Garry's Mod

Garry's Mod

Armor Absorbs ALL damage when above 100 / Armor Behavior System.
 This topic has been pinned, so it's probably important
Bad Dreems  [developer] 20 Mar, 2021 @ 5:45am
Suggestions? / New Damage Types?
Seeing that this addon is (astonishingly) really going around.

I'd like to make this discussion so if anyone has ideas or improvements for this armor system I could perhaps upgrade it.

Perhaps other damage types you would like to be able to selectively guard against?
Or entities to increase your armor in case you do not have / wish to have other addons that can increase it over 100?

Let me know in replies and I'll get back to you.
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Showing 1-15 of 24 comments
Kondzio 20 Mar, 2021 @ 7:23am 
addition to make small dmg values literally bounce off of player when in max armor? that would be really cool imo
Bad Dreems  [developer] 20 Mar, 2021 @ 7:58am 
Originally posted by boom man tf2:
addition to make small dmg values literally bounce off of player when in max armor? that would be really cool imo


Hmmmm,
perhaps instead of just *MAX* maybe set a slider to "If armor is over (This), then damage under (That) will not apply?

I like it,
I'll get right on it.
Last edited by Bad Dreems; 20 Mar, 2021 @ 7:58am
Kondzio 20 Mar, 2021 @ 12:38pm 
Epic
f22raptor7 22 Mar, 2021 @ 9:39pm 
Maybe protection against whatever the hell the Particle Storms deal as damage?
Bad Dreems  [developer] 23 Mar, 2021 @ 5:38am 
Originally posted by f22raptor7:
Maybe protection against whatever the hell the Particle Storms deal as damage?

Hmm, do you think you could show me an example of this or link me the addon that has these particle storms?
f22raptor7 23 Mar, 2021 @ 2:51pm 
Originally posted by Azbr the Friendly Goat:
Originally posted by f22raptor7:
Maybe protection against whatever the hell the Particle Storms deal as damage?

Hmm, do you think you could show me an example of this or link me the addon that has these particle storms?

Ah, my apologies. Of course, not a problem.
Bad Dreems  [developer] 23 Mar, 2021 @ 3:46pm 
Originally posted by f22raptor7:
The Particle Storm from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1696044690

Alrighty, I will take a look and see if I can squeeze this in.
f22raptor7 25 Mar, 2021 @ 5:05pm 
Out of curiosity, when you said neurotoxin, did it happen to include gaseous based chemicals like in this mod? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2176534925&searchtext=gchem
Bad Dreems  [developer] 25 Mar, 2021 @ 5:15pm 
Originally posted by f22raptor7:
Out of curiosity, when you said neurotoxin, did it happen to include gaseous based chemicals like in this mod? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2176534925&searchtext=gchem

Neurotoxin handles anything that deals DMG_POISON in the code which is primarily the bite of the poison headcrab and antlion worker.

Nervegas handles anything dealing DMG_NEUROTOXIN in the code which if GChem uses this damage type for the gas instead of something custom. Then it should protect you.

Let me know how it works out if you try it, I've been tweaking this addon to be less vague in the meantime.

f22raptor7 25 Mar, 2021 @ 6:26pm 
Will do, mate.
f22raptor7 26 Mar, 2021 @ 6:31am 
So it didn't work with the gchem mod...which probably means it won't work with Bio-Annihilation.
f22raptor7 26 Mar, 2021 @ 7:22am 
It doesn't work Bio-Annihilation either.
SpartanWar118 25 Apr, 2021 @ 2:33am 
Suggestion:
Change the armor impervious mechanic to reduce damage by a flat amount instead of just acting as a limit
So if an attack did 20 damage and the threshold is 15
5 damage will still go through to the armor
15 damage however will not deal any damage
(Unlike how it is now where 15 would just deal the full 15, and only 14 would be completely negated)

I suggested this cause it would make the mechanic more similar to stuff like Fallout New Vegas' damage threshold mechanic
That and i feel it just makes more sense this way
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