Oxygen Not Included

Oxygen Not Included

Blueprints fixed
 This topic has been pinned, so it's probably important
FeNXDragonᵗᵗᵛ  [developer] 23 Aug, 2021 @ 10:03am
Blueprints Mod Crash/Fixed Thread
*Declutter of Discussions* Will be used to merge completed/fixed crash reporting of discussions. This thread will be locked. can review for common ways we have fixed/resolved previous crash reports from gamers. Common way we have fixed these have been simply by following instructions listed in description of mod.

"Don`t forget to turn off (unsubscribe/remove) original mod! (steamapps\workshop\content\457140\1814341183)

Before reporting issues please check mod version at Change Notes tab.
To force mod update try:

(FYI
'457140' = Steams way of identifying ONI in it's catalog of games.
'2435244304' = Steams unique mod identifier number for Blueprints fixed)

1. Unsubscribe from mod on steam.
2. Close steam
3. Remove ~\steamapps\workshop\content\457140\2435244304 in file explorer (make sure ~\457140\1814341183 not listed, if is, delete also).
4. Relaunch ONI (so it loads game WITHOUT the mod)
5. Quit ONI.
6, Resubscribe to mod on steam.
7. Relaunch ONI.

If above doesn't work:
1. Remove whole \steamapps\workshop\content\457140 folder.
2, Remove \steamapps\workshop\appworkshop_457140.acf
3. Verify integrity of game files.
4. Relaunch game.

If it doesn't help:
1. Remove Documents\Klei\OxygenNotIncluded\mods\Steam folder.
2. Reinstall the game."

The above will always be asked before further troubleshooting with you. So please do for faster resolution. If doesn't resolve, Start a New Discussion ->

Include log for PT to review in your new discussion.
Last edited by FeNXDragonᵗᵗᵛ; 14 Oct, 2022 @ 5:07pm
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Showing 1-15 of 35 comments
Icy Rabbit 29 Apr, 2021 @ 11:05pm 
Game crash when saving or using a blueprint

MissingFieldException: Field 'PlanScreen/PlanInfo.data' not found.

Blueprints.BlueprintsState.CreateBlueprint (Vector2I topLeft, Vector2I bottomRight, ModFramework.MultiToolParameterMenu filter) (at <837ad786d09d42d5afa8abe58e2bbadc>:0)
Blueprints.CreateBlueprintTool.OnDragComplete (UnityEngine.Vector3 cursorDown, UnityEngine.Vector3 cursorUp) (at <837ad786d09d42d5afa8abe58e2bbadc>:0)
DragTool.OnLeftClickUp (UnityEngine.Vector3 cursor_pos) (at <5b76f8b3859f4f008c4fcb111f78ec3c>:0)
PlayerController.OnKeyUp (KButtonEvent e) (at <5b76f8b3859f4f008c4fcb111f78ec3c>:0)
KInputHandler.HandleKeyUp (KButtonEvent e) (at <2088bc352a9946b1b3e56bbd83c50ef0>:0)
KInputHandler.HandleKeyUp (KButtonEvent e) (at <2088bc352a9946b1b3e56bbd83c50ef0>:0)
KInputHandler.HandleEvent (KInputEvent e) (at <2088bc352a9946b1b3e56bbd83c50ef0>:0)
KInputController.Dispatch () (at <2088bc352a9946b1b3e56bbd83c50ef0>:0)
KInputManager.Dispatch () (at <2088bc352a9946b1b3e56bbd83c50ef0>:0)
KInputManager.Update () (at <2088bc352a9946b1b3e56bbd83c50ef0>:0)
GameInputManager.Update () (at <2088bc352a9946b1b3e56bbd83c50ef0>:0)
Global.Update () (at <5b76f8b3859f4f008c4fcb111f78ec3c>:0)
FeNXDragonᵗᵗᵛ  [developer] 30 Apr, 2021 @ 1:24pm 
did you uninstall the mod from Mayall then reinstall this one?
Kulimuh 30 Apr, 2021 @ 3:27pm 
Originally posted by oDr4g0No:
did you uninstall the mod from Mayall then reinstall this one?

worked for me, thanks a lot!
MisaFortune 7 May, 2021 @ 3:04am 
hi !
same problem here.

1. Uninstall OXYGEN
2. Delete document\Klei\OxygenNotIncluded
3. Unsubscribe all mods
4. Install OXYGEN
5. Install & activate Blueprints fixed
6. Start with new data
7. NewBlueprint crashes when I try to use it.

I would be very happy to use it, but if there are other areas I should check, please let me know.

MissingFieldException: Field 'PlanScreen/PlanInfo.data' not found.

