XCOM 2
[WOTC] Marauder Class
Alpha115  [developer] 20 Aug, 2022 @ 11:06am
Class Abilities
GTS Perks
1. Sneak Away: Gain +5 Dodge, and once per mission you can immediately go into concealment. The concealment lasts for several turns.
2. Phantom: When the squad is revealed, this soldier remains concealed.
3. Duck and weave: Gain a +15 Dodge bonus, and +2 mobility.

Primary Weapons
1. Assault Rifle
2. Pistol
3. Sidearm
4. Sword
5. SMG

Secondary Weapons
1. Swords
2. Combat Knife
3. Shield

Squaddie Perks
1. Sword Slice (Same as vanilla)
2, Melee Fighter (Grants +5 aim and +10 critical chance on all Melee Attacks. Also gain Bending Reed ability, letting a Marauder move or slice with a weaker sword attack after a Slash attack.)
3. Concealed Unit (Reduces enemy detection radius by half during concealment.)
4. Blade Rush (Attack an adjacent target with your sword. Uses one action.)

Enforcer Tree
corporal: Flank Shot (Grants +1 Damage against Flanked enemies.)
sergeant: Taser Blast (Fire an electrically charged round that pierces through everything in a line.)
lieutenant: Guerrilla Tactics (Killing a flanked or otherwise uncovered target with your gun refunds the action points spent. Does not work with certain abilities.)
captain: Bring 'Em On (Gain +1 damage on critical hits for each enemy you can see, up to a maximum of +8.)
major: Stun Blast (Fire a Barrage of concussive rounds stunning a foe. 4-Turn cooldown.)
colonel: Trade Fire (Until the start of next turn, fire at any enemy that takes a hostile action)

Lancer Tree
corporal: Blademaster (Same as vanilla)
sergeant: Sweeping Strike (As a free action perfom a mighty strike against all targets in small cone. Also good for strike down walls or destroying cover. 3-Turn cooldown.)
lieutenant: Combatives (Gain +10 dodge, and gain a chance to parry with your melee weapon.)
captain: Fleche (Your Bending Reed and Slash melee attacks deal an extra +1 damage for every 4 tiles between your starting position and the target.)
major: Untouchable (Same as vanilla)
colonel: Reaper (Same as vanilla)

Rogue Tree
corporal: Merciless (Your melee attacks against wounded enemies deal +1 additional damage and pierce enemy armor.)
sergeant: Disarming Strike (A skillful melee attack that disables weapons and has a 75% chance to poison the target.)
lieutenant: Shadow Step (Same as vanilla)
captain: Bladestorm (Same as vanilla)
major: Evasion (Activate to grant +30 dodge until the end of the next turn. Does not cost an action. Has a 5-turn cooldown.)
colonel: Blade Dance (slash attacks on every foe in an area.)
Last edited by Alpha115; 26 Apr, 2023 @ 8:20am