Total War: WARHAMMER II

Total War: WARHAMMER II

Amazons Expanded Roster - SFO
bainb132  [developer] 3 Apr, 2021 @ 2:58am
Bugs and Balance
Post anything related to bugs and balance here. Don't post about crashes or infinite loading on startup. Read the troubleshooting and check your mods.
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Showing 1-10 of 10 comments
Brother Mathael 4 Apr, 2021 @ 3:03am 
Thanks for the great mod firstly. Eagle warriors have no bonus against infantry leaving them somewhat pointless and Stegadon solar engines run out of ammo quickly with it being shared between two weapons. Also the culchan riders with bows model is laying on the floor not their mounts.
bainb132  [developer] 4 Apr, 2021 @ 3:28am 
Originally posted by Brother Mathael:
Thanks for the great mod firstly. Eagle warriors have no bonus against infantry leaving them somewhat pointless and Stegadon solar engines run out of ammo quickly with it being shared between two weapons. Also the culchan riders with bows model is laying on the floor not their mounts.
All of those have already been changed and are being released in the next patch, fear not!
Brother Mathael 4 Apr, 2021 @ 4:09am 
Brilliant!
Doomed World 5 Apr, 2021 @ 5:47pm 
The Wild Cats could get the bleed contact effect seeing how high elf lions also have it
Doomed World 6 Apr, 2021 @ 7:43pm 
could the cold ones lose there primal instinces since lizardmen cold ones dont have it.
i think scouts had more range than normal tribeswomen in the base mod
Last edited by Doomed World; 6 Apr, 2021 @ 8:11pm
Brother Mathael 7 Apr, 2021 @ 11:58am 
Piranha warriors have shields but are not shielded.
Doomed World 14 Apr, 2021 @ 4:31pm 
Could totem warriors get plus 1 capacity from Totem Warrior Barracks?
Mystic501 24 Aug, 2021 @ 4:47pm 
any way to increase garrison size? cause withotu walls they ened a really big garrision to be able to defend the place, and for some reason i am unable to recruit carnosaurs, do they require a certain settlement or is somethign bugged?
Last edited by Mystic501; 24 Aug, 2021 @ 5:29pm
Queen Aoife 2 Sep, 2021 @ 6:51pm 
@mystic501 i found that even minor settlements with level 1 or level 2 defense building can auto resolve win against alot of things early and mid game. and if played, roll ALOT of mid game and even some late game armies. The amazons, especially with their defense techs are probably the best defensive faction in the game imo. probably most because all their archers in sfo have like 60+ attack and near that defense. with really high hp and weapon strength too. just shoot for the defense techs when you can.

as far as carnnos... dunno. GL!
DarkRite 4 Sep, 2021 @ 2:12pm 
The eco for amazons is pretty bad considering the increased upkeep and recruit cost for SFO. As such I'd say to buff the main settlement chain and eco buildings, to max at 250 for tier 5, and 400-500 for the eco building. Other than that things at a glance seem fine besides that, granted I'd need to play a lot more with them to truly see if their eco ever takes off, but early game if you lose your starting army you might as well restart as you can't feasibly recover. Which for single player is a mild annoyance, but for multiplayer would be a rather big annoyance.

So after double checking other factions, namely lizards, they make the same from main chain, though their income building does provide more.
Last edited by DarkRite; 5 Sep, 2021 @ 6:28am
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