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MissingFieldException: Field 'PlanScreen/PlanInfo.data' not found.
Blueprints.BlueprintsState.CreateBlueprint (Vector2I topLeft, Vector2I bottomRight, ModFramework.MultiToolParameterMenu filter) (at <837ad786d09d42d5afa8abe58e2bbadc>:0)
Blueprints.CreateBlueprintTool.OnDragComplete (UnityEngine.Vector3 cursorDown, UnityEngine.Vector3 cursorUp) (at <837ad786d09d42d5afa8abe58e2bbadc>:0)
DragTool.OnLeftClickUp (UnityEngine.Vector3 cursor_pos) (at <5b76f8b3859f4f008c4fcb111f78ec3c>:0)
PlayerController.OnKeyUp (KButtonEvent e) (at <5b76f8b3859f4f008c4fcb111f78ec3c>:0)
KInputHandler.HandleKeyUp (KButtonEvent e) (at <2088bc352a9946b1b3e56bbd83c50ef0>:0)
KInputHandler.HandleKeyUp (KButtonEvent e) (at <2088bc352a9946b1b3e56bbd83c50ef0>:0)
KInputHandler.HandleEvent (KInputEvent e) (at <2088bc352a9946b1b3e56bbd83c50ef0>:0)
KInputController.Dispatch () (at <2088bc352a9946b1b3e56bbd83c50ef0>:0)
KInputManager.Dispatch () (at <2088bc352a9946b1b3e56bbd83c50ef0>:0)
KInputManager.Update () (at <2088bc352a9946b1b3e56bbd83c50ef0>:0)
GameInputManager.Update () (at <2088bc352a9946b1b3e56bbd83c50ef0>:0)
Global.Update () (at <5b76f8b3859f4f008c4fcb111f78ec3c>:0)
worked for me, thanks a lot!
same problem here.
1. Uninstall OXYGEN
2. Delete document\Klei\OxygenNotIncluded
3. Unsubscribe all mods
4. Install OXYGEN
5. Install & activate Blueprints fixed
6. Start with new data
7. NewBlueprint crashes when I try to use it.
I would be very happy to use it, but if there are other areas I should check, please let me know.
MissingFieldException: Field 'PlanScreen/PlanInfo.data' not found.
Blueprints.BlueprintsState.CreateBlueprint (Vector2I topLeft, Vector2I bottomRight, ModFramework.MultiToolParameterMenu filter) (at <837ad786d09d42d5afa8abe58e2bbadc>:0)
Blueprints.CreateBlueprintTool.OnDragComplete (UnityEngine.Vector3 cursorDown, UnityEngine.Vector3 cursorUp) (at <837ad786d09d42d5afa8abe58e2bbadc>:0)
DragTool.OnLeftClickUp (UnityEngine.Vector3 cursor_pos) (at <5b76f8b3859f4f008c4fcb111f78ec3c>:0)
PlayerController.OnKeyUp (KButtonEvent e) (at <5b76f8b3859f4f008c4fcb111f78ec3c>:0)
KInputHandler.HandleKeyUp (KButtonEvent e) (at <2088bc352a9946b1b3e56bbd83c50ef0>:0)
KInputHandler.HandleKeyUp (KButtonEvent e) (at <2088bc352a9946b1b3e56bbd83c50ef0>:0)
KInputHandler.HandleEvent (KInputEvent e) (at <2088bc352a9946b1b3e56bbd83c50ef0>:0)
KInputController.Dispatch () (at <2088bc352a9946b1b3e56bbd83c50ef0>:0)
KInputManager.Dispatch () (at <2088bc352a9946b1b3e56bbd83c50ef0>:0)
KInputManager.Update () (at <2088bc352a9946b1b3e56bbd83c50ef0>:0)
GameInputManager.Update () (at <2088bc352a9946b1b3e56bbd83c50ef0>:0)
Global.Update () (at <5b76f8b3859f4f008c4fcb111f78ec3c>:0)
Excellent (sorry for the delayed response, forgot to subscribe :D)
Will Have PT look into this. He just updated like 13 hours ago.
2. Catch that error
3. After error. Copy 2 log files from C:\Users\<Your User>\AppData\LocalLow\Klei\Oxygen Not Included\
4. Send me that files via Discord (pt_djefferson#8372)
ついに使えるようになりました!
なんと日本語にも対応してくれました。感謝感謝です。勝手に訳しちゃいましたが、わかりずらかったらごめんなさい。
I had the same problem and same error code, after repeat the steps MisaFortune proceed. I managed to fix the problem. Just want to thanks all of you for the efforts of maintenance of this must-have mod and the solution MisaFortune provided. <3
Blueprints were working, but when I now select use Blueprints I get the following error, which happens on current games and new starts.
MissingFieldException: Field 'BuildingDef.placementPivot' not found.
Blueprints.BlueprintsState.VisualizeBlueprint (Vector2I topLeft, Blueprints.Blueprint blueprint) (at <0d0b730fe3b840f48a54756877b27739>:0)
Blueprints.UseBlueprintTool.OnActivateTool () (at <0d0b730fe3b840f48a54756877b27739>:0)
InterfaceTool.ActivateTool () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/InterfaceTools/InterfaceTool.cs:49)
PlayerController.ActivateTool (InterfaceTool tool) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/PlayerController.cs:140)
ToolMenu.ChooseTool (ToolMenu+ToolInfo tool) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/screens/ToolMenu.cs:463)
ToolMenu.OpenOrCloseCollectionsInRow (System.Collections.Generic.IList`1[T] row, System.Boolean autoSelectTool) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/screens/ToolMenu.cs:580)
ToolMenu.<ChooseCollection>b__59_0 (System.Collections.Generic.List`1[T] row) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/screens/ToolMenu.cs:566)
System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) (at <9577ac7a62ef43179789031239ba8798>:0)
ToolMenu.ChooseCollection (ToolMenu+ToolCollection collection, System.Boolean autoSelectTool) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/screens/ToolMenu.cs:566)
ToolMenu+<>c__DisplayClass55_0.<InstantiateCollectionsUI>b__0 () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/screens/ToolMenu.cs:364)
Util.Signal (System.Action action) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/Util.cs:532)
KToggle.Click () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/ui/KToggle.cs:79)
KToggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/ui/KToggle.cs:123)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261)
UnityEngine.EventSystems.EventSystem:Update() (at C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377)
Build: 466411
I get the same behaviour after several tries.
Am I doing something wrong ?
Here is the error after restrarting the game if I force-update the mod:
NullReferenceException: Object reference not set to an instance of an object
KModalScreen.OnCmpEnable () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/KModalScreen.cs:65)
KMonoBehaviour.OnEnable () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:183)
UnityEngine.GameObject:SetActive(Boolean)
Util:KInstantiateUI(GameObject, GameObject, Boolean) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/Util.cs:287)
FileErrorReporter:OnFileError() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/FileErrorReporter.cs:65)
FileErrorReporter:OnSpawn() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/FileErrorReporter.cs:8)
KMonoBehaviour:Spawn() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:285)
KMonoBehaviour:Start() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:243)
Build: 466411-D