Barotrauma

Barotrauma

Barotrauma Audio Overhaul [UNMAINTAINED]
LeDoux  [developer] 24 May, 2021 @ 6:28am
Bugs and Glitches
For me to fix ;)
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Showing 1-15 of 43 comments
Scale 10 Jun, 2021 @ 7:51am 
Intensity tracks overlap eachother on high intensity levels.
LeDoux  [developer] 10 Jun, 2021 @ 10:31am 
Originally posted by Scale:
Intensity tracks overlap eachother on high intensity levels.
Noted thank you
LeDoux  [developer] 11 Jun, 2021 @ 11:25am 
Originally posted by Scale:
Intensity tracks overlap eachother on high intensity levels.

And fixed <3
MasonMachineGuns 12 Jun, 2021 @ 7:03pm 
After new update, The revolver takes up the two handed "crate" slot and cannot be stored in the hotbar, but Shotguns and SMG's can still be stowed away in the inventory slots.
LeDoux  [developer] 12 Jun, 2021 @ 11:34pm 
Originally posted by MasonMachineGuns:
After new update, The revolver takes up the two handed "crate" slot and cannot be stored in the hotbar, but Shotguns and SMG's can still be stowed away in the inventory slots.

Fixed <3
MasonMachineGuns 21 Jun, 2021 @ 1:07pm 
Weird interaction with EK Utilities, the welding tool when overridden by your mod can no longer accept reinforced welding tanks and simply deletes them. We can use the oxygen tanks to create infinite fuel as well. This may be a load order issue, what load order would you say could fix these game play issues?
LeDoux  [developer] 21 Jun, 2021 @ 1:44pm 
Originally posted by MasonMachineGuns:
Weird interaction with EK Utilities, the welding tool when overridden by your mod can no longer accept reinforced welding tanks and simply deletes them. We can use the oxygen tanks to create infinite fuel as well. This may be a load order issue, what load order would you say could fix these game play issues?

I have a simple compatibility fix, lemme check that quickly
LeDoux  [developer] 21 Jun, 2021 @ 2:10pm 
And that doesn't work, there is a clear incompatibility
Ricky 23 Jun, 2021 @ 11:07am 
change RequiredItems items="weldingfuel,oxygensource"
Too RequiredItems items="weldingtoolfuel,oxygensource"
that should fix it so it works with and without ek
LeDoux  [developer] 23 Jun, 2021 @ 11:10am 
That's actually pretty clever thank you !
LeDoux  [developer] 23 Jun, 2021 @ 11:22am 
Originally posted by Ricky:
change RequiredItems items="weldingfuel,oxygensource"
Too RequiredItems items="weldingtoolfuel,oxygensource"
that should fix it so it works with and without ek

Done !
Ricky 23 Jun, 2021 @ 4:15pm 
Also forgot to mention when baro updated it deleted some of its items/changed them to something else so with this mod enabled you get a few broken sprites like railgun loaders

nothing major just thought I'd mention it
Ricky 23 Jun, 2021 @ 4:26pm 
also SMGsingleShot1.ogg doesint exist error
MasonMachineGuns 23 Jun, 2021 @ 6:01pm 
Failed to load sound file "D:/Steam/steamapps/common/Barotrauma/Mods/From LeDoux With Love - Barotrauma Audio Overhaul/Content/Items/Weapons/SMGsingleShot1.ogg". {Sound file "D:/Steam/steamapps/common/Barotrauma/Mods/From LeDoux With Love - Barotrauma Audio Overhaul/Content/Items/Weapons/SMGsingleShot1.ogg" doesn't exist!}
at Barotrauma.Sounds.SoundManager.LoadSound(String filename, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Sounds\SoundManager.cs:line 351
at Barotrauma.Submarine.LoadRoundSound(XElement element, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Map\Submarine.cs:line 135
LeDoux  [developer] 23 Jun, 2021 @ 11:08pm 
i'm going to look ovet those issues today to ser what i can do, thank you
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