RimWorld

RimWorld

Lemolim Race (Deprecated)
SoulessOne  [developer] 22 Jan, 2022 @ 12:17pm
Lemolim vs Human Stats Comparison
The following is the current stats of Lemolims that differ from vanilla humans, anything not listed means it is likely the same as human stats.

Advantages:
Market Value: 2250
Max Comfortable Temperature: 47C/116.6F (Soulfire's blessing, and natural adaptation to warm/hot climates)
Movespeed: 5.5 (catlike reflexes)
Immunity Gain Speed: 120% (very used to catching and living through harsh diseases)
Toxic Sensitivity: 80% (used drinking diluted acidic waters from their homeworlds)
Hunger Rate Multiplier: 95% (but have smaller stomachs)
Base Plant Work Speed: 120% (plants quiver to their gentle touch)
Base Plant Harvest Yield: 120% (natural and literal green thumbs)
Base Cook Speed: 120% (doesn't mean they're good cooks though)
Base Butchery Efficiency: 120% (makes sure every single bit of the carcass is used)
Base Mechanoid Shredding Efficency: 120% (natural scavengers)
Base Hunting Stealth: 120% (catlike hunters)
Ignores Darkness (still has work penalties), Naked, Human meat butchering/consuming mood debuffs unless violates Ideology precepts
Lesser mood debuffs for eating kibble, sleeping on the ground, eating without a table, or sleeping in the heat, again varies on Ideology.
Soulfire Permanent Hediff: Allows missing body parts and organs to start growing back after several hours, Lems will still die instantly if the missing organ is critical (without mods). Permanent injuries slowly heal. 150% healing factor and x50% bleed rate. Do note that the Lesser Soulfire version of this mod ONLY has the increased heal factor and reduced bleed rate, with no regrowing or scar healing.
Because they can regrow body parts, surgery can be utilized to remove non-critical body parts that are suffering extreme infections or bad hediffs with little to no consequence.
Can't get Psychically Deaf (they always have latent psychic abilities). This is also a disadvantage.

Disadvantages:
Min Comfortable Temperature: 23C/73.4F (Soulfire's curse, and not being used to cold temperatures at all, fur offers little to no insulation to it)
75% pain shock threshold
Base Mining Speed: 80% (weak arm bone structure)
Base Mining Yield: 75% (same reason for mining speed+colorblindness)
Base Medical Operation Speed: 90%
Base Surgery Success Chance: 85% (poor sterilization and equipment)
Base Medical Tend Quality: 90% (same reasons as surgery chance)
Base Construction Speed: 80% (weak builders, but will succeed/fail just the same as humans)
Base Food Poison Chance: 115% (terrible cooks, food is usually undercooked or poorly managed)
Base Drug Cooking Speed: 90%
Base Drug Synthesis Speed: 90%
Base Research Speed: 85% (not good at keeping research benches tidy)
Base Smelting Speed: 90%
Base Body Size: 0.8 (small and petite)
Base Food Stat: 0.8 (smaller stomachs)
Base Health Scale: 0.8 (very fragile creatures)
Much stronger mood debuffs when in the cold and butchering/eating other Lemolims as non-cannibals, again all this varies on Ideology.
Regrowing bodyparts/organs greatly increases pain and hunger rate, and this effect stacks and is the same no matter what part is regrowing, a regrowing pinky is gonna hurt as much as a regrowing arm (I MIGHT try to balance that in the future). This pain and hunger rate effect lessens at stage 2 and stage 3 of regrowing. Stage one (<50% regrown) of regrowing parts have 0% efficiency, stage two regrowing (50%) is 33%, and finally stage three regrowing (75%) is 66% efficiency. Organs that are regrowing cannot be harvested (again) until they are fully grown.
Increased Xenophobia trait chance (many reasons why, but mainly instinct).
Can't get Super-Immune trait (their immune system is already as super as it can get naturally).
Has a very slight higher chance of getting carcinoma as they age.
Last edited by SoulessOne; 31 Aug, 2022 @ 9:01am