RimWorld

RimWorld

EvolvedOrgansRedux
Silver Felyne 9 Aug, 2024 @ 7:57am
2
Possible Culprit/Solution to the Enduring Movement-With-No-Legs Issue
After playing around, I think I found your culprit to the movement issue: "MovingLimbCore" on the Tail and the Back.

After jumping into the code and beating it with a hammer removing "MovingLimbCore" from those two parts, the pawns I beat with a buzzsaw volunteered to donate their legs could no longer walk.
Last edited by Silver Felyne; 9 Nov, 2024 @ 7:12am
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beep 18 Aug, 2024 @ 1:18pm 
ur the goat thank you
Arto 21 Aug, 2024 @ 4:17am 
How did you remove the code and where did you find it tho? Thanks
Silver Felyne 21 Aug, 2024 @ 6:30am 
Originally posted by Arto:
How did you remove the code and where did you find it tho? Thanks
So the Workshop Folder for Rimworld is 294100, and Evolved Organs is 2424381146.
(If you ever want to find a Mod's ID for any game on the workshop, look for the URL for both the Mod and the Game, for example, if you go to Rimworld's store page, you'll see it's https://steamhost.cn/app/294100/RimWorld/. Same with this mod, just look at the URL up there, "discussion/2424381146")

The files are found in:
Program Files(x86)/Steam/Steamapps/Workshop/content/294100/2424381146.

Now I like to make a local copy, in case it's patched or the workshop does something weird, so you can copy 2424381146 into:
C:\Program Files (x86)\Steam\steamapps\common\RimWorld\Mods

Then change the Manifest file (found in the About file) and change the Identifier at the top from:
<identifier>EvolvedOrgansRedux</identifier>
To:
<identifier>EvolvedOrgansRedux Fix</identifier>

Now to actually get to the fixing.
The stuff we're looking for is in: 1.5/Defs/Bodies/EVOR_Bodyparts_Humanoid.

I use Notepad++ for most mod files (less chance you'll break the formatting), so open it with that and you'll see a bunch of code stuff.
What you're looking for is:
<BodyPartDef> <defName>Back</defName> <label>back</label> <hitPoints>20</hitPoints> <skinCovered>true</skinCovered> <tags> <li>MovingLimbCore</li> <li>ManipulationLimbCore</li> </tags> <canSuggestAmputation>true</canSuggestAmputation> <conceptual>true</conceptual> </BodyPartDef> <BodyPartDef> <defName>Tail</defName> <label>tail</label> <hitPoints>20</hitPoints> <skinCovered>true</skinCovered> <tags> <li>ManipulationLimbCore</li> <li>MovingLimbCore</li> </tags> <canSuggestAmputation>true</canSuggestAmputation> <!--<conceptual>true</conceptual>--> </BodyPartDef>

Right there you'll see, in that "Tags" thing, your MovingLimbCore. Just delete this for both parts and you should be good to go:
<li>MovingLimbCore</li>

It does technically slightly nerf wings and tails though since they no longer give speed boosts (can be fixed in a later patch by giving those direct modifiers to Movement).
Last edited by Silver Felyne; 21 Aug, 2024 @ 6:36am
Arto 21 Aug, 2024 @ 11:20am 
That was very helpful, thanks for the detailed answer!
I remove their spine they can't move. It's from Harvest Everything.
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