Project Zomboid

Project Zomboid

PZ v41 Modpack
 This topic has been pinned, so it's probably important
Nord  [developer] 8 Apr, 2021 @ 10:54am
Changelog
Beginning a changelog -- been updating the pack frequently to ensure compatibility and performance.
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Showing 1-15 of 19 comments
Nord  [developer] 8 Apr, 2021 @ 1:56pm 
Nord  [developer] 9 Apr, 2021 @ 12:39pm 
Removed:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=524301139
... from the default collection list (as the map is quite old and missing some more recent features like vehicles, also the spawn is non-functional). However this map still "works" so you can feel free to leave it enabled.
Last edited by Nord; 10 Apr, 2021 @ 1:11pm
Nord  [developer] 10 Apr, 2021 @ 12:32am 
Removed:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1414568604

It's unfortunatly not where I believed it was based on this image and instead is being overlapped by Eerie County and/or South Muldraugh.
Nord  [developer] 10 Apr, 2021 @ 6:36pm 
Added:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2379601046
One small adjustment can be made to make GEARED ZOMBIES conflict less with AuthenticZ...

Navigate to the GEARED ZOMBIES files and delete 'AttachedWeaponDefinitions.lua' (steamapps\workshop\content\108600\2379601046\mods\GEARED ZOMBIES\media\lua\shared\Definitions\AttachedWeaponDefinitions.lua).

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2370071924
A bit of housekeeping is also necessary for Scrap Armor to work comfortably until the mod author fixes it themselves...

Firstly, an error pops up frequently because of a typo on line 44 in 'clothing.xml' (steamapps\workshop\content\108600\2370071924\mods\ScrapArmor\media\clothing\clothing.xml)
Open 'clothing.xml' (preferably with SublimeText or Notepad++) and delete
</outfitManager>
and save.

Secondly, the scrap armor pads aren't craftable because of a typo on line 19 in 'module_SAmor.txt' (steamapps\workshop\content\108600\2370071924\mods\ScrapArmor\media\scripts\module_SArmor.txt)
Open 'module_SAmor.txt' and change
SkillRequired : MetalWelding=2,Tailoring=1,
to
SkillRequired : MetalWelding=2;Tailoring=1,
and save.
Last edited by Nord; 11 Apr, 2021 @ 1:48pm
Nord  [developer] 11 Apr, 2021 @ 10:55am 
Last edited by Nord; 11 Apr, 2021 @ 11:26am
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