The Escapists 2

The Escapists 2

Northpoint Prison
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MekaDovah 13 Mar, 2021 @ 4:36pm
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Not bad. Got out on day 2 at final roll call. Broke through a wall and then a fence close to the parking lot.

Biggest issue is too much wasted space. Big cells make it easy to move the desks out of view of the cams. Long halls and big, empty rooms makes it easy to get lost. It's a little tricky to stick to the routine (job office in particular is kinda far) and spreads out your guards too much.

I'd suggest shrinking the prison. Cut rooms you don't need and shrink the ones that have a lot of unused open floor space.

One nice touch with the layout, though, was if I was careful, I could navigate to most of the desks while avoiding contraband scanners. I'd recommend keeping this even if you shrink the prison because it rewards the player for being careful.

Ideally, you want it easy for the player to follow the routine, but challenging to go against it (never make it impossible to get to roll call on time. That's cheating). You can also include more doors and shortcuts only guards can use so they can get around easier, but the player can't.

Some of your cameras aren't really helping. The ones in the cafeteria don't really do anything. The ones in the parking lot are a good idea, but need their positions adjusted for better coverage. A camera's maximum range is 8 blocks out in a line directly in front of the camera. It also covers a cone to either side that shrinks 1 block the further away from that center line you go.
Last edited by MekaDovah; 13 Mar, 2021 @ 4:47pm
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MekaDovah 15 Mar, 2021 @ 1:48pm 
Cameras in the parking lot still aren't helping to guard it. You want them watching for where the player may cut a fence. I'm not 100 percent sure if the cameras can see through fences, but be aware that if the player can reach the camera, they can disable it with tape - though this also forces the player to bring extra tape to do that.

Cells are still too large and the desks can't be seen by the camera or the prisoners when sleeping, allowing players to loot them at will. Really recommend making the cells smaller.

Still recommend making the entire complex smaller so the guards have tighter coverage.

I'd replace the purple doors leading to the parking lot with a red or another cyan door. Green, Purple, and Yellow can be walked through easily. Solitary doors will force the player to cut the fence instead.
MekaDovah 15 Mar, 2021 @ 5:12pm 
Played it again. Got out on day 2 evening roll call again. This time I used the north garage. I used a pouch like you wanted to get to roll call with my gear, then went over the guard barracks roof with a grappling hook, down the other side, and broke into the garage through the north wall where no one could see me. Since the camera was not in the part of the garage that contained the van, it was unable to see me.

Along the northern and eastern parts of the prison there is a narrow path that's pretty vulnerable and loops all the way around to the south edge of the eastern cell block. If I had wanted to, I could have broken out the exact same way I did last time and reached the garage that way, but I figured I would need a stronger pick for that. Since I already had the tools to escape, I decided to just do so instead of waiting for one more roll of duct tape.

I will admit, I did have to rethink my gathering approach due to your new security, but due to the thin guard coverage, I was able to simply run the sensors and stash my loot before anyone could catch me and did that several times. In one instance, I ran loot from the upper floor to other chests in the side rooms to hold them while I went to go drop heat and then pick them up again later, which was actually quite fun since I rarely ever have to do that.

I didn't attempt to escape via the southern bridge, but I noticed that double purple door is still there. I also noticed you got cameras in areas between the first main fence and the moat which is kinda pointless.
Last edited by MekaDovah; 15 Mar, 2021 @ 5:20pm
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