Starbound

Starbound

Frackin Mollopods!
 This topic has been pinned, so it's probably important
Vycrius  [developer] 17 Mar, 2021 @ 1:38am
Racial Effects (balancing & discussion)
This is the official discussion for the racial bonuses & weaknesses.
This is where you can offer feedback on balancing issues, or suggested implementations.

Everything I've added for racial traits was derived from ѕaιnт apollyon's lore document & discussion seen here!



As I mentioned before, I'm totally open to feedback, especially if something feels unbalanced!

I found through my play through with this that the poison immunity gave a lot of benefit, so to counterbalance fire is absolutely devastating. I've messed with the numbers every day for about a week now, & I've found that I can play with my partner without being needlessly immortal in comparison lol

BUT I also have other mods, like RPG growth, which give me benefits to certain things. So if something feels imbalanced to you, I may not know about it bc I have other mods! Basically, don't feel like you can't share your thoughts. I want this to work well with or without other mods :)



Current stats
Diet: Omnivorous (so long as it isn't bland)

Perks:
  • Slug skin: +30;% speed & slowed breath loss in liquid, but -25% charisma (reduced trading skill), & -20% speed on land
  • Resist: +60% poison resistance, +15% physical resistance & grit(reduces knockback effects), -50% fall damage
  • Immune: Poison status, bio-ooze, darkness, slime, & environmental slows (jungle, mud, & clay)

Environmental effects:
  • Warm, humid biomes (jungles, rainforests, bogs, etc): +20% Health & Energy
  • Saltwater biomes (ocean, sea, tidewater, etc): +10% Health, & Protection
  • Hot, and/or arid biomes (deserts, savannahs, volcanos, etc): -25% Health, & Speed, -50% Energy
  • Open air (atmosphere, cloud minibiomes): -25% mental protection, & -10% physical protection

Weapon effects:
  • Spears, halbreds (axes), & glaives (Broadswords): +15% damage, +10% crit
  • Bows, Crossbow, Harpoons: +10% damage, +20% protection
  • Other Swords (katanas, shortswords, etc): +5% damage

Weaknesses
  • Resists: -60% Fire, -20% Electric, -5% Ice
Last edited by Vycrius; 17 Mar, 2021 @ 1:41am
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Showing 1-5 of 5 comments
MarMar! 23 Mar, 2021 @ 5:16pm 
seeing how Mollopods are slugs (squishy and sponge-like) i'd say maybe change the 15% physical resist into a 15% health bonus? would go more into their design as a boneless(?) species

...then again with the amount of trouble i've been giving you these past days you're entirely allowed to just ignore me lmao
Vycrius  [developer] 24 Mar, 2021 @ 2:42am 
Originally posted by ItsMari!:
seeing how Mollopods are slugs (squishy and sponge-like) i'd say maybe change the 15% physical resist into a 15% health bonus? would go more into their design as a boneless(?) species

...then again with the amount of trouble i've been giving you these past days you're entirely allowed to just ignore me lmao

Ah thank you for the suggestion!

The 15% physical resist was actually something ѕaιnт apollyon noted, that they're a bit hardier and "tanky" -- but the health bonus makes sense in that same regard

I'll definitely keep this in mind owo esp if I add any new debuffs or weaknesses
Myntea 1 Sep, 2021 @ 12:19pm 
So I think I'm misunderstanding something here, but could you define specifically what "Open Air" means?
What I'm getting is either A. If a Mollopod is in a cloud biome or high up in the atmosphere they will get debuffed. Or B. If they're not in a liquid they're debuffed.
Vycrius  [developer] 3 Sep, 2021 @ 11:04am 
Originally posted by Niner:
So I think I'm misunderstanding something here, but could you define specifically what "Open Air" means?
What I'm getting is either A. If a Mollopod is in a cloud biome or high up in the atmosphere they will get debuffed. Or B. If they're not in a liquid they're debuffed.

Absolutely! The two listed in parenthesis are the only ones I know about. The cloud minibomes are any cloud spawns, and I think just standing on the cloud tiles, are the things to trigger it.

The other is if you visit a gas planet, where you're sort of swimming around in atmosphere/falling forever until you hit a pocket of thick enough gases to move.

I haven't fully tested the debuff aspects of "open air" areas, so I'm not 100% sure it works properly, but those are the two instances that it should occur. 'v'
Xean 15 Nov, 2021 @ 11:34pm 
are Primeval Forests considered warm and humid? If so, are their shadow variant?
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