XCOM 2
Project: Final Spark
 This topic has been pinned, so it's probably important
Alpha115  [developer] 8 Apr, 2021 @ 10:33am
Spark Skill Trees
Future Combat
--corporal--
Adaptive Aim: This skill is the same as Vanilla.

--sergeant--
Weapon Overcharge: The Spark becomes outfitted with a module that allows it to increase their damage with their primary weapon but, causes their defense to decrease.

--lieutenant--
Slayer Protocol:Killing a flanked or otherwise uncovered target with your primary weapon refunds the action points spent.

--captain--
Turret Fire:Fires two shots into an enemy, however each shot has a low chance to crit. Uses 2 ammo. 6-turn cooldown.

--major--
Auto-Load Matrix:While Overdrive is active the spark unit will reload 1 ammo per shot it makes.

--colonel--
Exterminator Protocol: A powerful chained shot ability. For every kill made with your Primary weapon, your actions will be refunded.
Last edited by Alpha115; 21 Apr, 2023 @ 6:00pm
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Alpha115  [developer] 8 Apr, 2021 @ 10:47am 
War Machine
--corporal--
Strike: This skill is the same as Vanilla. Damage has been improved and cooldown is reduced to 2 turn cooldown.

--sergeant--
Brawler Mode: When Activated all the Spark gains +4 mobility, and all Strike attacks gain +2 damage. Also grants the Wrecking Ball ability.

--lieutenant--
Iron Terror: This ability grants the Spark minor melee resistance. In Addition The Spark unit gains the Intimidate Ability (works as vanilla with slight better chance to intimidate).

--captain--
Stun Punch: Attack any enemy within movement range with a Stunning melee attack.

--major--
Punch Storm: The SPARK can throw free half-damage Strike attacks at any enemies who enter or attack from melee range. Does not require the Strike ability.

--colonel--
Nova: Same as Vanilla. Bigger radius better damage.
Last edited by Alpha115; 15 Aug, 2022 @ 8:31am
Alpha115  [developer] 8 Apr, 2021 @ 10:56am 
Metal Defender
--corporal--
Bulwark: Gain two bonus points of Armor, and 75% less damage from explosive attacks.

--sergeant--
Aegis Mode:The spark unit activates its backup defenses for a short time. While this ability is active the spark gains shielding and armor.

--lieutenant--
C.Q.C Shooter:Gain 25 dodge against attacks within five tiles. In addition the Spark gains the Channeling Field ability, which increases the damage the Spark Can deal after its been Targeted by an attack.

--captain--
Nano Machines:The Spark becomes augmented by nano machines which heal the spark after it takes damage and the unit gains +10 Dodge.

--major--
Layered Armour: Any single source of damage to the SPARK cannot destroy more than 25% of the SPARK's max HP.

--colonel--
Sacrifice: Same as Vanilla. Bigger radius, and provides more Armor.
Last edited by Alpha115; 15 Aug, 2022 @ 9:10am
Alpha115  [developer] 15 Aug, 2022 @ 9:16am 
Misc Upgrades

--corporal--
Repair: Same as vanilla but can repair shredded armor

--sergeant--
Flame Thorn Defense: You equip a unique combat Armor gaining +2 HP, and burn enemies that attack you with melee.

--lieutenant--
Sentinel Protocol:When in overwatch, you may take two reaction shots. In Addition when an enemy is revealed, there is a 35% chance to take a free Overwatch shot.

--captain--
Bombard: Same as vanilla except it deals electricity damage, and also has a 3-turn cooldown instead of being a limited charge perk.

--major--
Lightning Reflexes: Same as vanilla.

--colonel--
Overload:Launch the BIT to any visible location where it releases a powerful Shock blast. Advanced BITs do more damage. The Spark also gains haywire protocol, which allows it to hack robotic units.
Last edited by Alpha115; 21 Apr, 2023 @ 5:50pm
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