Total War: WARHAMMER II

Total War: WARHAMMER II

Order of Solland (Ostland faction overhaul)
 This topic has been pinned, so it's probably important
RedDragon0908  [developer] 13 Mar, 2021 @ 3:03am
Compatibility
I am not able to test every possible mod constellation so it is up to you.
If you experience a compatibility issue, a crash or things like that please leave a comment in this section.
But please don't write "mod don't work" and leave it with that. This does not help me to figure out where the issue is. For the beginning you should have in mind:
- Does the mod leads to a crash, if yes when does it occur (loading game, loading campaign,
custom battle)?
- Which game launcher do you use?
- Which other mods?
- Did you tried to start only with this mod activated?

That helps me to [hopefully] narrow the issue down.

Current Issues
Please before you request an update (because of changed game version/new patches etc.) make sure that my mod is really not working anymore or causing a crash.
The vanilla game launcher marks a mod as outdated as soon as the game version is changed - a changed game version might be not campatible with a mod anymore but most times it's nothing but a outdated mark.
If you have troubles with that simply use the mod manager linked below.

Kaedrin's Mod Manager:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1399787504




Since this is a mod that make huch changes to some aspects of the campaign there is a chance for compatibility issues!
If you experience a problem, issue or other things like that please levae a comment in the "Compatibility" discussion:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2423166791/4917340730748426332/
Last edited by RedDragon0908; 2 Apr, 2022 @ 7:05am
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Showing 1-9 of 9 comments
daotri93 14 Mar, 2021 @ 12:51am 
Greeting!
Actually, your mod works fine. No crashing or anything. Solland actually uses your legendary lord.
However, I can't find the special building chain that is supposed to be in Pleifdorf.
I am using Sigmar's Heir and he does tamper with the regional building to give regionally specific recruitment.
I'm using the CA Game Launcher
I hope that you can really look into the issue. Look forward to hearing from you soon.
Here is the link of the mod I'm using: https://steamhost.cn/steamcommunity_com/id/xoudad/myworkshopfiles/?appid=594570&p=2
PS: sorry for my bad English, I'm Vietnamese
Last edited by daotri93; 14 Mar, 2021 @ 9:52am
RedDragon0908  [developer] 14 Mar, 2021 @ 1:02am 
Don't worry english is not my native language too.

So just to be sure/clear: the building is locked to Pfeildorf AND the Golden Order, even if you take Pfeildorf as Empire there should be no new building chain.

So all in all it looks like the mod works fine. Using Keadrin'S Mod Manager might not solve this issue in that case but it would be a start.
You'll find the link at the main mod page.

An other solution would be to move my mod higher than other possible conflict mods.
Basucally the higher a mod is the "most" priority it has (at least when using Keadrin's MM, don't know exactly for CA's laucher)

Please edit your last post and add a link to the mod you mentioned (you are allowed to do so) it would help to ivestigate if there is a mod conflict or maybe just a load conflict.
Last edited by RedDragon0908; 14 Mar, 2021 @ 1:03am
daotri93 15 Mar, 2021 @ 8:43am 
Originally posted by RedDragon0908:
Don't worry english is not my native language too.

So just to be sure/clear: the building is locked to Pfeildorf AND the Golden Order, even if you take Pfeildorf as Empire there should be no new building chain.

So all in all it looks like the mod works fine. Using Keadrin'S Mod Manager might not solve this issue in that case but it would be a start.
You'll find the link at the main mod page.

An other solution would be to move my mod higher than other possible conflict mods.
Basucally the higher a mod is the "most" priority it has (at least when using Keadrin's MM, don't know exactly for CA's laucher)

Please edit your last post and add a link to the mod you mentioned (you are allowed to do so) it would help to ivestigate if there is a mod conflict or maybe just a load conflict.
I really hope that you will consider allowing Franz's empire faction to acquire the building chain. I mean your mod is just what I need to make Solland much more interesting than it is now.
Eclipse212 26 Aug, 2021 @ 1:47am 
I seems the mixu's legendary lords 1 mod has some compatibility issues with the mod. All other factions work fine but the Oder of Solland still spawns in with Valmir von Raukov in Ostland rather than Gerath von Greth Ultingen and with raukov's starting units instead of Gerath's. Everything else works fine tho (buildings, units and Daral-kal). Was just wondering if this could be fixed since I still want to have the other legendary lords in the game. Great mod btw!
RedDragon0908  [developer] 26 Aug, 2021 @ 1:56am 
Well of course this issue is known and I'm happy to say that ther is a fix.

In the same breath I want to say maybe exploring the mod description might help sometimes ;)

Here is a link to the "Additional Links"
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2423166791/3042731710363461193/

The main issues that are caused by the scripts Mixu uses should be fixed with is. You find further information on the patch mod (load order)
Last edited by RedDragon0908; 26 Aug, 2021 @ 1:57am
Eclipse212 26 Aug, 2021 @ 2:23am 
Originally posted by RedDragon0908:
Well of course this issue is known and I'm happy to say that ther is a fix.

In the same breath I want to say maybe exploring the mod description might help sometimes ;)

Here is a link to the "Additional Links"
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2423166791/3042731710363461193/

The main issues that are caused by the scripts Mixu uses should be fixed with is. You find further information on the patch mod (load order)
oh sorry for that didn't see it. Thank you nonetheless.
RedDragon0908  [developer] 26 Aug, 2021 @ 2:25am 
No problem, you are welcome.
Last edited by RedDragon0908; 26 Aug, 2021 @ 2:25am
RedDragon0908  [developer] 18 Jan, 2022 @ 1:41am 
Known and current issues

- there seems to be a bug with the agent recruitment of the Dark Mage and Black Monk.
--> it is intended that of course you need their buildings to recruit them but currently you need both building to recruit both agent types - I'm trying to find a solution
---> fixed

- some of the mission seems to have missing text or "placeholders"
--> fixed

there seem to be some bugs with the garrison of darak kal's horde buildings
--> fixed

- some ui stuff like images might not shown correctly -> can't do much against this

- grammar mistakes -> I'm sorry, just collect and report them ;)
Last edited by RedDragon0908; 18 Jan, 2022 @ 4:23am
RedDragon0908  [developer] 10 Apr, 2022 @ 11:56pm 
Sadly it is not possible to overwrite the existing generic generals in the game.
So as for lords there are only the three legendary lords.
Heroes should replaced by custom ones.
I don't know if the custom lords mod covers modded lords too.....
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