Noita
Blaseball Weather
 This topic has been pinned, so it's probably important
Lunahere  [developer] 7 May, 2021 @ 8:12am
List of things added in the mod
List of every gameplay related thing added in the mod.

Spells
  • Smoke Trail
    Projectile Modifier: Gives a projectile a trail of smoke. Minus 0.26s cast delay.
  • Slime Trail
    Projectile Modifier: Gives a projectile a trail of slime

Perks:
  • Spicy
    After killing 3 enemies without taking damage you become Red Hot.
    Red Hot: Gain movement speed, damage, fire immunity, and knockback immunity until you take damage.

  • Fire Eater
    Taking fire damage turns your projectiles Magmatic instead of damaging you.
    Magmatic: The projectile causes a fiery explosion when it expires.

  • Party Time
    Killing enemies has a chance to permanently raise a random stat. Possible stat increases include health, movement speed and hover time.
  • Sinking Ship
    Your projectiles deal up to 5 times more damage, but the bonus decreases as your maximum hp increases.

Weathers:
  • Solar Eclipse
    Umpires spawn in the biome. Umpires are hostile to all other creatures, and shoot balls of fire.
  • Peanuts
    The enemies' projectiles have a chance of turning into peanuts, that either increase or decrease your health by 5%
  • Lots of Birds
    Flocks of birds spawn in the biome. The birds hunt the player, and some enemies
  • Feedback
    Hitting an enemy non-fatally has a chance of swapping you and the enemy's team, causing some enemies to fight on your side
  • Reverb
    Enemies' deaths cause a shock wave that swaps the positions of the first two creatures that it touches
  • Blooddrain
    Enemies and the player heal for a part of the damage they deal. Additionally, blood spawns around the biome, and flows in from drain pipes.
  • Black Hole
    Causes black hole spots to spawn, which turn projectiles that pass through them into small black holes. Additionally, large black holes have a chance of spawning around the player. Crabs have a chance of spawning in the biome
  • Sun 2
    Clears fog of war in the biome, and spawns sunspots, that cause a fiery explosion when shot
  • Flooding
    Causes thunderclouds to occasionally appear that rain down immateria, and spawns drain pipes that slowly drip teleportatium. Crabs have a chance of spawning in the biome.
  • Coffee
    Spawns coffee around the biome, and has a chance of spawning coffee potions. Drinking coffee makes you wired, giving you a wide range of buffs, but when the wired status runs out, you become tired and move slowly.
  • Coffee 2
    Spawns minty coffee in the biome, and has a chance of spawning minty coffee potions. Minty coffee grants you or stained enemies a "free refill", healing you up to 66% hp when you drop below 33% hp. Does not prevent dying.
  • Coffee 3s
    Spawns threatening coffee in the biome, and has a chance of spawning threatening coffee potions. Threatening coffee has a 33% chance of turning your, or any stained enemy's projectile into a blaseball, that deals high damage.
  • Salmon
    Spawns salmon spots around the biome, that activate occasionally. Being inside a salmon spot while it activates causes your position to be marked, and you will return back to that position after a 5 seconds.
  • Glitter
    Enemies have a chance of dropping an elemental wand on death, with 1-3 randomized effects.
    List of effects:
    • Metaphorical - always-cast: Invisible Spell
    • Chaotic - always-cast: Chaotic Arc
    • Lucky - always-cast: Critical Plus
    • Hard - always-cast: Remove Bounce
    • Hot - always-cast: Burning Trail
    • Frosty - always-cast: Freeze Charge
    • Smokey - always-cast: Smoke Trail
    • Slimy - always-cast: Slime Trail
    • Sharp - always-cast: Disc Projectile
    • Cryogenic - always-cast: Freezing Gaze
    • Plant-Based - always-cast: Prickly Spore Pod
    • Holey - always-cast: Black Hole
    • Limestone - always-cast: Summon Rock
    • Rubber - always-cast: Bounce & Light Shot
    • Air - always-cast: Burst of Air
    • Spirit - always-cast: Tiny Ghost
    • Gravity - always-cast: Gravity / Anti-Gravity
    • Stamina - always-cast: Add Mana
    • Dexterity - always-cast: Reduce Recharge Time
    • Strength - always-cast: Damage Plus
    • Entanglement - always-cast: Quantum Split
    • Blood - always-cast: Bloodlust

  • Polarity
    Creatures in the biome are occasionally granted a one-time-use field, that either attracts or repels projectiles.

World Generation:
  • Changed the function for biome modifier randomization to check available modifiers before rolling and checking only after
Last edited by Lunahere; 21 May, 2021 @ 6:31am