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Hmmmm,
perhaps instead of just *MAX* maybe set a slider to "If armor is over (This), then damage under (That) will not apply?
I like it,
I'll get right on it.
Hmm, do you think you could show me an example of this or link me the addon that has these particle storms?
Ah, my apologies. Of course, not a problem.
Alrighty, I will take a look and see if I can squeeze this in.
Neurotoxin handles anything that deals DMG_POISON in the code which is primarily the bite of the poison headcrab and antlion worker.
Nervegas handles anything dealing DMG_NEUROTOXIN in the code which if GChem uses this damage type for the gas instead of something custom. Then it should protect you.
Let me know how it works out if you try it, I've been tweaking this addon to be less vague in the meantime.
Change the armor impervious mechanic to reduce damage by a flat amount instead of just acting as a limit
So if an attack did 20 damage and the threshold is 15
5 damage will still go through to the armor
15 damage however will not deal any damage
(Unlike how it is now where 15 would just deal the full 15, and only 14 would be completely negated)
I suggested this cause it would make the mechanic more similar to stuff like Fallout New Vegas' damage threshold mechanic
That and i feel it just makes more sense this way