Crusader Kings III

Crusader Kings III

Medieval Arts
 This topic has been pinned, so it's probably important
PiGu  [developer] 3 Feb, 2023 @ 6:38am
Suggestions
Discord[discord.gg] for better representation.

Have you got any suggestion?
Any particular feature or 3D model you feel would work well with the mod?

Feel free to comment below! :)
Last edited by PiGu; 3 Feb, 2023 @ 6:40am
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Showing 1-15 of 34 comments
veto 4 Feb, 2023 @ 4:55am 
Hey, are there any plans for compatibility with Culture Expanded? As of right now the CE cultures don't get the Art innovations added by MA.
PiGu  [developer] 4 Feb, 2023 @ 5:08am 
Originally posted by veto:
Hey, are there any plans for compatibility with Culture Expanded? As of right now the CE cultures don't get the Art innovations added by MA.
I'm not too familiar with the mod, but so long as they don't have new heritages that are not already present in the game, those new cultures should still be able to discover the Art Styles just fine.
veto 4 Feb, 2023 @ 5:27am 
Originally posted by PiGu:
Originally posted by veto:
Hey, are there any plans for compatibility with Culture Expanded? As of right now the CE cultures don't get the Art innovations added by MA.
I'm not too familiar with the mod, but so long as they don't have new heritages that are not already present in the game, those new cultures should still be able to discover the Art Styles just fine.

Unfortunately this doesn't seem to be the case, lots of cultures with existing heritages don't seem to have the correct Art innovations available. Without CE enabled it works fine.
veto 4 Feb, 2023 @ 5:34am 
I also hope there's plans for more kinds of temples - Hellenic temples, Jewish temples, Zoroastrian temples, etc. Fantastic mod by the way, really enjoying it :)
PiGu  [developer] 4 Feb, 2023 @ 5:47am 
Thanks! They absolutely are something I'm going to explore soon.
Regarding your other message though, it's probably some other requirement. I intend to make the Art Styles system much simpler and smoother in this next update though, so it should take care of that.
Moriak 11 Feb, 2023 @ 4:35pm 
Would it be possible to add a 3D model of the Parthenon/Acropolis of Athens?
PiGu  [developer] 12 Feb, 2023 @ 10:11am 
Originally posted by Moriak:
Would it be possible to add a 3D model of the Parthenon/Acropolis of Athens?
It's one of the most requested, and is definetely going to be added soon
Octavian 12 Feb, 2023 @ 3:58pm 
Maybe the Saqqara Necropolis or Valley of the Kings could be added? It's certainly at least an interesting archaeological site, but I don't know about its relevance in the medieval period.
Octavian 12 Feb, 2023 @ 3:59pm 
(More for the special buildings mod as a supplement with Medieval Arts.)
PiGu  [developer] 13 Feb, 2023 @ 12:53am 
That I know of they were mostly buried during the Middle Ages, so I'm not sure how well they'd fit in the mod historically
Octavian 13 Feb, 2023 @ 6:56pm 
Maybe it'd fit better in RICE if you're familiar. Like, "event to bury your kushite monarch in valley of the kings, paying [gold] for [renown and piety]," could be repeated and grave robbing could occur, meaning lost piety and prestige
PiGu  [developer] 14 Feb, 2023 @ 12:58pm 
You should probably propose that to the devs of Fallen Eagle or RICE then, I'm sure they'd be more helpful
MsL229 27 May, 2023 @ 11:53am 
Hello, love the mod, but as I was checking the map I was wondering about some possible alternatives and am curious about certain cases:

- Shouldn't Bretons have carolingian and other western artstyles rather then insular one? They are after all rather separated from other Celts.
- Because of their nestorian religion Yuyghurs and other steppe people have access to byznatine art. Same for Khazars. I think there should be limitations for tribal folks to not get certain architectonic styles.
- Similar case for muslim steppe people like Bashkir. They have access to muslim arts without being settled.
- Radhanites from Azov region have access to Ethiopian artsyle, I think it should be somehow limited to Africa region for israelite cultures
- I am unsure if this was planned or not, but non-buddhist Tibetan people don't have access to Tibetan artstyle and instead get steppe one
- I was also curious if architectonic styles should not be known innovations on game start? Say Byzantines not having Byzantine art. If not, then perhaps there could be RICE styled way to just give them appropriate innovations on start of the game
PiGu  [developer] 28 May, 2023 @ 12:05am 
Originally posted by MsL229:
Hello, love the mod, but as I was checking the map I was wondering about some possible alternatives and am curious about certain cases:

Hi @MsL229, thanks for the feedback (and for being the only one in months to actually use the proper channel of discussion haha)!

The answer I'm afraid is simply that, while setting up Art Styles for the mod, I needed a "fit-all" system to not cause balance and compatibility issues. What I came up with is, essentially, restricting styles to heritages (which is why Bretons have Insular Art), religious families (which is why Pagan Tibetan people do not have Tibetan Art) and nothing else.
You can probably see all of this most aptly in 867 in the Balkans, which are a mixture of four different Aesthetic Traditions.

Most of the awkwardness you pointed out will eventually be fixed by introducing new, different Art Styles for specific heritages or religious families, such as one specifically for Jewish people or for the Eastern Christians of the Steppe.
I assure you I am aware of the weirdness and I'm working on fixes, I just needed a simple system to build everything on.

Regarding the overall "Tribal/Nomad problem" I am currently of the idea that they should not be forced out of certain Art Styles due to their government. There was nothing stopping any tribal people from creating artworks as stunning as those from any other culture.
I will eventually add Art Styles specifically for non-Pagan Steppe people though, this is certain.

Finally, I hear you in the fact that Art Styles are always unknown at game start. I am currently working on a solution that fits the general philosophy behind this mod.

Hope this was helpful, and know that I have taken note of all your suggestions : )
MsL229 28 May, 2023 @ 9:30am 
It was very helpful and thank you for the answer. This mod is simply beutiful and I will greatly enjoy seeing it grow as time goes.
Regarding innovations- CybrKhan, creator of Regional Immersion and Cultural Enrichment uses a compatibility friendly way for appropriate cultures to get his innovations at start of the game, so that could always be an option though I understand if you would rather develop a different way. And as of other stuff I fully understand how it can be with weirdness and compatibility limitations. Had to do some code gymnastics myslef to make certain things work in my personal mod project and it still is prone to issues related to stuff like date or map changes.
And I was not insinuating that non-settled people could not make beautiful art, God forbid, apology if it sounded like that, was just wondering I guess if they could maintain buildings added through the artstyles if they were not settled in place.
Cheers and best luck with any further work.
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