ARK: Survival Evolved

ARK: Survival Evolved

Dragons Evolved
 This topic has been pinned, so it's probably important
HydragonofDeath  [developer] 16 May, 2021 @ 12:07pm
====BOSSES====
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BOSSES
===================================================================

The actual bosses in this mod, (black dragons do become bosses if ticked off, but they are not full on bosses)


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===== SENTINELS =====
=====================


Sentinel Dragon Malus:

Lore: N/A

Description: "I think its time someone reminded you of your place survivor"

Temperment: Sentinel Level Aggression

Taming Method: N/A

Spawns: Mountains, Scorched Mountain (Scorched Earth), Elderitch (Crystal Isles).

Team Class: Carnivores_High

==ATTACKS==

Bite - damages metal structures. Ignores rock golem armor.

Accursed Breath - inflicts accursed. In phase 2 this attack aims up into the sky better. Leaves behind damaging accursed flames that inflict accursed

Ground Punch - damages metal, has knockback, ignores rock golem armor

Tail Swipe - cripples opponents, hits twice and has high knockback

Leaping Charge - throws creatures into the air and back, regardless of whether they are immune to knockback. Hits up to 3 times, high damage.

Spinning Accursed Breath - shoots fire around 90 degrees around it which inflicts accursed

Jump Into Air Slam - damages all structures. HEAVY damage. Has reduced damage VS structures

Dodge Left - very high knockback, launches himself into the air as of latest update

Dodge Right - very high knockback, launches himself into the air as of latest update

Back Up Breath Accursed Breath - inflicts accursed. Backs away and then shoots a straight line of accursed fire.

Brimstone Breath - inflicts fatalos enflamed. High damage and is a stationary attacks, covers the area in front and to his sides

Jump Into Air Slam Follow Up - Inflicts Stun, damages all structures, reduced damage VS structures, may follow up the air slam with this in phase 2



- Immune to bleed, poison, fire, lava, etc, its a boss.

- Upon hitting 50% health, will create an aura that throws everything near it very far away, during this time it will jump away and do a taunt. Afterwards sentinel malus will gain a 50% damage increase and 40% defence. As well as 15 health per second regeneration.
- Upon death will drop around 80 element (a bit more than the gamma dragon), as well as items that help tame the black dragons in the mod faster



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Sentinels/Malus/SentinelDragonMalus_Character_BP.SentinelDragonMalus_Character_BP'" 1 1 1 1
summon SentinelDragonMalus_Character_BP_C

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Sentinel Dragon Aquarius:

Lore: N/A

Description: "A foolish mistake you've made, challenging the lord of the seas, survivor, you should've stayed cowering up on land where you belong."

Temperment: Sentinel Level Aggression

Taming Method: N/A

Spawns: Deep Water, Deep Water (Raganarok).

Team Class: Carnivores_High

==ATTACKS==

Tentacle Flail - damages all structures, hits around 4-5 times. When in second phases this attack inflicts paralyisis and deals 1.5x damage.

Grab - decent damage, can carry anything an alpha tuso can carry.

Pinned Attack - rapidly damages carried target, as well as draining health and inflicting torpor. Inflicts a bleeding effect and drains health

Ink Spit

Bite - damages all structures, more direct attack. Cannot be used while moving. Hp siphon

Dragoncloud - creates a giant AOE cloud of ink that rapidly drains hp (though not alot) directly killing riders off their mounts and blinding targets with hydra ink




- Immune to bleed, poison, ink, electrocution, water elemental attacks, etc, its a boss.

- Simalier to a normal tusotheusis.

- Reduces 25% of incoming damage.

- Upon hitting 50% health, will create an aura that blinds everything around it and reduces their movement speed by 50% for 90 seconds. Afterwards sentinel aquarius will gain a 50% damage increase and 40% defence. As well as 8 health per second regeneration.

- Upon death will drop around 80 element (a bit more than the gamma dragon), as well as items that help tame the black dragons in the mod faster



SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/Sentinels/Aquarius/SentinelDragonAquarius_Character_BP.SentinelDragonAquarius_Character_BP'" 1 1 1 1
summon SentinelDragonAquarius_Character_BP_C

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===== GOLEMS =====
=====================


Stone Golem:

