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Also, as I mentioned in the main comments section: Yes, you should be able to fix Linux compatibility just by renaming everything to lowercase. I had to do it for my mods too.
So the tacks work for all of us the round we place them but the next round only the yields disappear for my friends and "reloading" the tacks with the quickbinds doesnt fix it aswell. Deleting and replacing them then shows the yields again for one round.
Is the mod just not working in multiplayer? For atleast one friend the mod works perfectly fine in singleplayer :/
I never found tacks ESPECIALLY helpful, as when I place them, I end up changing the bonuses before I build, then don't realize until too late when I have made a mistake.
Thanks in advance!
See the following links: 1,[github.com] 2,[forums.civfanatics.com] 3.
You could also check Documents\My Games\Sid Meier's Civilization VI\Logs.
And if all else fails, see the following link for additional troubleshooting tips
I almost forgot, seems the 2k launcher is causing issues for a lot of people.
How to bypass the 2k launcher.
Quick note on this -- you can use
cd ~/.local/share/Steam/steamapps/workshop/content/289070/
instead of
cd ~/.local/share/Steam/steamapps/workshop/content/289070/939149009/
This is the directory containing all the mod files for Civ 6 -- the following command will loop through all directories (each one representing a different mod) creating the lowercase symlinks.
find -name '*.lua' -o -name '*.xml' | sed -n 's/\(.*\/\)\(.*\)/ln -s \2 \1\L\2/p' | sh
Doing it from the higher level directory will mean you don't have to run the command in each directory separately.
HOWEVER there are two caveats here.
1. Not every mod will need this change to be made. It depends on the .modinfo file for each mod, which will be found at the highest level of the corresponding mod's directory. Fortunately, because we're using symlinks here, there should be no harm in making the change.
2. For some mods, you will also need to change the casing of the directory. This was true for me for the map tacks mod, until I reinstalled it. You can modify the find command to change the directories as well, however I don't recommend it as this blew up all of my mods.
This PSA brought to you by a software dev who evaded work all day by destroying and reinstalling all his Civ 6 mods >.>
In game on the mods screen (both default game version and the modified EMM version) Detailed Map Tacks shows as subscribed but doesn't appear as an option to Enable the mod. I've got so far as to uninstall and reinstall the entire game but I get the same results.
Any suggestions?
[PSA] Fixing Most Tech Problems With Rise And Fall/Gathering Storm
Also, log files may provide clues or error messages:
\Documents\my games\Sid Meier's Civilization VI\Logs
lua.log, database.log, modding.log
Actually, this mod needs synlinking dirs, since .modinfo mentions them in lowercase. I am using the find … script (actually, I am using it as find $CIV_DIR … and run it from time to time just in case since it doesn't hurt), but this mod requires also ln -s Config config and so on for other dirs.
Thanks for the tip :)
There was a request to incorporate your mod into that one, and it sounds like it wasn't included because it's compatible as a standalone, so hopefully it works fine.