DayZ
KorFixIt
Korwiin  [developer] 25 Mar, 2021 @ 10:25pm
Ideas and Feedback
Planning to reduce the default glove damage from punching in the next version. Hows the existing adjustments working for everyone? My goal has never been to disable game mechanics, just tune them up a bit to be more inline with reality.

Some feedback I have gotten already: Pristine Gloves last about 20 slides down ladders, before going to worn.
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Showing 1-4 of 4 comments
Stomper 3 Apr, 2021 @ 10:40am 
Would be really cool if the wear and tear on all clothing and all tools Hammers pliers all of it
Let's face it yes this is a survival game but still, the speed at which stuff wears out is really annoying
Thanks for this mod
C7kizer 9 Apr, 2021 @ 4:45pm 
some shoes still wear out fast inoticed, lower end shoes
like atheltic shoes and dress shoes go out real fast still like vanilla
Korwiin  [developer] 24 Apr, 2021 @ 4:45pm 
Originally posted by Stomper:
Would be really cool if the wear and tear on all clothing and all tools Hammers pliers all of it
Let's face it yes this is a survival game but still, the speed at which stuff wears out is really annoying
Thanks for this mod

I'll add it to the list. We already have reduction to tool damage from mining rocks. Which tool/action do you suggest be the next priority?
Korwiin  [developer] 24 Apr, 2021 @ 4:56pm 
Originally posted by C7kizer:
some shoes still wear out fast inoticed, lower end shoes
like atheltic shoes and dress shoes go out real fast still like vanilla


They should be lasting about 2x as long as without the KFI mod. The way the mod works as-is, it changes the damage per step from 0.035 to 0.015, so just over 1/2 damage compared to vanilla. The amount of HP per shoe type has not changed, here are the vanilla values for reference.

Jogging Shoes have 50 HP.
Dress Shoes have 60 HP.
Athletic shoes have 90 HP.
Hiking Boots have 140 HP.
Hiking Boot Lowcut 120 HP.
Working boots 120 HP.
Jungle Boots 150 HP.
Military Boots 180 HP.
Combat Boots 160 HP.


My army boots are over 20 years old, worn but still serviceable. Perhaps I should cut the damage per step in half again? Thoughts?

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Showing 1-4 of 4 comments
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