Blueprints.BlueprintsState.CreateBlueprint (Vector2I topLeft, Vector2I bottomRight, ModFramework.MultiToolParameterMenu filter) (at <837ad786d09d42d5afa8abe58e2bbadc>:0)
Blueprints.CreateBlueprintTool.OnDragComplete (UnityEngine.Vector3 cursorDown, UnityEngine.Vector3 cursorUp) (at <837ad786d09d42d5afa8abe58e2bbadc>:0)
DragTool.OnLeftClickUp (UnityEngine.Vector3 cursor_pos) (at <5b76f8b3859f4f008c4fcb111f78ec3c>:0)
PlayerController.OnKeyUp (KButtonEvent e) (at <5b76f8b3859f4f008c4fcb111f78ec3c>:0)
KInputHandler.HandleKeyUp (KButtonEvent e) (at <2088bc352a9946b1b3e56bbd83c50ef0>:0)
KInputHandler.HandleKeyUp (KButtonEvent e) (at <2088bc352a9946b1b3e56bbd83c50ef0>:0)
KInputHandler.HandleEvent (KInputEvent e) (at <2088bc352a9946b1b3e56bbd83c50ef0>:0)
KInputController.Dispatch () (at <2088bc352a9946b1b3e56bbd83c50ef0>:0)
KInputManager.Dispatch () (at <2088bc352a9946b1b3e56bbd83c50ef0>:0)
KInputManager.Update () (at <2088bc352a9946b1b3e56bbd83c50ef0>:0)
GameInputManager.Update () (at <2088bc352a9946b1b3e56bbd83c50ef0>:0)
Global.Update () (at <5b76f8b3859f4f008c4fcb111f78ec3c>:0)
Last edited by MisaFortune; 7 May, 2021 @ 3:06am
FeNXDragonᵗᵗᵛ  [developer] 7 May, 2021 @ 2:07pm 
Originally posted by Kulimuh:
Originally posted by oDr4g0No:
did you uninstall the mod from Mayall then reinstall this one?

worked for me, thanks a lot!

Excellent (sorry for the delayed response, forgot to subscribe :D)
FeNXDragonᵗᵗᵛ  [developer] 7 May, 2021 @ 2:22pm 
Originally posted by MisaFortune:
hi !
same problem here.

1. Uninstall OXYGEN
2. Delete document\Klei\OxygenNotIncluded
3. Unsubscribe all mods
4. Install OXYGEN
5. Install & activate Blueprints fixed
6. Start with new data
7. NewBlueprint crashes when I try to use it.

I would be very happy to use it, but if there are other areas I should check, please let me know.

MissingFieldException: Field 'PlanScreen/PlanInfo.data' not found.

Blueprints.BlueprintsState.CreateBlueprint (Vector2I topLeft, Vector2I bottomRight, ModFramework.MultiToolParameterMenu filter) (at <837ad786d09d42d5afa8abe58e2bbadc>:0)
Blueprints.CreateBlueprintTool.OnDragComplete (UnityEngine.Vector3 cursorDown, UnityEngine.Vector3 cursorUp) (at <837ad786d09d42d5afa8abe58e2bbadc>:0)
DragTool.OnLeftClickUp (UnityEngine.Vector3 cursor_pos) (at <5b76f8b3859f4f008c4fcb111f78ec3c>:0)
PlayerController.OnKeyUp (KButtonEvent e) (at <5b76f8b3859f4f008c4fcb111f78ec3c>:0)
KInputHandler.HandleKeyUp (KButtonEvent e) (at <2088bc352a9946b1b3e56bbd83c50ef0>:0)
KInputHandler.HandleKeyUp (KButtonEvent e) (at <2088bc352a9946b1b3e56bbd83c50ef0>:0)
KInputHandler.HandleEvent (KInputEvent e) (at <2088bc352a9946b1b3e56bbd83c50ef0>:0)
KInputController.Dispatch () (at <2088bc352a9946b1b3e56bbd83c50ef0>:0)
KInputManager.Dispatch () (at <2088bc352a9946b1b3e56bbd83c50ef0>:0)
KInputManager.Update () (at <2088bc352a9946b1b3e56bbd83c50ef0>:0)
GameInputManager.Update () (at <2088bc352a9946b1b3e56bbd83c50ef0>:0)
Global.Update () (at <5b76f8b3859f4f008c4fcb111f78ec3c>:0)

Will Have PT look into this. He just updated like 13 hours ago.
Pt_Djefferson(Rus)  [developer] 7 May, 2021 @ 7:15pm 
1. Start game with mod.
2. Catch that error
3. After error. Copy 2 log files from C:\Users\<Your User>\AppData\LocalLow\Klei\Oxygen Not Included\
4. Send me that files via Discord (pt_djefferson#8372)
Pt_Djefferson(Rus)  [developer] 8 May, 2021 @ 5:59am 
fixed
MisaFortune 8 May, 2021 @ 6:07am 
Thank you so much !!!!!

