Hearts of Iron IV

Hearts of Iron IV

Landmarks Project
Owl  [developer] 17 Mar, 2021 @ 2:36am
Bug reports!
Report any bugs to be squashed!
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Showing 1-15 of 37 comments
CanadianJason 20 Mar, 2021 @ 3:43pm 
Ok I'm sorry, But for some reason even with the Patch it doesn't really work with RT56, Like the tech tree is messed up and I have the dude in the gas mask icon on my screen when I'm training, Think you fix it?. It might be the added states to RT56 that aren't in the base game prob
Owl  [developer] 20 Mar, 2021 @ 3:56pm 
Weird, I'll give it a look when I have a chance!
Are you running any other mods with it?
Owl  [developer] 20 Mar, 2021 @ 4:04pm 
Tested it. It's working fine for me. Could it maybe be another submod for R56 you're using? None of my stuff modifies anything to do with training or the tech tree.
CanadianJason 20 Mar, 2021 @ 5:00pm 
No because before I enabled your patch it was working fine and all, But after I enabled the patch that's when the things looked different idk, It prob has something to do with the added states or something
Owl  [developer] 20 Mar, 2021 @ 5:24pm 
Not sure, it was working fine for me. Try to clear your user cache or verify game files perhaps? Not sure what the issue is and none of my stuff even touches the research tree or training data.
CanadianJason 20 Mar, 2021 @ 7:35pm 
OK so I verified the files and cleared the cache and everything was ok, Then I disabled all of my mods except RT56 and their sub mods and your Landmark mod with the patch and it still looks abnormal, So I'm very sure that there's something wrong with the patch.Maybe it's not compatible with the Expanded-Technology-Industry submod?
Owl  [developer] 20 Mar, 2021 @ 7:37pm 
Yeah, I'm not sure what went wrong there.
CanadianJason 21 Mar, 2021 @ 9:01am 
Well maybe you could somehow integrate the patch into the regular Landmark mod so It'll work or turn the patch into the Landmark mod that works with RT56, Because people don't usually make separate patchs that work for certain mods, They make different versions that can work with specific mods
Bolshevik Remover 21 Mar, 2021 @ 11:46am 
It crashes around 1940. I am using some other mods (UMC). When I removed your mod it didn't crash.
Owl  [developer] 21 Mar, 2021 @ 11:47am 
Originally posted by Mr. Spider:
It crashes around 1940. I am using some other mods (UMC). When I removed your mod it didn't crash.
Then it might be a conflict with UMC, send me your error log.
Bolshevik Remover 21 Mar, 2021 @ 12:31pm 
Should I send it here or in private message?


Owl  [developer] 21 Mar, 2021 @ 12:33pm 
Private message
CanadianJason 21 Mar, 2021 @ 3:37pm 
Ok I found the Problem, The Expanded Technology+Industry submod for RT56 is already included in the original mod so it was conflicting, Now this amazing mod works again, Also I added a ton of possible landmarks for u to add in Suggestions if u want to see and possibly add them
Owl  [developer] 21 Mar, 2021 @ 3:49pm 
Originally posted by CanadianJason:
Ok I found the Problem, The Expanded Technology+Industry submod for RT56 is already included in the original mod so it was conflicting, Now this amazing mod works again, Also I added a ton of possible landmarks for u to add in Suggestions if u want to see and possibly add them
Glad to hear it's working now! And thanks!
CanadianJason 21 Mar, 2021 @ 3:56pm 
Originally posted by Owl:
Originally posted by CanadianJason:
Ok I found the Problem, The Expanded Technology+Industry submod for RT56 is already included in the original mod so it was conflicting, Now this amazing mod works again, Also I added a ton of possible landmarks for u to add in Suggestions if u want to see and possibly add them
Glad to hear it's working now! And thanks!
No prob, Also I fixed the fiasco that was about to break out in the comment for Jerusalem
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