XCOM 2
Strategy Overhaul Bridge: Project EXVENT
RedDobe 13 Apr, 2024 @ 7:28pm
Add ballistic shield and sheildbearer armor
; Exvent Armors-------------------------
[Exv_BallisticShield_MG X2ArmorTemplate]
Requirements=(RequiredTechs[0]="PlatedArmor", RequiredEngineeringScore=10, bVisibleIfPersonnelGatesNotMet=true)
Cost=(ResourceCosts[0]=(ItemTemplateName="Supplies", Quantity=6), ResourceCosts[1]=(ItemTemplateName="AlienAlloy", Quantity=1))

[Exv_BallisticShield_MG_Diff_3 X2ArmorTemplate]
Cost=(ResourceCosts[0]=(ItemTemplateName="Supplies", Quantity=12), ResourceCosts[1]=(ItemTemplateName="AlienAlloy", Quantity=2))

[Exv_BallisticShield_BM X2ArmorTemplate]
Requirements=(RequiredTechs[0]="PoweredArmor", RequiredEngineeringScore=20, bVisibleIfPersonnelGatesNotMet=true)
Cost=(ResourceCosts[0]=(ItemTemplateName="Supplies", Quantity=15), ResourceCosts[1]=(ItemTemplateName="AlienAlloy", Quantity=1), ResourceCosts[2]=(ItemTemplateName="EleriumDust", Quantity=3))

[Exv_BallisticShield_BM_Diff_3 X2ArmorTemplate]
Cost=(ResourceCosts[0]=(ItemTemplateName="Supplies", Quantity=30), ResourceCosts[1]=(ItemTemplateName="AlienAlloy", Quantity=2), ResourceCosts[2]=(ItemTemplateName="EleriumDust", Quantity=6))

[PlatedExventShieldbearerArmor X2ArmorTemplate]
Requirements=(RequiredTechs[0]="AutopsyAdventShieldbearer", RequiredSoldierClass="ExventShieldbearer", RequiredEngineeringScore=10, bVisibleIfPersonnelGatesNotMet=true)
Cost=(ResourceCosts[0]=(ItemTemplateName="Supplies", Quantity=12), ResourceCosts[1]=(ItemTemplateName="AlienAlloy", Quantity=2), ArtifactCosts[0]=(ItemTemplateName="CorpseAdventShieldbearer", Quantity=1))

[PlatedExventShieldbearerArmor_Diff_3 X2ArmorTemplate]
Cost=(ResourceCosts[0]=(ItemTemplateName="Supplies", Quantity=25), ResourceCosts[1]=(ItemTemplateName="AlienAlloy", Quantity=5), ArtifactCosts[0]=(ItemTemplateName="CorpseAdventShieldbearer", Quantity=2))

[PoweredExventShieldbearerArmor X2ArmorTemplate]
Requirements=(RequiredTechs[0]="PoweredArmor", RequiredSoldierClass="ExventShieldbearer", RequiredEngineeringScore=20, bVisibleIfPersonnelGatesNotMet=true)
Cost=(ResourceCosts[0]=(ItemTemplateName="Supplies", Quantity=25), ResourceCosts[1]=(ItemTemplateName="AlienAlloy", Quantity=3), ResourceCosts[2]=(ItemTemplateName="EleriumDust", Quantity=2))

[PoweredExventShieldbearerArmor_Diff_3 X2ArmorTemplate]
Cost=(ResourceCosts[0]=(ItemTemplateName="Supplies", Quantity=50), ResourceCosts[1]=(ItemTemplateName="AlienAlloy", Quantity=7), ResourceCosts[2]=(ItemTemplateName="EleriumDust", Quantity=6))