Crusader Kings III

Crusader Kings III

Better Executions Updated
Juijote 17 Jun, 2021 @ 9:48am
This is my complete Chinese translation
l_simp_chinese:
EXECUTION_BEHEADED:0 "斩首"
EXECUTION_HANGED:0 "绞刑"
EXECUTION_BURNED:0 "火刑"
EXECUTION_FLAYED:0 "活剥至死"
EXECUTION_BOILED:0 "汤镬之刑"
EXECUTION_DROWNED:0 "水刑淹死"
EXECUTION_IMPALED:0 "竹刑穿刺"
EXECUTION_CRUSHED:0 "碾压至死"
death_execution_beheading:0 "死于斩首"
death_execution_hanging:0 "死于绞刑"
death_execution_burning:0 "死于火刑"
death_execution_flaying:0 "活剥至死"
death_execution_boiling:0 "死于汤镬之刑"
death_execution_drowning:0 "被水刑淹死"
death_execution_impaling:0 "竹刑穿刺至死"
death_execution_crushing:0 "碾压至死"
death_execution_beheading_killer:0 "[CHARACTER.GetHerHis]被[TARGET_CHARACTER.GetUINamePossessive]下令斩首"
death_execution_hanging_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]下令处以绞刑"
death_execution_burning_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]下令处以火刑"
death_execution_flaying_killer:0 "[CHARACTER.GetHerHis]被[TARGET_CHARACTER.GetUINamePossessive]下令剥皮"
death_execution_boiling_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]下令除以汤镬之刑"
death_execution_drowning_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]下令处以沉江之刑"
death_execution_impaling_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]下令处以竹刑"
death_execution_crushing_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]下令处以粉碎之刑"
msg_execute_prisoner_beheading:0 "囚犯被斩首"
msg_execute_prisoner_hanging:0 "囚犯被绞死"
msg_execute_prisoner_burning:0 "囚犯被活活烧死"
msg_execute_prisoner_drowning:0 "囚犯被水刑淹死"
msg_execute_prisoner_flaying:0 "囚犯被活剥至死"
msg_execute_prisoner_boiling:0 "囚犯被烹煮至死"
msg_execute_prisoner_impaling:0 "囚犯被竹刑穿刺"
msg_execute_prisoner_crushing:0 "囚犯被碾压至死"
char_interaction.0170.t:0 "一段艰难的时光"
char_interaction.0170.t_beheaded:0 "一个恐怖的黎明"
char_interaction.0170.desc_beheaded:0 "我在凌晨被两名陌生的卫兵叫醒。被带至外面后,我对将要发生的事一无所知。当我在[actor.GetShortUINamePossessive]刽子手面前跪下时,我一下子就清醒了过来。"
char_interaction.0170.option_beheaded:0 "[ROOT.Char.GetFaith.PositiveAfterLife|U]在等待。"
char_interaction.0170.t_burned:0 "柴堆"
char_interaction.0170.desc_burned:0 "我刚吃完我那寒酸的晚餐,门就砰的一声摔开了,我被抓住并被推搡到了外面。柴堆被点着了,而我已经能感到腿上的热浪——这对我来说将不会是种轻松的死法。寂静降临在围观我最后时刻的暴民中,他们脸上呈现出一种疯狂的神色。"
char_interaction.0170.option_burned:0 "快停下!!!"
char_interaction.0170.t_devoured:0 "凶险的一餐"
char_interaction.0170.desc_devoured:0 "门猛然打开,随即[actor.GetShortUINamePossessive]的卫兵逼迫我趴在地板上。然后[actor.GetTitleAsNameNoTooltip][actor.GetHerselfHimself]走了进来,手中拿着匕首,脸上挂满了笑容。\n\n[actor.GetSheHe]无视我的尖叫,用匕首和利齿刺进我的肉身。透过迷雾我发现[actor.GetHerHis]的脸上满是凝固的鲜血——充斥着#EMP 我#!的碎片——我不断的求饶,但是当[actor.GetSheHe]津津有味地咀嚼和吞咽时,我意识到我是怎样死去的。"
