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Also you might want to move the Blunderbuss to the beginning of the same level, as I picked the Scythe from the weapons cache, and it's insanely difficult to kite double Sergeants for Scythe kills, which makes the first issue a bit more of a pain since you gotta fight through those two every time. If anyone else reading this also picked the Scythe, I recommend stairway juking the first Sergeant and then you can handle them separately.
Unfortunately I won't be making any changes to technicians dropping mines and the blunderbuss location.
I apologize if this sounds like I'm trying to attack your level, I mostly just mean this as critical feedback. It's definitely a well made level, as up to that point I was thoroughly enjoying it, but it does kinda take the wind out of your sails to lose control of your ability to do well with your skill alone, and it seems to me like it'd be an easy fix.
You could actually leave the Techs alone in that level, and open up the side cells, since they're already there, they just have no doors, and add pipes accessible in the cells to get around the mines.