Stellaris

Stellaris

Machine & Robot Expansion
XVCV  [developer] 31 Mar, 2021 @ 1:57am
Bug Report
If you think you have encountered a bug of this mod, please describe it here.

It's better with:
1. Screenshots to explain it.
2. Your mod list.
3. Save File
(It's probably in:
C:\Users\%userprofile%\Documents\Paradox Interactive\Stellaris\save games)

Also, I recommend you to disable this mod and see if the bug still exists before reporting it.

P.S.
Overwritten Vanilla File
Stellaris\common\economic_categories\00_common_categories.txt
Overwritten Codes:
- pop_category_drones
- pop_category_workers
- pop_category_specialists
- pop_category_rulers
Last edited by XVCV; 17 May, 2022 @ 7:32am
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Showing 1-15 of 273 comments
MrFunEGUY 31 Mar, 2021 @ 10:40pm 
Small thing, not really a bug but a typo. It is "Mechanical" but the pictures say "Machanical."
XVCV  [developer] 1 Apr, 2021 @ 12:08am 
@MrFunEGUY
Jeeez, This is embarrassing. I'll change it. Thanks for letting me know. :)
Last edited by XVCV; 1 Apr, 2021 @ 12:09am
PQUNDCAKE 2 Apr, 2021 @ 6:18pm 
Bio-Mechanical Hybrid works fine except for the species modification choices, in which only the positive traits show up of both a machine and organic, and only a -10% and -20% pop upkeep appear for negative trait choices, no other negative traits are available to choose from.

Also Thrifty is not among the organic traits that are choose-able, but I don't know if trading machine actually works off trade value yet or not for that to matter.

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The Organic Skin civic seems glitched in that I spawn with 1 of my machine species WITHOUT the species trait, and every other one of my species with it, so I could technically species mod myself out of having the food upkeep.
XVCV  [developer] 3 Apr, 2021 @ 12:01am 
@PQUNDCAKE
"Bio-Mechanical Hybrid works fine except only the positive traits show up and only a -10% and -20% pop upkeep appear for negative trait choices"
This is intended.

"The Organic Skin civic seems glitched in that I spawn with 1 of my machine species WITHOUT the species trait, and every other one of my species with it"

Can I see some screenshots about this?
By the way, only the Founder Species has the 'Organic Skin' trait, if there is a species that is NOT the Founder Species, it will not have the trait.
Exusiai 3 Apr, 2021 @ 5:06am 
进游戏之后全是乱码,没有文字
PQUNDCAKE 3 Apr, 2021 @ 9:24am 
Originally posted by XVCV:
@PQUNDCAKE
Can I see some screenshots about this?
By the way, only the Founder Species has the 'Organic Skin' trait, if there is a species that is NOT the Founder Species, it will not have the trait.

I'll try and get a screenshot, but essentially I started with the normal amount of pops, but 1 pop was an exact copy of my machine race but without the organic skin species trait.
superurus 3 Apr, 2021 @ 4:55pm 
It isn´t possible to terraform a world into a mechanical world as a bio-mechanical hybrid. Instead only the machine world option is shown.Greetings
XVCV  [developer] 3 Apr, 2021 @ 11:04pm 
@PQUNDCAKE
Only 1 pop of the Founder Species doesn't have that trait? That's obviously odd... I'm testing my codes now.

@augustkekule
You need the Mechanical Worlds Ascension Perk to terraform a planet into a Mechanical World. Or, it isn't possible even if you have the required Ascension Perk... I need to see some screenshots. And also, what is planet type of the planet you are trying to terraform? (Modded planet types are not supported.)
Last edited by XVCV; 3 Apr, 2021 @ 11:05pm
A turtle 12 Apr, 2021 @ 12:13pm 
It forces me to assemble mechanical hybrid pops. I try to force the original pop instead but after a couple months, it goes back to assembling the hybrid.
LordR303 17 Apr, 2021 @ 3:18am 
Hey, so none of my pops can work technician and clerk jobs even when playing regular empires. I checked the error log, and the errors related to these jobs come from "machinedlcmod", which, I assume, is this one. I tried resubscribing to the mod but that didn't help.
XVCV  [developer] 17 Apr, 2021 @ 4:42am 
@LordRegent303
Can I see that error log with full detail?

Something like:
[19:01:58][government_restrictions_solver.cpp:1316]: change_government at file: events/xvcv_mdlc_events.txt line: 1527: Result origin is not valid
(This is just an example)

Thank you, in advance.
LordR303 17 Apr, 2021 @ 4:59am 
Sure!

[14:14:20][economic_category.cpp:615]: Economic Category: planet_jobs_machinedlcmod_clerk. Generated 'add' modifiers for table 'produces' is never used from script.
[14:14:20][economic_category.cpp:631]: Economic Category: planet_jobs_machinedlcmod_clerk. Generated 'mult' modifiers for table 'produces' is never used from script.
[14:14:20][economic_category.cpp:615]: Economic Category: planet_jobs_machinedlcmod_clerk. Generated 'add' modifiers for table 'upkeep' is never used from script.
[14:14:20][economic_category.cpp:631]: Economic Category: planet_jobs_machinedlcmod_clerk. Generated 'mult' modifiers for table 'upkeep' is never used from script.

[14:14:01][economic_category.cpp:388]: Missing economic category Localization Key: planet_jobs_machinedlcmod_clerk

Same goes for a lot of other jobs like enforcers and bureaucrats but they seem to work fine.
XVCV  [developer] 17 Apr, 2021 @ 5:15am 
@LordRegent303
Wait a moment, are you using the old mod?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1762062219

This mod doesn't provide such job (machinedlcmod_clerk) anymore, unlike the old mod above. I'm gonna test without any mod except this one. I will tell you when I find more.
Last edited by XVCV; 17 Apr, 2021 @ 5:16am
XVCV  [developer] 17 Apr, 2021 @ 5:18am 
@LordRegent303
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1688887083

Or maybe you use this one? Anyway, I now assume a mod in your modlist overwrites the vanilla's job or trigger files. (And none of my mod overwrite any of them.)
Last edited by XVCV; 17 Apr, 2021 @ 5:24am
LordR303 17 Apr, 2021 @ 5:26am 
Yeah, I am, indeed, using Univeral Modifier Patch. Gonna try rejiggling the load order or disabling it completely, thanks!
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