Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
...then again with the amount of trouble i've been giving you these past days you're entirely allowed to just ignore me lmao
Ah thank you for the suggestion!
The 15% physical resist was actually something ѕaιnт apollyon noted, that they're a bit hardier and "tanky" -- but the health bonus makes sense in that same regard
I'll definitely keep this in mind owo esp if I add any new debuffs or weaknesses
What I'm getting is either A. If a Mollopod is in a cloud biome or high up in the atmosphere they will get debuffed. Or B. If they're not in a liquid they're debuffed.
Absolutely! The two listed in parenthesis are the only ones I know about. The cloud minibomes are any cloud spawns, and I think just standing on the cloud tiles, are the things to trigger it.
The other is if you visit a gas planet, where you're sort of swimming around in atmosphere/falling forever until you hit a pocket of thick enough gases to move.
I haven't fully tested the debuff aspects of "open air" areas, so I'm not 100% sure it works properly, but those are the two instances that it should occur. 'v'