Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Abnormal Dragon HP drops 5X as fast now when dried out. (DONE!)
- Nerfed Saurian Brute wyvern bite damage from 80 ==> 72. (DONE!)
- Removed explosions on Azarion's breath attack. (DONE)
- Azarions BIG attack doesn't tick damage as fast anymore. (DONE).
- SCP-745 no longer has laser attack. When night time simply gains the summoner flashlight. (DONE)
- Double the torpor the black holes do to millennium. (DONE)
- Remove Emperor scorpions special cripple debuff on the double slash. Remove that debuff entirely & remove the ability to inflict that debuff on any creature that still uses it. (DONE)
- Remove Fortitude stat from Fenghuang. (DONE)
- Fenghuang reflective damage removed. (DONE).
- Apceros have longer legs now. (DONE)
- Fix up Huntdrake. Change aggression when changing picking stuff up. When the set to hunt mode it will automatically set to follow player. (DONE)
- Bonecrab just its twice with its attack now. Not once. (DONE)
- Gave Griphon scaly body. (DONE)
- Fulgarjaw can now be powered up via option wheel. (DONE)
- Ridged Drake can now be told to manually swap modes without mounting them via the option wheel. (DONE)
- Ridged Drake (In utility mode) can now be told to manually toggle the switch to check surroundings. (DONE)
- Riverian can be manually set to actively search & only target Diplocaulus & Lystrosaurus. (DONE)
- Fixed the riverian falling through the world on death. (DONE)
- Emperor Scorpion now inflicts defense down with its double claw attack. (DONE)
- Bogwyrm slam attack now just inflicts cripple (DONE).
- Try to get Noi & Worm's component color regions to work. (DONE).
- Worm webs no longer have UI that may glitch. (DONE)
- Wanderer Drake Heavy bite now deducts 20 stamina. Twice if it is the stationary variant. Can be used even w/out stamina though. (DONE)
- Vileprey/drome model improved. (DONE)
- Fixed Vileprey/drome head colorization. (DONE).
- Dododragon's head now has color region. (DONE).
- LaoLong can be told to only target corrupt creatures. (DONE).
- Doreiku has spikes on its arms now to justify spike mode changing claw attacks. (DONE).
- Fixed Doreiku IK. (DONE).
- Scourgion & Scourgion Queen's secondary heads now are colorized correctly. (DONE).
- Removed the massive dragon cloud and yuty scream effect when dragons use their wing attack. (DONE).
- Bloodfall Drake now gets a buff with the bite when biting a corpse that regenerates 20 HP per second for 2 seconds rather than healing directly through the damage. (DONE).
- Removed hellkite model. Uses vanilla model now with components. The model is hidden. (DONE).
- Anything inside the cloud of the Bitterfrost Wyvern (not ice drake though) will take damage & start to freeze. (DONE).
- Bitterfrost Wyvern crystals use CI wyvern textures now again. Vanilla ones though. Colorize to match his actual color regions. (DONE).
- Custom colorization for Bitterfrost Wyvern. Prioritizes blue and light blues with violet shades on his wings. (DONE).
- Bitterfrost Wyvern ice spears now unique dmgtype that has slight piercing power. Is no longer pure ice damage. DMG halved. Is half piercing projectile, which is a custom dmgtype that deals an equal amount as the original damage as ice damage. Ice spears now have knockback as well. (DONE).
- Bitterfrost ice breath into the sky has ice breath particle now not just the beam. (DONE).
- Remove lightning attack from Cavern Crawler. (DONE).
- Removed Vampere's headbutt attack. (DONE).
- Diablo's heavy bite has been replaced with a stationary double bite animation taken from my TLC giga mod. (DONE).
- Storm Drake can manually be told to create a storm. (DONE).
- Siren can be told to manually sing through the radial wheel. (DONE).
- Azarion can no longer sprint while doing the beam attack in the air. (DONE).
- Azarion will no longer utilize the lunge attack in turret mode. (DONE).
- Mira will no longer dodge or do any of her launching attacks in turret mode. (DONE).
- Reanimate by combining all of Hydragons bite animations into 1 for a faster bite combo animation. (DONE).
- Fix geobreaker tentacles rapid dying on main death. If the tentacle is dead it wont loop the kill code. (DONE).
- Gargoyle has a RC attack on the ground now. A launch & claw slam attack. Launches itself into the air then slams down, cannot glide during this attack. (DONE).
- Gargoyle RC on the ground is instead now a pounce & slam attack. Launches itself upwards & then slams down. Cannot glide while using this ability. (DONE).
- Claw pounce/slam attack deals 60 base damage & inflicts carno bleed if the target is inflicted w/ vulnerable. (DONE).
- Pesutobeara now inflicts plague debuff once fed & summons its minions. (DONE).
- Pesutobeara minions cannot be cryoed. Cannot breed. Minions now save when being cryoed. (DONE).
- Molten Golem no longer leaves fire behind using its arm fireballs. (DONE).
- Vulga-Ya-Ku no longer deals 4X damage towards corpses with its devour attack. (DONE).
- Vulga-Ya-Ku now has a custom made stab attack animation. (DONE).
- Atal Arka remodeled to have Rygnio's head and whiskers and corset now. (DONE)
- Atal Arka HP reduced to 450 from 500. (DONE).
- Atal Arka's air maneuvers now cost double stamina. (DONE).
- When mounting Atal Drago, Arka now automatically sets dismounts her player. (DONE).
- Added Rygnio sounds to Atal Arka's attacks. (DONE).
- Fix scaulding tail weight painting. (DONE).
- Scaulding wyvern swap mode on servers fixed. (DONE).
