Starbound

Starbound

Universal Winged Flight Tech
 This topic has been pinned, so it's probably important
Olaroll  [developer] 24 Mar, 2021 @ 12:13pm
Bugs, Feedback, Ideas & Questions
This is pretty much the universal thread for everything except flight profile discussion, which has its own thread. If it starts getting too crowded here, I'll make some separate threads, but this is probably enough for now.

Known Bugs
  • No immediate flap animation when jumping into the air and then holding UP and JUMP at the same time
  • Flap animation looks bad with flutter wings
  • A somewhat rare bug that stops flight from working, need more info



REQUEST TO THE PEOPLE WHO CAN'T ACTIVATE FLIGHT:

I've updated the mod with some extra logging to help me debug the problem. If your flight tech is currently broken, then please send me your starbound.log after trying to use the tech again.

Here's how that's done, in case you need it:
  1. Go in-game and attempt to use the tech a couple times (hold UP while in the air).
  2. Open the log file in "Starbound/storage/starbound.log"
  3. Paste the contents of the log to pastebin [pastebin.com]
  4. Send me the pastebin link either here or on discord (Olaroll#2208)

Apologies for it taking this long to start fixing the problem. I burnt out hard after all the work it took to finish the mod.
Last edited by Olaroll; 23 Jun, 2021 @ 6:06am
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Showing 1-15 of 22 comments
pikmin189 24 Mar, 2021 @ 4:47pm 
I used to mod and everything looks wonderful. I just have a suggestion. I use the popular mod FU and I want to know if you wanted an idea that sprouted in my head earlier. my ideas was to create sub types of the flight mod, so you gain different versions.

my idea was once you get the solarium upgrade you are given three different sub types of the wing augment:

true flight upgrade (use in air dashes on top of existing wing flap)

aerial ace upgrade (ability to use weapons while flying)

meteor upgrade (gaining momentum can let you ram into enemies)


This is what i thought for the requirements for the sub types

true flight upgrade: teleporter core, 10 static cells,10 refined aegisalt, and 5 diamonds

aerial ace upgrade: 5 batteries, 10 sharpened claws, 10 refined violium, and 5 diamonds

meteor upgrade: 25 durasteel bars, 10 scorched cores, 5 refined violium, 5 refined ferozium, and 5 diamonds

i think this would make a great addition to your mod, but if you do not feel like it fits then there is no need to implement this.
again, great work with this mod!
(edit: i just noticed that coming near a ceiling/wall will terminate the flying tech and put the player back into their original state, with a some experimenting i have noticed that it terminates the tech once you reach about 1.0 ~ 1.1 tiles to a wall or ceiling which causes difficulty when flying in more tight spaces)
Last edited by pikmin189; 24 Mar, 2021 @ 5:17pm
Olaroll  [developer] 24 Mar, 2021 @ 7:21pm 
Glad to hear you like the mod!

More tech variations is definitely something I'd like to do. I just gotta figure out what the best way to add them is, cause ideally I'd have them as separate mods to reduce clutter. But that might be a bit too difficult for me because of the complex lua it involves.

As for your ideas, I'll go through them in order:

Originally posted by pikmin189:
true flight upgrade (use in air dashes on top of existing wing flap)

aerial ace upgrade (ability to use weapons while flying)

meteor upgrade (gaining momentum can let you ram into enemies)
  1. I'm having a hard time thinking of use cases for this one. Also, I suspect it might be difficult to differentiate between an air dash and other movement techs that could break flight in some way.

  2. I actually recently considered this myself and thought of some decent ideas for implementing it. So yeah, this is most likely going to happen soon-ish.

  3. I really like this idea! I'm not exactly sure how to implement it, but I think it's possible somehow, so I'll give it a shot at some point. Could also add a ground-pound type attack in there while I'm at it :D

Originally posted by pikmin189:
(edit: i just noticed that coming near a ceiling/wall will terminate the flying tech and put the player back into their original state, with a some experimenting i have noticed that it terminates the tech once you reach about 1.0 ~ 1.1 tiles to a wall or ceiling which causes difficulty when flying in more tight spaces)

So the reason for this is that the collision hitbox is changed to a round shape while flying. I originally had to do that because rotating the character also caused the hitbox to rotate. This meant that sometimes, when landing, the player would get stuck in the ground.

