Barotrauma

Barotrauma

CONVERGENCE (WIP)
inga26r 21 Jun, 2022 @ 11:24am
List of bugs I found.
First the marker doesn't make you insane for what reason.
Second. All the nercomorphs have broken textures.
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Showing 1-3 of 3 comments
the suits/ arms legs torso all vanish whenever a person is fully infected with stage one of "make us whole!" when wearing a combat diving suit the arms legs torso (etc) except for the helmet will reappear but on the ground and not moving this can happen for stage 2 as well as far as i know however stage two will result in a disjointed model instead where everything is too far apart from where it is supposed to be
Textures aren't broken, They don't exist. apparently. (i have removed my name and drive location from the list)
Errors:
Sprite "Content/Characters/Human/torso_male_white.png" not found!

Sprite "Content/Characters/Human/legs_male.png" not found!

[AnimationParams] Could not find any animation files that match the animation type Crouch from the folder: [AnimationParams]

Could not find any animation files that match the animation type Crouch from the folder: ():/Users/(user)/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2423779643/Characters/Humanviolent/Animations. Using the default animation.

Couldn't load xml document "():/Users/(user)/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2423779643/Characters/Humanviolent/Animations/HumanviolentCrouch.xml"! {Could not find file '():\Users\(user)\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2423779643\Characters\Humanviolent\Animations\HumanviolentCrouch.xml'.}
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Barotrauma.IO.File.Open(String path, FileMode mode, FileAccess access, Nullable`1 share) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 383
at Barotrauma.XMLExtensions.TryLoadXml(String filePath, Exception& exception) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Serialization\XMLExtensions.cs:line 110
GolumGaming 14 Jul, 2022 @ 10:20am 
Originally posted by Gravity's Anxiety:
Textures aren't broken, They don't exist. apparently. (i have removed my name and drive location from the list)
Errors:
Sprite "Content/Characters/Human/torso_male_white.png" not found!

Sprite "Content/Characters/Human/legs_male.png" not found!

[AnimationParams] Could not find any animation files that match the animation type Crouch from the folder: [AnimationParams]

Could not find any animation files that match the animation type Crouch from the folder: ():/Users/(user)/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2423779643/Characters/Humanviolent/Animations. Using the default animation.

Couldn't load xml document "():/Users/(user)/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2423779643/Characters/Humanviolent/Animations/HumanviolentCrouch.xml"! {Could not find file '():\Users\(user)\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2423779643\Characters\Humanviolent\Animations\HumanviolentCrouch.xml'.}
at System.IO.FileStream.ValidateFileHandle(SafeFileHandle fileHandle)
at System.IO.FileStream.CreateFileOpenHandle(FileMode mode, FileShare share, FileOptions options)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options)
at Barotrauma.IO.File.Open(String path, FileMode mode, FileAccess access, Nullable`1 share) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Utils\SafeIO.cs:line 383
at Barotrauma.XMLExtensions.TryLoadXml(String filePath, Exception& exception) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Serialization\XMLExtensions.cs:line 110
this is because the mod was outdated at the time the update broke it but now its fixed.
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