- Fixed Scaulding Wyvern launching too far in water. (DONE).
- Fixed Scaulding wyvern not having harvest multiplier. (DONE).
- Shadowstalker pounce now launches MUCH faster & farther. Drains more stamina (DONE).
- If you have DE1 installed. ALL creatures, vanilla, modded, from other mods, etc now regenerate 1 stamina per second when wild. This buff vanishes once tamed. I added this feature from a desire to introduce stamina draining abilities to more creatures & making existing stamina drain abilities more potent rather than mediocre & near pointless, while wanting to avoid making these abilities allow you to cheese wild dinos. (DONE).
- Lamia's scream no longer inflicts crippled. Now stuns creatures under 150 drag weight for 20 seconds w/ a 60 second cooldown. (DONE).
- Fix AT gammoth not spawning tamed. (DONE).
- Bitterfrost now hails 25% faster (DONE).
- New idle animation for bitterfrost (DONE).
- Bitterfrost slight model edits & larger bite hitbox (DONE).
- Silk Spinner model improvements (DONE).
- Can now fly silk spinners in caves. (DONE).
- Fixed siren allow taming buff being called worm armor & caused them to take reduced damage. (DONE).
- Fix Hydragon dropping wayyy too much element on death. (DONE).
- Malus & Sentinel Aquarius now phase change with the king titan charge up particle. Same particle the shielding thing for Sins uses. (DONE).
- Sentinel Aquarius grabbed targets are now inflicted w/ electrocution in phase 2. (DONE).
- Fix Aquarius not taking damage from water dinos. (DONE?)
- Hydragon step damage is now explosive projectile with small radius rather than AOE damage. No longer scales w/ melee. (DONE).
==Shieldhorn completely reworked to be peak== (DONE).
Removed charge ability.
Shieldhorn now accelerates, whether tamed or wild, mounted or unmounted. Decently as well even if it starts slow. Once charging has gotten to max, Shieldhorn accelerates massively and charges forwards with a different animation. While running in this state Shieldhorn gains its charging buff & becomes immune to knockback. It also deals damage to anything it bumps into & pushes them back. Same damage as the old charge's damage, but now controlled by the onhit function & is only 1 hit. Damaging structures & creatures at once.
While charging, All actions drain Shieldhorn stamina 2X as fast, whether that be running or attacking.
Shieldhorn turn radius reduced (via charging buff). If shieldhorn stops sprinting the bar will reset and you have to build charge all over.
Shieldhorn right click while charging is a lunge attack (proper attack, no longer controlled via a notify and aoe). This slam is identical to the original charging finisher, launching you forwards while damaging & knocking enemies into the air. It also deals torpor now though! Equivalent to the Equus kick. Deals base 45 damage.
- Ram Loop now has base 10 damage.
- Shelob desc now states that she is a special kind of arachnid, rather than cephalopod (the mod never really treated her as a cephalopod properly anyways). (DONE).
- Shelob bite now additionally inflicts paralysis alongside venom. (DONE).
- Ceratiablos, Cavern Crawler, Cockatrice, Salamanders, no longer launch forwards upon gliding, they still will turn in slow intervals with small bits of impulse, but thats about it. (DONE, may have missed something).
- Miralosaur can be manually told to erupt or use its mortar breath. (DONE).
- Removed Kampe's wyvern scaring roar. The roar still exists, but is now an alternative aesthetic roar. (DONE).
- Bronze Wyvern stomp attack & flying claw attack removed. (DONE).
- Bronze Wyvern no longer has unique torpor & eating animations. Functions for those moved over to huntdrake. (DONE).
- Bronze Wyvern One Hand Smash Attack reanimated into a two arm claw slam. Now has a larger hitbox. (DONE).
- Bronze Wyvern hand slam attack no longer deals increased damage to smaller targets. Now damages stone structures w/ giga dmgtype & has high knockback. (DONE).
- Vampere now builds a meter. This meter builds every time it heals HP from vampire bite recovery (casts to Vampere in the graph specifically). This builds an amount that scales w/ how much Hp is healed. Once the bar is full, Vampere can press the move it used to use for blood breath to enter bloodrage mode, in bloodrage mode Left Click can attack twice as fast for a specific amount of time. Attacks in this mode do 30% less damage and do not inflict vampire bite, interrupt your DPS with right click to inflict it again, keep vampire blood draining to maintain the biting rampage mode (DONE).
- Nemesis now builds a meter. Every time it uses the huge bite to hit a bleeding target, it builds bloodrage which can activate its blood breath. Blood breath now inflicts a blood covering debuff that lasts 30 seconds. Childed from bleed, it activates bleed activated abilities. (DONE).
- All Black Dragons now have the EXACT same rage buff. Rage particles controlled through their BPs. Thus they all have identical increases in stats when enraged. Buff is now called "Black Dragon Rage". (DONE).
- Black Dragons childed from a dinocharacterBP class called BlackDragonBase. All the boss code moved over. Changed name, buff, stats, threshold. Those are all moved over starting from there to make things easier. (DONE).
- Shattered debuff reworked. No more particle effect. No more particle effect on Ymir either. The explosion of ice is the particle of the buff activating. Debuff no longer vanishes when no longer frozen & no longer scolds if target is not frozen. Shattered frees target from ice & stuns them if below 375 drag weight. Targets under 250 drag weight die instantly. Targets above 250 drag weight lose 5% of MAX hp instantly (doesn't credit Ymir) & take 2.5X damage for 10 seconds after "shattered". Ymir successfully shattering a target will drain all its stamina, making it harder for a single Ymir to take advantage of the buff. Targets above 750 drag weight do not lose 5% max hp when shattered. (DONE).