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I would have loved to create every dungeon where the item to proceed is given as a tool for the current dungeon, as is the custom in Link's adventures. But while developing this adventure from version 1.0, it was clear it wasn't possible then. If the item to advance in the overworld is the item that is received in the dungeon, it had to be given in the end, otherwise the player didn't have to finish the dungeon to advance through the overworld. But it did allow me to focus the next dungeon on using the previous dungeon's reward, so earlier versions of this adventure had that feeling of using a new item to help get through a dungeon.
But as Terraria got more complicated with new items and mechanics, they allowed me to create newer dungeons that gave away the reward before the finish or multiple rewards throughout the dungeon to help you progress. This can be seen in Ganondorf's Ship, as the Hookshot is given away right away and is used to help traverse the ship and you finish by getting rewards to help swim and breathe underwater. This whole area was a completely different beast back in the day, called the Glass Maze and people hated it. lol
Anyway. I've always wanted to go back and start fresh, to create a new adventure that closely resembles the spirit of the Zelda franchise but it's such an undertaking. Instead I have started working on updating an older less popular adventure called Escape! When that is ready, I haven't a clue, but it won't be anytime soon. And it's probably not going to be 'Zelda' themed. Probably. We'll see.