Sid Meier's Civilization VI

Sid Meier's Civilization VI

Detailed Map Tacks
Amroth 14 Sep, 2024 @ 4:34am
Adjusting For Removable Districts
If anyone else is playing with removable districts and wants to place pins on existing districts and have them still calculate yields instead of giving warnings, here's the guide:

1. Go to Steam\steamapps\workshop\content\289070\2428969051\ui
2. Open dmt_yieldcalculator.lua with a text editor (preferably Notepad++)
3. Add "--" in front of the lines 336, 337, 395 and 396, like so:
--canPlace = false; --table.insert(reasons, GetCannotPlaceReasonString(GameInfo.Districts[features[AdjacencyBonusTypes.ADJACENCY_DISTRICT]].Name));
4. Finally, change the line at 836 to this:
if wonderType or bIsNaturalWonder or (pinSubject == nil) or (pinSubject.Type == MAP_PIN_TYPES.UNKNOWN) then
basically removing "districtType" check.
5. Profit $$$. Enjoy placing pins on top of existing districts.
Last edited by Amroth; 14 Sep, 2024 @ 4:42am