char_interaction.0170.option_devoured:0 "诅咒你那邪恶的灵魂,[actor.GetFirstNameNoTooltip]!!!"
char_interaction.0170.t_hanged:0 "绞刑架"
char_interaction.0170.desc_hanged:0 "当门砰的一声摔开,我被抓住,拖行到外面时,一种冰冷的恐惧感笼罩了我。而当我看到了为吊死我而建造的绞刑架时,我的恐惧成为了现实。\n\n绳子环系在我的脖子上,当我下方的台阶被抽掉时,我的喉咙被勒住了,而我所看到的最后一幕是在我慢慢死去时欢呼的人群。"
char_interaction.0170.option_hanged:0 "诅咒你, [actor.GetTitleAsNameNoTooltip|U]-"
char_interaction.0170.t_drowned:0 "最后的痛饮"
char_interaction.0170.desc_drowned:0 "牢门突然打开,而我被[actor.GetShortUINamePossessive]守卫拖出了牢房,带到外界寒冷的清晨空气中。\n\n一个装满冰水的大桶被放置在一个平台上,由一小群人围着,而当我被头朝下按进去时,我的肺开始充水,我意识到死期已至。"
char_interaction.0170.option_drowned:0 "就不能是酒吗!?"
char_interaction.0170.t_boiled:0 "沸水浴"
char_interaction.0170.desc_boiled:0 "我被[actor.GetShortUINamePossessive]卫兵野蛮地叫醒,他们粗暴地把我从我的牢房拽到[actor.GetCapitalLocation.GetNameNoTooltip]的有一口巨大的蒸锅的城墙边。\n\n[actor.GetTitleAsNameNoTooltip][actor.GetHerselfHimself]靠近我并告诉我该洗澡了。当我被扔进滚烫的,冒着泡的热水中时,恐惧涌上了我的心头,当我的肌肉在骨头中被煮熟时,我最后听到的就是我的尖叫。"
char_interaction.0170.option_boiled:0 "快停下!!!"
char_interaction.0170.t_crushed:0 "身如齑粉"
char_interaction.0170.desc_crushed:0 "当我正要梦到更美好的日子时,[actor.GetShortUINamePossessive] 守卫把我从牢房推了出来,带到外面我被绑住的地方。\n\n巨石一个接一个地压在我的胸膛上,我的尖叫声开始弥漫在空气中,我感到我的骨头在重压下碎裂。随着我的心和肺被压碎,我最后听到的是人群的欢呼声。"
char_interaction.0170.option_crushed:0 "快停下!!!"
char_interaction.0170.t_flayed:0 "剥肤及髓"
char_interaction.0170.desc_flayed:0 "门猛地打开,[actor.GetShortUINamePossessive]的卫兵一把把我从地上拉起来绑在了桌上。随后[actor.GetTitleAsNameNoTooltip]本人走了进来,脸上带着暴虐的微笑,手上拿着锋利的小刀。\n\n当[actor.GetTitledFirstNameNoTooltip]在我的尖叫中开始慢慢剥下我的皮肤时,我坠入了痛苦的深渊。经过了可能有几个小时的痛苦,随着眼前的世界逐渐昏暗,临死前我看到我的人皮正在悬挂着晾干。"
char_interaction.0170.option_flayed:0 "*含混不清的尖叫*"
char_interaction.0170.t_impaled:0 "凄惨的死法"
char_interaction.0170.desc_impaled:0 "门猛地打开,[actor.GetShortUINamePossessive]的卫兵一把把我从地上拉起来,将我拖出了房间。一根高大而尖利的木桩竖立在[actor.GetCapitalLocation.GetNameNoTooltip]的墙外,[actor.GetTitledFirstNameNoTooltip]给了我一个暴虐的微笑,我被吊了起来,然后缓缓向木桩上降落。\n\n当木桩穿透了我的臀部、缓缓通过我的身体时,我坠入了痛苦的深渊,直到尖端从喉咙露出才停止了哀嚎。"
char_interaction.0170.option_impaled:0 "*含混不清的尖叫*"
char_interaction.0170.a:0 "诅咒你那邪恶的灵魂,[actor.GetFirstNameNoTooltip]!!!"
< >
Showing 1-8 of 8 comments
Poking 1 Jun, 2022 @ 7:20pm 
please update Chinese translation in the mod, thanks.
FunGaming44  [developer] 3 Jun, 2022 @ 7:54am 
its a very old translation of an old version of the mod so cant use it
星河影动 15 Aug, 2022 @ 8:08am 
Where should I put these code?
AmateurGamesGuy  [developer] 23 Dec, 2022 @ 9:30am 
I am working on an update to fix the audio playback issue and adding a few more execution methods. Can someone help in getting the Chinese localization text for these English localization text please?