However, now that I think about it, I've since then learned of ways to fix that issue without changing the hitbox... probably... I'll see if I can do that now.

EDIT: Collision issues should be fixed now
Last edited by Olaroll; 25 Mar, 2021 @ 11:33pm
-Chuck- 29 Mar, 2021 @ 11:12am 
looks good.
Lavender Pearl 15 Apr, 2021 @ 4:23pm 
I have a bug. Sometimes flying just stops working. I'll press space + the W key and I will only jump. It worked before.. but stopped working after my character died and respawned.
Olaroll  [developer] 16 Apr, 2021 @ 1:12pm 
Originally posted by Peri.exe:
I have a bug. Sometimes flying just stops working. I'll press space + the W key and I will only jump. It worked before.. but stopped working after my character died and respawned.

Thank you for the report! I've had this issue reported before, but unfortunately I haven't found any clues for what's causing it.

If you can, it would be a big help if you could send me your starbound.log contents.

Here's how that's done, in case you need it:
  1. Go in game and trigger the issue. In this case it probably means attempting to use the tech.
  2. Open the log file in "Starbound/storage/starbound.log"
  3. Paste the contents of the log to pastebin[pastebin.com]
  4. Send me the pastebin link either here or on discord (Olaroll#2208)
Last edited by Olaroll; 16 Apr, 2021 @ 3:24pm
Syvanfórn 26 Apr, 2021 @ 12:05pm 
Originally posted by Olaroll:
Originally posted by Peri.exe:
I have a bug. Sometimes flying just stops working. I'll press space + the W key and I will only jump. It worked before.. but stopped working after my character died and respawned.

Thank you for the report! I've had this issue reported before, but unfortunately I haven't found any clues for what's causing it.

If you can, it would be a big help if you could send me your starbound.log contents.

Here's how that's done, in case you need it:
  1. Go in game and trigger the issue. In this case it probably means attempting to use the tech.
  2. Open the log file in "Starbound/storage/starbound.log"
  3. Paste the contents of the log to pastebin[pastebin.com]
  4. Send me the pastebin link either here or on discord (Olaroll#2208)

I am having the same problem, which is a real shame because the mod is an absolute gem!

I will send the log over Discord soon.
Lukea153 26 May, 2021 @ 3:34pm 
Hi, really like the mod, been interesting flying about as a avali.

Though could you add animation config in the lua to support other animation cycles such as the swim animation? Really just config options in case you have a situation where one animation is better then the other for flight. Because with avali the swim animation might be better due to the legs folding up. Might benefit other races too.
Karma 18 Jun, 2021 @ 6:58pm 
I suggest a simple addition - flight tech increases base jump height or an additional jump with a wing flap on space (without pressing up). The reason is that platforming becomes a real chore since the game is designed for you to have some forms of additional jumps.
Last edited by Karma; 18 Jun, 2021 @ 6:58pm
IndianaJoe4323 24 Jul, 2021 @ 4:27pm 
Has there been any way discovered to fix the unable to fly glitch? I've also noticed that grappling hooks don't work. I think the glitch may be triggered by beaming up in-flight.
IndianaJoe4323 24 Jul, 2021 @ 4:35pm 
Uninstalling then reinstalling the mod seems to work for fixing it.
Olaroll  [developer] 25 Jul, 2021 @ 2:39am 
Originally posted by IndianaJoe4323:
Here is my log: https://pastebin.com/6enguTP5

Thank you for sending your log! You're the first person to do so after I added the extra logging. I see exactly what's causing the issue now, so i'll try to get it fixed asap :)
Olaroll  [developer] 25 Jul, 2021 @ 3:18am 
And it's done! The bug should be no more :D
IndianaJoe4323 25 Jul, 2021 @ 11:48am 
I'll see if I can break it again
IndianaJoe4323 25 Jul, 2021 @ 4:33pm 
To my knowledge, the issue is fixed.
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