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Update log
- Added more detail to the non-playable area.
- Added ''Horizon Mesh'', the area around the map.
- Added craters in some places
- Added MG-Nest to base camp
- Added Lots and lots of splats and splines
- Added line of sight blocker
- Added Action Markers
Update log v1.1
- Changed weather conditions
- Added more splats and splines
- Changed a few building into better ones
- Added more action markers
- Added some electric lines in the streets
- Added loading background
- Added weather transitions
- Added splines/splats
- Removed several objects for better access with tanks etc.
- Added sight blockers to multiple locations
Update log v1.3
- Removed wall bug (players could walk trough the wall)
- Added splats and splines
- Added some extra area around the victory point in the top right corner
- Replaced some action markers for better looking fog
- Removed some objects for better access
- Created tactical image and minimap!
Update log v1.4
- Added more splats and splines
- Made some changes to the town square
- Changed one Fuel point to a munition point
Update log v1.5
- Switched a munition point with a territory point closer to home base
- Changed the story at loading screen
- Remade the minimap, better and straighter lines
- Added some splats and splines for better quality
Update log v1.6
This one is big!
- Added lots and lots of splats (rubble, grass, stone)
- Several buildings are destroyed or have damage
- Added several wrecked vehicles
- Added Sound_markers (for fire/water and wind)
- Changed Loading-background
- Added rubble objects (stone, wood, metal etc.)
- Added more fog
- Small changes to Atmosphere (less shadow)
Update log v1.7
- Added more detail to non-playable area
- Added fountain at the town square
- Added some poles to the harbour giving it a realistic look
- Added some mud-tracks to the fields
- Added some splats
- Editing and finishing the map
Next update log will come if any errors/buggs appear.
Let me know!...
- Edge of the map was visible when you looked away from the harbour
- ''Sight_Blocker'' signs were still visible outside the playable area
- Added arch to the wall behind the manor