EXECUTION_WHEELBROKEN:0 "Break on Wheel"
EXECUTION_CRUCIFIED:0 "Crucify"
EXECUTION_GARROTED:0 "Garrote"
EXECUTION_SNAKEPIT:0 "Throw into Snake Pit"

death_execution_wheelbreaking:0 "Broken on a wheel"
death_execution_crucified:0 "Crucified"
death_execution_garroting:0 "Garroted"
death_execution_snakepit:0 "Killed in a snake pit"

death_execution_wheelbreaking_killer:0 "was broken on a wheel on [TARGET_CHARACTER.GetUINamePossessive] orders"

death_execution_crucified_killer:0 "was crucified on [TARGET_CHARACTER.GetUINamePossessive] orders"

death_execution_garroting_killer:0 "was garroted on [TARGET_CHARACTER.GetUINamePossessive] orders"

death_execution_snakepit_killer:0 "was thrown into a snake pit to die in agony on [TARGET_CHARACTER.GetUINamePossessive] orders"
Confused 19 Feb, 2023 @ 4:17pm 
EXECUTION_WHEELBROKEN:0 "车轮刑"
EXECUTION_CRUCIFIED:0 "钉死"
EXECUTION_GARROTED:0 "绞死"
EXECUTION_SNAKEPIT:0 "虿盆之刑"

death_execution_wheelbreaking:0 "死于车轮刑"
death_execution_crucified:0 "死于十字架刑"
death_execution_garroting:0 "死于绞刑"
death_execution_snakepit:0 "死于虿盆之刑"

death_execution_wheelbreaking_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]下令处以车轮刑"

death_execution_crucified_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]下令钉死在十字架上"

death_execution_garroting_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]下令绞死"

