Barotrauma

Barotrauma

SOFA'S DIVE SUITS
 This topic has been pinned, so it's probably important
sir. terror 30 Apr, 2021 @ 6:55am
suggestions
this discussion is where we can suggest for new diving suits, deep sea exploring equipment or how some suits should be changed.
Last edited by sir. terror; 16 Dec, 2021 @ 1:23am
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Showing 1-15 of 24 comments
sir. terror 2 May, 2021 @ 1:59pm 
clown diving suit:
endless entertainment while under water HONK HONK
sir. terror 29 May, 2021 @ 9:32am 
i don't know why im the only one posting in this discussion but i got a few more suggestions.



Veteran's/Luxury diving suit: this high class diving suit is used by europa's most rich or important personal with its high class breathing technology you can turly breath the fresh air of earth while on europa.

clown diving suit crafting:
diving suit + 2 red paint + 1 white paint + clown mask
Last edited by sir. terror; 29 May, 2021 @ 2:53pm
blackrave 8 Jun, 2021 @ 12:57pm 
Changes to Fractal suit maybe?
Make it craftable from basic dive suit, Alien Power Cell and three Fractal Machines
Fractal Machinery is lootable from Fractal Guardians (25%? 10%? 5%? Not sure what loot chance would be balanced) and found in Alien chests.
Because as it's now it seems it's just Alien Exo Suit with different look.
This would make it slightly more unique.
SOFA  [developer] 8 Jun, 2021 @ 2:03pm 
Again thank you to everyone who gives me ideas and ways to improve the mod!
blackrave 9 Jun, 2021 @ 1:08am 
Was thinking about lore justification behind Alien Exo Suit.
It rubs me the wrong way that you can simply use it out of the box.
That would imply that either aliens were human-sized humanoids or that they had humanoid servants that needed these suits.
Not sure how to solve it.
Maybe adding in suit description how extremely adjustable it is?
Hmmm, not sure, but it would be better than now, since it's strongly implied that aliens were not human like (either in size or in shape).

Alternatively Alien Exo Suit could start as unusable item (Alien Armor maybe?) found in Large alien chests and carried in hand (like coilgun ammo)
When entering Colony or Research Outpost and carrying Alien Armor event could be triggered with scientist noticing what you have in hands, approaching you and asking whether he/she could examine it.
If agreed then said scientist would reveal that it seems that this Alien Armor could be adjusted for human use. You can either agree or say that you are here to sell it.
If you agree then Alien Armor will be removed and Scientist will say that it will take a bit, but suit will be delivered to sub as you leave (like any bought item).
If you decide to sell it, then Scientist will simply buy it.

This is probably a bit more complex to implement than adjusting description, but seems more lore friendly and again would make acquiring such suit more interesting.
Secretguy 27 Jun, 2021 @ 3:29pm 
I think you should be able to carry the suits, now that you can with vanilla ones.
Secretguy 27 Jun, 2021 @ 3:51pm 
Also I believe space suits should have 100% radiation resistance, since.. they are spacesuits.
BloodyBane 11 Jul, 2021 @ 1:29am 
Dunno if this is where you're supposed to post suggested balances, but here you go.
Alien Exo Suit seems to burn thru Oxygenite shard pretty quickly(1% every 8 seconds), maybe this might be a balance for the speed boost and stats the suit gets, but comparatively, the Fractal Diving Suit uses basically extremely low oxygen consumption(5% in 10 minutes), and only marginally lower stats. A buff to the Alien Exo and a nerf to the Fractal might be a good idea.
I would say the Alien Exo needs to consume considerably less Oxygenite, considering it is a pretty rare resource and can't be recharged like oxygen tanks.
But a minor/moderate nerf to Fractal would be fine, as it is kinda end game gear, but you shouldn't be able to wear it for 2 hours straight before having to think about changing tanks/taking it off for 2 minutes to recharge.
BloodyBane 11 Jul, 2021 @ 6:46pm 
Not sure how you handle these things, so sorry if I don't put things in ways that are easy to translate to how it's coded.
Fractal is down to 1% every 6 seconds, and Alien Exo is up to 1% every 17 seconds.
Comparatively vanilla Diving/Combat are 1%/8sec, and Abyssal is 1%/13sec.
Since Exo is a slightly more upgraded version of Fractal, it would be reasonable to consider that it would consume oxygen(ite) as a slightly slower rate than Fractal. Maybe something like 1%/30sec for Fractal, and 1%/45sec for Alien Exo.
I don't mean to come off as sound demanding, or something, and that, depending on your vision for this mod of yours, my suggestions are totally optional.

Update(Since I'd feel kinda bad having this sorta one sided convo spamming the Suggestions thread): Fractal: 1%/9sec, Exo: 1%/30sec
You'd tell me if I was being too demanding, right?
Last edited by BloodyBane; 12 Jul, 2021 @ 10:15pm
Mad_Mike 19 Jul, 2021 @ 1:05pm 
I feel like the space suits should slow you down, a lot, lot more, A space suit weights 280 pounds (127.01 KG), in other words, you could barely move in normal gravity, and from the look on Europa, on a submarine, the gravity is normal, you should be shoving around in a 280 pound suit about to fall over and need to get out, also, it takes 45 minutes to put on a space suit (In general, not always)
ddduck 18 Dec, 2021 @ 7:18pm 
maybe nerf the heavy suit, i can easily craft in in early game and its a pretty op option since 90% of all damage is reduced, make it less easy to craft, maybe like 10 of the materials needed or something
ddduck 18 Dec, 2021 @ 7:25pm 
Originally posted by Mad_Mike:
I feel like the space suits should slow you down, a lot, lot more, A space suit weights 280 pounds (127.01 KG), in other words, you could barely move in normal gravity, and from the look on Europa, on a submarine, the gravity is normal, you should be shoving around in a 280 pound suit about to fall over and need to get out, also, it takes 45 minutes to put on a space suit (In general, not always)

europa gravity: 1.315 m/s²
earth gravity: 9.807 m/s²

checkmate santa denier:steamhappy:
sir. terror 23 Jan, 2022 @ 2:21am 
the infected diving suit should use battery cell's instead of blood backs as the part of ballast flora is that it feeds on electricity and when it doesn't have electricity to feed on the suit will release an gas similar to ballast flora that burns the wearer until it has a food source
SOFA  [developer] 23 Jan, 2022 @ 4:05am 
Funny thing is i did try to add such a thing when i was making the suit. It was gonna make the person bleed until they got a blood pack. But it didn't work in they way i intended so i ended up just making it slow when it doesn't have blood.
Jazzman 17 Mar, 2022 @ 9:44am 
Is there a way to make the suits more detailed? Compared to vanilla these suits look good, but they lack the detail and definition of parts
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