Lore: While exploring the mountains of scorched earth, I stumbled upon a surprise, curled up inside one of the caves was a black dragon, fatalos, curled up in the fetal position and clutching one of its arms, which appeared to be twisted at a weird angle, I didnt get much better look though, since I was too busy trying not to panic, I calmly exited the cave... Then broke out into a sprint as far as I could go before needing to stop to catch my breath.
Now it was then I sat down and tried to think about what I just saw. Well yes, a black dragon, but it seemed badly injured, and then I realized, I could be in more danger here, something did THAT to a black dragon, one of the most powerful beings on all the arks. A fully grown fatalos too. My first thought was a sentinel, as they are quite notorious for killing black dragons with ease, however this could not be the case, should a sentinel have targetted this fatalos, the fatalos would not have survived.
So, it had to be something else. Then I thought about the arm, it seemed broken, and the fatalos had other injuries on it, I didnt get a good look but it appeared to have bruises and broken scales, signs of brutal impact, but no cuts, no bleeding, nothing to suggest tearing or elemental damage. That almost immediately takes any dragon or their kin off the possibilities, as they usually use claws, teeth and breath or whatever else they have in combat, not just physically powerful impact like attacks.
So what else on scorched earth could have done this? Well not a deathworm for sure, the deathworm would have most certainly caused wounds with its beak. The only other culprit would be a rock elemental, in fact that makes the most sense, a friend of mine had a wyvern, who once had been injured when they had been ambushed by a rock elemental and recieved simalier injuries to the fatalos, however I know for a fact the black dragons, even in a weakened state, could
effortlessly tear apart a rock elemental, and lets not even think about what they would do to a rubble one. So perhaps a lava elemental? but those are just a myth, and as far as tales of the lava elemental go, scorched earth would interestingly be too brutal for it to exist. But injuries like this came from blunt impact, so perhaps something simalier to a rock elemental? It chilled me then, and even now, that every rock I stood on might belong to this mysterious black dragon slayer....


Description: Atlas Rock Elemental, with a smokey aura around it

Temperment: Territorial

Taming Method: N/A

Spawns: Mountains, Scorched Mountain (Scorched Earth).

Team Class: Carnivores_High

==ATTACKS==

Arm Swipe - damages all structures, deals reduced damage VS all structures. Deals 50% more damage to creatures

Arm Smash - has a cooldown, damages all structures, has a multipler VS structures. Inflicts Stun. Cannot be used while moving

Arm Spin - Hits twice, cannot be used while moving. Damages all structures, deals reduced damage VS all structures. Deals 50% more damage to creatures

Elemental Breath - low damage directly, varying damage from explosions, damages all structures with reduced damage vs structures. Inflicts stun, has a cooldown. Stationary

Shoulder Rock Barrage - barrage of rocks which deal very low damage damage but bounce around and cause a delayed explosion which deals high damage. Stationary

Roar - Has a cooldown, cannot be used while moving. Inflicts startling scream and hits up to 11-12 times dealing 1 damage.

Rock Throw - Has a cooldown, cannot be used while moving. Throws a rock simalier to that of the rock golems and deals much higher damage as well, hits twice, with direct and explosive damage. Can avoid this attack by staying VERY close to the boss. Causes chain explosions which can make it hard to see



- Immune to bleed, poison, lava, radiation, stun.
- Immune to poison Wyvern smoke. 75% damage resistance VS fire except for magmasaur fireballs
- Low base health, but has a buff called Stone Armor, which makes ALL attacks of any kind only deal around 8% damage to the golem.
- takes 3x damage from explosions, and water based attacks. Giving it a 9x weakness to long and aquatherioth water breath
- takes 1.3x damage from damagestone damagetypes, and unlike the other golems, this weakness also applies to the ankylosaur and rollrats stone damaging attacks.
- takes 1.25x damage from damage metal damagetypes.
- takes 1.25x damage from magmasaur fireballs (Meaning it has a 3.75x weakness to magmasaur fireballs, fatalos fireballs, miralosaur fireballs and breath, and bronze wyvern breath.)
- Cannot run.
- Cannot take fall damage.


- Upon death will drop the same items as a sentinel, but at a much lower quantity, its body will drop the same things as a rock golem but a bit more






SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/NonDragons/Elementals/StoneGolem_DragonsEvolved_Character_BP.StoneGolem_DragonsEvolved_Character_BP'" 1 1 1 1
summon StoneGolem_DragonsEvolved_Character_BP_C

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Molten Golem:

Lore: A great evil unleashed by the ancients in a desperate attempt to push back the humans during the great war, but unintentionally creating a monster they themselves couldn't control. That is all the information known about the origins of the molten golem, though not related to the rock golem and rubble golem like the stone golem, this demonic being shares enough simalarities to them to at least share a simalier name
Its hardened armor made of solidified magma provides it insane protection against physical attacks and ranged alike, its fiery claws will spew out pieces of itself to set creatures ablaze. It is certainly untameable, and unbefriendable. They may even fell great creatures such as the black dragons with ease.


Description: Atlas Fire Elemental.

Temperment: Aggressive

Taming Method: N/A

Spawns: Mountains, Scorched Mountain (Scorched Earth), Volcano (Genesis Pt1).