death_execution_snakepit_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]下令扔进虿盆痛苦死去"
Last edited by Confused; 19 Feb, 2023 @ 4:20pm
Confused 19 Feb, 2023 @ 4:19pm 
@AmateurGamesGuy I don't know if you still need it two months later, but above is my translation.
Confused 20 Feb, 2023 @ 5:06am 
l_simp_chinese:
EXECUTION_BEHEADED:0 "斩首"
EXECUTION_HANGED:0 "绞刑"
EXECUTION_BURNED:0 "火刑"
EXECUTION_FLAYED:0 "活剥至死"
EXECUTION_BOILED:0 "汤镬之刑"
EXECUTION_DROWNED:0 "水刑淹死"
EXECUTION_IMPALED:0 "竹刑穿刺"
EXECUTION_CRUSHED:0 "碾压至死"
EXECUTION_WHEELBROKEN:0 "死亡轮"
EXECUTION_CRUCIFIED:0 "钉死在十字架上"
EXECUTION_GARROTED:0 "螺旋绞刑"
EXECUTION_SNAKEPIT:0 "虿盆之刑"
EXECUTION_DEVOUR:0 "斩首……然后吃掉!"
EXECUTION_SACRIFICE:0 "献祭"
death_execution_beheading:0 "死于斩首"
death_execution_hanging:0 "死于绞刑"
death_execution_burning:0 "死于火刑"
death_execution_flaying:0 "活剥至死"
death_execution_boiling:0 "死于汤镬之刑"
death_execution_drowning:0 "被水刑淹死"
death_execution_impaling:0 "竹刑穿刺至死"
death_execution_crushing:0 "碾压至死"
death_execution_wheelbreaking:0 "被死亡轮碾断四肢"
death_execution_crucified:0 "钉死在十字架上"
death_execution_garroting:0 "被螺旋绞刑绞死"
death_execution_snakepit:0 "在虿盆中被毒蛇咬死"
death_execution_devouring:0 "被斩首并吞食"
death_execution_sacrifice:0 "被献祭"
death_execution_sacrifice_to_gods:0 "被献祭给神明"
death_execution_beheading_killer:0 "[CHARACTER.GetHerHis]被[TARGET_CHARACTER.GetUINamePossessive]下令斩首"
death_execution_hanging_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]下令处以绞刑"
death_execution_burning_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]下令处以火刑"
death_execution_flaying_killer:0 "[CHARACTER.GetHerHis]的皮肤被[TARGET_CHARACTER.GetUINamePossessive]下令从[CHARACTER.GetHerHis]身上剥下"
death_execution_boiling_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]下令处以汤镬之刑"
death_execution_drowning_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]下令处以沉江之刑"
death_execution_impaling_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]下令处以竹刑"
death_execution_crushing_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]下令处以粉碎之刑"
death_execution_wheelbreaking_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]下令处以车轮刑"
death_execution_crucified_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]下令钉死在十字架上"
death_execution_garroting_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]下令绞喉勒死"
death_execution_snakepit_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]下令扔进虿盆痛苦死去"
death_execution_devouring_killer:0 "[CHARACTER.GetHerHis]的头被砍下并被[TARGET_CHARACTER.GetUIName]吞噬"
death_execution_sacrifice_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]下令献祭"
