a3b:

+ Adjusted ammo and enemy placement throughout the map
- Replaced spawn shotgun with 357
- Removed the MP5 grenade from the player's spawn weapons when using the map command
+ The surprise marine near the end has his shotgun once more, though he's also less likely to try and camp the player
+ General detailing and adjustments here and there
* Added a slight delay between the end elevator lights turning on and the elevator starting to move

bm_c1a3c:

- Replaced spawn shotgun with 357
- Removed the MP5 grenade from the player's spawn weapons when using the map command
* Delayed the intro effects slightly to make them less abrupt
- Removed the vehicle blocking the elevator area at the beginning - elev doors now close behind the player
- Restored the ambush squad in the hangar itself
+ Additional hangar detailing and ammo/item placement
- Replaced the two healthkits on the hangar wall with a health charger once again, plus a low-charge suit charger
* Fixed the exploding M35 brushes not sounding/breaking like metal