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my idea was once you get the solarium upgrade you are given three different sub types of the wing augment:
true flight upgrade (use in air dashes on top of existing wing flap)
aerial ace upgrade (ability to use weapons while flying)
meteor upgrade (gaining momentum can let you ram into enemies)
This is what i thought for the requirements for the sub types
true flight upgrade: teleporter core, 10 static cells,10 refined aegisalt, and 5 diamonds
aerial ace upgrade: 5 batteries, 10 sharpened claws, 10 refined violium, and 5 diamonds
meteor upgrade: 25 durasteel bars, 10 scorched cores, 5 refined violium, 5 refined ferozium, and 5 diamonds
i think this would make a great addition to your mod, but if you do not feel like it fits then there is no need to implement this.
again, great work with this mod!
(edit: i just noticed that coming near a ceiling/wall will terminate the flying tech and put the player back into their original state, with a some experimenting i have noticed that it terminates the tech once you reach about 1.0 ~ 1.1 tiles to a wall or ceiling which causes difficulty when flying in more tight spaces)
More tech variations is definitely something I'd like to do. I just gotta figure out what the best way to add them is, cause ideally I'd have them as separate mods to reduce clutter. But that might be a bit too difficult for me because of the complex lua it involves.
As for your ideas, I'll go through them in order:
So the reason for this is that the collision hitbox is changed to a round shape while flying. I originally had to do that because rotating the character also caused the hitbox to rotate. This meant that sometimes, when landing, the player would get stuck in the ground.
However, now that I think about it, I've since then learned of ways to fix that issue without changing the hitbox... probably... I'll see if I can do that now.
EDIT: Collision issues should be fixed now
Thank you for the report! I've had this issue reported before, but unfortunately I haven't found any clues for what's causing it.
If you can, it would be a big help if you could send me your starbound.log contents.
Here's how that's done, in case you need it:
I am having the same problem, which is a real shame because the mod is an absolute gem!
I will send the log over Discord soon.
Though could you add animation config in the lua to support other animation cycles such as the swim animation? Really just config options in case you have a situation where one animation is better then the other for flight. Because with avali the swim animation might be better due to the legs folding up. Might benefit other races too.
Thank you for sending your log! You're the first person to do so after I added the extra logging. I see exactly what's causing the issue now, so i'll try to get it fixed asap :)