death_execution_sacrifice_to_gods_killer:0 "被[TARGET_CHARACTER.GetUINamePossessive]献祭给神明"
msg_execute_prisoner_beheading:0 "囚犯被斩首"
msg_execute_prisoner_hanging:0 "囚犯被绞死"
msg_execute_prisoner_burning:0 "囚犯被活活烧死"
msg_execute_prisoner_drowning:0 "囚犯被水刑淹死"
msg_execute_prisoner_flaying:0 "囚犯被活剥至死"
msg_execute_prisoner_boiling:0 "囚犯被烹煮至死"
msg_execute_prisoner_impaling:0 "囚犯被竹刑穿刺"
msg_execute_prisoner_crushing:0 "囚犯被碾压至死"
msg_execute_prisoner_wheelbreaking:0 "囚犯被碾断四肢活活饿死"
msg_execute_prisoner_cruxifiction:0 "囚犯被钉死在十字架上"
msg_execute_prisoner_garroting:0 "囚犯被活活勒死"
msg_execute_prisoner_snakepit:0 "囚犯被扔进虿盆"
msg_execute_prisoner_devouring:0 "囚犯被斩首并吞食"
msg_execute_prisoner_sacrifice:0 "囚犯被献祭"
char_interaction.0170.t:0 "一段艰难的时光"
char_interaction.0170.t_beheaded:0 "一个恐怖的黎明"
char_interaction.0170.desc_beheaded:0 "我在凌晨被两名陌生的卫兵叫醒。被带至外面后,我对将要发生的事一无所知。当我在[actor.GetShortUINamePossessive]刽子手面前跪下时,我一下子就清醒了过来。"
char_interaction.0170.option_beheaded:0 "[ROOT.Char.GetFaith.PositiveAfterLife|U]在等待。"
char_interaction.0170.t_wheelbroken:0 "一段悲惨的命运"
char_interaction.0170.desc_wheelbroken:0 "一大早,两个陌生的警卫把我从睡梦中推了出来。 我被拖到人群面前,并在他们眼中看到了对暴力的渴望。 我知道他们的娱乐会以我为代价。 我没有被蒙眼,[actor.GetShortUINamePossessive]蛮横地命令他的手下把绳子绑在我的四肢上。 当我被拉到最高处时,我看到了天空,体验了片刻的宁静和完美的清醒。"
char_interaction.0170.option_wheelbroken:0 "[ROOT.Char.GetFaith.PositiveAfterLife|U]在等待。"
char_interaction.0170.t_burned:0 "柴堆"
char_interaction.0170.desc_burned:0 "我刚吃完我那寒酸的晚餐,门就砰的一声摔开了,我被抓住并被推搡到了外面。柴堆被点着了,而我已经能感到腿上的热浪——这对我来说将不会是种轻松的死法。寂静降临在围观我最后时刻的暴民中,他们脸上呈现出一种疯狂的神色。"
char_interaction.0170.option_burned:0 "快停下!!!"
char_interaction.0170.t_devoured:0 "凶险的一餐"
char_interaction.0170.desc_devoured:0 "门猛然打开,随即[actor.GetShortUINamePossessive]的卫兵逼迫我趴在地板上。然后[actor.GetTitleAsNameNoTooltip][actor.GetHerselfHimself]走了进来,手中拿着匕首,脸上挂满了笑容。\n\n[actor.GetSheHe]无视我的尖叫,用匕首和利齿刺进我的肉身。透过迷雾我发现[actor.GetHerHis]的脸上满是凝固的鲜血——充斥着#EMP 我#!的碎片——我不断的求饶,但是当[actor.GetSheHe]津津有味地咀嚼和吞咽时,我意识到我是怎样死去的。"
char_interaction.0170.option_devoured:0 "诅咒你那邪恶的灵魂,[actor.GetFirstNameNoTooltip]!!!"
char_interaction.0170.t_hanged:0 "绞刑架"
char_interaction.0170.desc_hanged:0 "当门砰的一声摔开,我被抓住,拖行到外面时,一种冰冷的恐惧感笼罩了我。而当我看到了为吊死我而建造的绞刑架时,我的恐惧成为了现实。\n\n绳子环系在我的脖子上,当我下方的台阶被抽掉时,我的喉咙被勒住了,而我所看到的最后一幕是在我慢慢死去时欢呼的人群。"
char_interaction.0170.option_hanged:0 "诅咒你, [actor.GetTitleAsNameNoTooltip|U]-"
char_interaction.0170.t_drowned:0 "最后的痛饮"
char_interaction.0170.desc_drowned:0 "牢门突然打开,而我被[actor.GetShortUINamePossessive]守卫拖出了牢房,带到外界寒冷的清晨空气中。\n\n一个装满冰水的大桶被放置在一个平台上,由一小群人围着,而当我被头朝下按进去时,我的肺开始充水,我意识到死期已至。"
char_interaction.0170.option_drowned:0 "就不能是酒吗!?"
char_interaction.0170.t_boiled:0 "沸水浴"
