Garry's Mod

Garry's Mod

Bill and Ted's Excellent Tardis Extension
Suggestions from me
Got some suggestions and I don't want to flood the comments with them so I'm going to put them here:

Hints

Compatibility with the new hints system. Apply only to the destination popup and phone (takeoff primer or handbrake or whatevs)

Change destination interaction
Move the destination popup interaction from the coin return lever (which can become the demat/remat lever instead) to the Circuits in Time book since that's how the operator learns the number to dial for what time/location.

Improved sounds

Using the takeoff/landing sounds from Bill and Ted 1, which are louder and help emphasize the travel a little better than the current takeoff which I believe are from Bill and Ted 3 (Face the Music). The landing sound may need to be changed for B&T3 to sync with the actual transition from flight to landing at last.

3 versions

  1. Excellent: Uses sounds from B&T 1 and can keep the current model
  2. Bogus: Different box based on the one from B&T 2 where the roof has some junk on it as well as a lanturn that pops up to replace the wire umbrella Best place to find references that I know of [marketplace.secondlife.com]
  3. Rustbucket: Same model as B&T 1, but can have a re-texture to make it look older/used

Visual effects for attention to detail

  • Electric effects for flight and demat/remat sequence: Tines of lightning surround the box whenever the ship is in flight and beginning to takeoff or a short time after landing (Orange for B&T 1, blue for B&T 3, idk what it was in B&T 2)
  • Takeoff: Likely impossible to do without separating it from the TARDIS system/code but want to mention it anyway. Shortly before the demat finishes and transitions to vortex flight, a glowing square appears under the box, that the box could sink into or not (Again, not sure TARDIS would allow movement like that) which becomes a sparking square edge of lightning as it finally vanishes.
  • Landing: Likely impossible to do without separating it from the TARDIS system/code but want to mention it anyway. As remat begins, a glowing square appears somewhere above where it'll land to then show a glowing blue beam from it to the landing spot which vanishes as the box appears either by just popping into existence or actually falling down into place. (Again, not sure TARDIS would allow movement like that)

See through windows

Allow the windows to use the Scanner's code to show the outside through the clear glass. Could be toggled on/off with something inside the box, say they 1 on the numpad for example.
Last edited by Nate, some fluffy Lu; 26 Mar, 2021 @ 1:41pm
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Showing 1-5 of 5 comments
milkyway_9217 3 May, 2021 @ 8:06am 
Bruh, THAT IS A COOL LIST!, But you forgot to mention the Egg machine, I think he could copy this code into the Egg time machine from Face The Music. It would work well with the Phone booth.
milkyway_9217 3 May, 2021 @ 8:09am 
Oh and accessories, Like in BaT1 the antenna thing breaks and is fixed with rainbow gum. On BaT2 a guitar is stuck right into the top of the Phone Booth.
milkyway_9217 3 May, 2021 @ 8:09am 
You should also change the Vortex's for each machine to match there film.
C-Squared 29 May, 2022 @ 12:18am 
Hopefully the author of the expansion is aware of this or maybe being active in this helps but good lord, all of these ideas would make this expansion PERFECT! Great list you put together here!
Icey 11 Apr, 2023 @ 12:45pm 
I Can't Change Where The Phone Booth Goes A Little Help?
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