ついに使えるようになりました!
なんと日本語にも対応してくれました。感謝感謝です。勝手に訳しちゃいましたが、わかりずらかったらごめんなさい。
-15 16 May, 2021 @ 1:49pm 
Hi,

I had the same problem and same error code, after repeat the steps MisaFortune proceed. I managed to fix the problem. Just want to thanks all of you for the efforts of maintenance of this must-have mod and the solution MisaFortune provided. <3
rit 4 Jun, 2021 @ 7:31am 
As of today the DLC version is now crashing
Build EX1 512-466477

Blueprints were working, but when I now select use Blueprints I get the following error, which happens on current games and new starts.

MissingFieldException: Field 'BuildingDef.placementPivot' not found.

Blueprints.BlueprintsState.VisualizeBlueprint (Vector2I topLeft, Blueprints.Blueprint blueprint) (at <0d0b730fe3b840f48a54756877b27739>:0)
Blueprints.UseBlueprintTool.OnActivateTool () (at <0d0b730fe3b840f48a54756877b27739>:0)
InterfaceTool.ActivateTool () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/InterfaceTools/InterfaceTool.cs:49)
PlayerController.ActivateTool (InterfaceTool tool) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/PlayerController.cs:140)
ToolMenu.ChooseTool (ToolMenu+ToolInfo tool) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/screens/ToolMenu.cs:463)
ToolMenu.OpenOrCloseCollectionsInRow (System.Collections.Generic.IList`1[T] row, System.Boolean autoSelectTool) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/screens/ToolMenu.cs:580)
ToolMenu.<ChooseCollection>b__59_0 (System.Collections.Generic.List`1[T] row) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/screens/ToolMenu.cs:566)
System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) (at <9577ac7a62ef43179789031239ba8798>:0)
ToolMenu.ChooseCollection (ToolMenu+ToolCollection collection, System.Boolean autoSelectTool) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/screens/ToolMenu.cs:566)
ToolMenu+<>c__DisplayClass55_0.<InstantiateCollectionsUI>b__0 () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/screens/ToolMenu.cs:364)
Util.Signal (System.Action action) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/Util.cs:532)
KToggle.Click () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/ui/KToggle.cs:79)
KToggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/ui/KToggle.cs:123)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261)
UnityEngine.EventSystems.EventSystem:Update() (at C:/Program Files/Unity/Hub/Editor/2019.4.14f1/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377)

Build: 466411
cygnus1 4 Jun, 2021 @ 8:28am 
Getting same error. Even just using the snapshot.
cygnus1 5 Jun, 2021 @ 8:42am 
I realized the mod wasn't updating. Ended up having to fully reinstall steam to get the mod to redownload/update. mod is working with current game version and current mod version as of today
FeNXDragonᵗᵗᵛ  [developer] 5 Jun, 2021 @ 10:52am 
Originally posted by cygnus1:
I realized the mod wasn't updating. Ended up having to fully reinstall steam to get the mod to redownload/update. mod is working with current game version and current mod version as of today
It's why i recommend the Mod Manager cause you can forcefully update it thru the manager without the additional hassle.
dubicube 6 Jun, 2021 @ 5:24am 
Got the same error. Then installed "Mod Manager". Updated "Blueprints fixed" in game with the "Mod Manager". At the next restart, the game crashed and it automatically disabled "Blueprints fixed" (see stacktrace at the end of this comment). Then restarted the game with "Blueprints fixed" disabled. Enabled it again and restarted the game. At this restart, the game did not crash immediately. Loaded a saved map, but trying to get a blueprint, the game crashed with the same initial error @rit posted.
I get the same behaviour after several tries.
Am I doing something wrong ?

Here is the error after restrarting the game if I force-update the mod:

NullReferenceException: Object reference not set to an instance of an object

KModalScreen.OnCmpEnable () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/ui/KModalScreen.cs:65)
KMonoBehaviour.OnEnable () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:183)
UnityEngine.GameObject:SetActive(Boolean)
Util:KInstantiateUI(GameObject, GameObject, Boolean) (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/Util.cs:287)
FileErrorReporter:OnFileError() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/FileErrorReporter.cs:65)
FileErrorReporter:OnSpawn() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/game/FileErrorReporter.cs:8)
KMonoBehaviour:Spawn() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:285)
KMonoBehaviour:Start() (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:243)

Build: 466411-D
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