char_interaction.0170.desc_boiled:0 "我被[actor.GetShortUINamePossessive]卫兵野蛮地叫醒,他们粗暴地把我从我的牢房拽到[actor.GetCapitalLocation.GetNameNoTooltip]的有一口巨大的蒸锅的城墙边。\n\n[actor.GetTitleAsNameNoTooltip][actor.GetHerselfHimself]靠近我并告诉我该洗澡了。当我被扔进滚烫的,冒着泡的热水中时,恐惧涌上了我的心头,当我的肌肉在骨头中被煮熟时,我最后听到的就是我的尖叫。"
char_interaction.0170.option_boiled:0 "快停下!!!"
char_interaction.0170.t_crushed:0 "身如齑粉"
char_interaction.0170.desc_crushed:0 "当我正要梦到更美好的日子时,[actor.GetShortUINamePossessive] 守卫把我从牢房推了出来,带到外面我被绑住的地方。\n\n巨石一个接一个地压在我的胸膛上,我的尖叫声开始弥漫在空气中,我感到我的骨头在重压下碎裂。随着我的心和肺被压碎,我最后听到的是人群的欢呼声。"
char_interaction.0170.option_crushed:0 "快停下!!!"
char_interaction.0170.t_flayed:0 "剥肤及髓"
char_interaction.0170.desc_flayed:0 "门猛地打开,[actor.GetShortUINamePossessive]的卫兵一把把我从地上拉起来绑在了桌上。随后[actor.GetTitleAsNameNoTooltip][actor.GetHerselfHimself]本人走了进来,脸上带着暴虐的微笑,手上拿着锋利的小刀。\n\n当[actor.GetTitledFirstNameNoTooltip]在我的尖叫中开始慢慢剥下我的皮肤时,我坠入了痛苦的深渊。经过了可能有几个小时的痛苦,随着眼前的世界逐渐昏暗,临死前我看到我的人皮正在悬挂着晾干。"
char_interaction.0170.option_flayed:0 "*含混不清的尖叫*"
char_interaction.0170.t_impaled:0 "至暗结局"
char_interaction.0170.desc_impaled:0 "门猛地打开,[actor.GetShortUINamePossessive]的卫兵一把把我从地上拉起来,将我拖出了房间。一根高大而尖利的木桩竖立在[actor.GetCapitalLocation.GetNameNoTooltip]的墙外,[actor.GetTitledFirstNameNoTooltip]给了我一个暴虐的微笑,我被吊了起来,然后缓缓向木桩上降落。\n\n当木桩穿透了我的臀部、缓缓通过我的身体时,我坠入了痛苦的深渊,直到尖端从喉咙露出才停止了哀嚎。"
char_interaction.0170.option_impaled:0 "*含混不清的尖叫*"
char_interaction.0170.a:0 "诅咒你那邪恶的灵魂,[actor.GetFirstNameNoTooltip]!!!"
char_interaction.0170.t_snakepit:0 "深处何物"
char_interaction.0170.desc_snakepit:0 "门砰的一声开了,守卫[actor.GetShortUINamePossessive]强迫我站起来,把我拖上一辆手推车。 我被驱赶到[actor.GetCapitalLocation.GetNameNoTooltip]墙外的区域,站在一个大洞前。[actor.GetTitledFirstNameNoTooltip]在我被带到悬崖尽头时微笑着。 在下面的黑暗中,除了……什么在动的东西,我几乎看不到任何东西。\n\n当我被推下边缘时,我感到风刮过我的脸,当我接近底部时,我看清了那运动的源头…… 蛇。我摔落在底部,超越了摔落的痛苦,我能感觉到蛇在黑暗中开始爬上我的身体。"
char_interaction.0170.option_snakepit:0 "很快我就感觉到被咬第一口的灼烧感,我的视线开始变得模糊。"
char_interaction.0252.title:0 "熄灭"
char_interaction.0252.desc:0 "事已成。[recipient.GetTitledFirstName]再也不会长大,也不会理解[recipient.GetHerHim]周围的世界。 \n\n历史不会记住[recipient.GetHerHis]的任何行为。\n\n历史只会说[recipient.GetTitledFirstName] [recipient.GetDeathReason]在[recipient.GetDeathDate.GetString|V] [recipient.GetAgeInfo] (born [recipient.GetBirthDate.GetString|V])"
char_interaction.0252.a:0 "我必须这样做。 我必须这样做。"
char_interaction.0252.a.sadistic:0 "我今天的清单上还有什么?"
Last edited by Confused; 26 Feb, 2023 @ 2:22pm
Confused 20 Feb, 2023 @ 5:09am 
@FunGaming44 I checked the yml file today and completed all the current Chinese translations, which can be used if necessary.
< >
Showing 1-8 of 8 comments
Per page: 1530 50