Team Class: Carnivores_High

==ATTACKS==

Arm Swipe - damages metal structures, prevents running. Deals 1.55x damage to creatures on fire and stuns them

Arm Swing - damages metal structures, prevents running. Deals 1.55x damage to creatures on fire and stuns them

Throw Fireball (Left Hand) - has a cooldown, cannot be used while moving. Throws a barrage of fire from its left hand. Sets target on fire and deals low damage per fireball, fire has gravity. If they fly for long enough and land on the ground phoenix flames will spawn

Throw Fireball (Right Hand) - has a cooldown, cannot be used while moving. Throws a barrage of fire from its right hand. Sets target on fire and deals low damage per fireball, fire has gravity. If they fly for long enough and land on the ground phoenix flames will spawn

Summon Giant Meteor - has a long cooldown, summons a giant meteor down from the sky, has a surprisingly small AOE. Can block creatures, but could also block him.... Will explode on destruction with a large AOE and very high damage. Sets creatures on fire and damages all structures. Reduced damage VS structures

Roar - Has a cooldown, cannot be used while moving. Scares away creatures below 500 drag weight and causes them to take more damage

Summon Barrage - Upon hitting 50% health will automatically send down a barrage of explosions simalier to the miralosaurs that inflict fire. Exact projectile amount is hard to tell but may vary. Causes hellraiser fire on the ground.

Throw Fire Rock - Rips a rock out of the ground, before igniting it into a fire rock and throwing it. Deals decent damage, comparable to its arm attacks directly, but the rock will also detonate into a huge explosion, dealing 3-4x the damage of the direct hit. While also setting opponents on fire. This will also leave a phoenix flame on the ground.



- Immune to bleed, poison, fire, lava, radiation, stun.
- Immune to fire damage.
- Very low base health, but has a buff called Molten Armor, which makes ALL attacks of any kind only deal around 18% damage to the golem. Immune to being frozen
- takes 2x damage from water based attacks.
- takes 3.25x damage from ice based attacks.
- Upon death will drop the same items as a sentinel, but at a much lower quantity, its body will drop the same things as a rock golem but a bit more

- Cannot take fall damage.


SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/NonDragons/LavaElemental/MoltenGolem_DragonsEvolved_Character_BP.MoltenGolem_DragonsEvolved_Character_BP'" 1 1 1 1
summon MoltenGolem_DragonsEvolved_Character_BP_C

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Frost Golem:

Lore: The cold, barren wasteland, home to only the toughest creatures who can survive there, and not referring to cold specifically, but the giants who call that place their home as well. The Frost Golem is a massive humanoid with large clawed hands and spiked armor. Often seen battling against groups of ymir, it can be well assumed these behemoth are not to be messed with.


Description: An icy giant with large spikes on its back, may or may not be covered in ice.

Temperment: Aggressive

Taming Method: N/A

Spawns: Snow, Snow Forest (Raganarok), Snow Tundra, Mountains, Scorched Mountain (Scorched Earth), Mountains.

Team Class: Carnivores_High

==ATTACKS==

Left Arm Swipe - damages metal structures, prevents running. Inflicts a slowing debuff

Right Arm Swipe - damages metal structures, prevents running. Inflicts a slowing debuff

Left Arm Smash - inflicts shattered on creatures which are frozen. But unlike ymir will not inflict scolded to creatures who arent. High damage deals 1.65x damage to frozen opponents

Right Arm Smash - inflicts shattered on creatures which are frozen. But unlike ymir will not inflict scolded to creatures who arent. High damage deals 1.65x damage to frozen opponents

Stomp - damages metal structures, Stationary

Ice Breath - Very poor DPS and low damage, freezes opponents solid. Stationary. Has a cooldown

Throw Iceball - stationary, throws an iceball which deals low damage but instantly freezes targets solid.

Roar - Has a cooldown, cannot be used while moving.

Swat - damages metal structures, stationary attack. Inflicts a slowing debuff. Hits twice.

Two Handed Slam - high damage, stationary attack. Damages metal structures. Decent AOE, long recovery period.

Snow Shake - stationary attack, shakes its body around and creates snow to fall around it. Base 1-2 damage, hits rapidly multiple times, but inflicts freezing cold II on players. Has a long cooldown. Deals damage to mounted riders

Protect and Back Away - Gains a temporary damage resistance, retreats backwards for a few seconds.


- Immune to ice damage and being frozen
- Very low base health, but has a buff called Frozen Armor, which makes ALL attacks of any kind only deal around 15% damage to the golem, as well as creating an aura that causes hypothermic insulation to rapidly drop.
- Cannot take fall damage
- Takes 3x damage from fire
- takes 1.5x damage from explosions. Making it take 4.5x damage from magmasaur fireball-type fire
- takes 1.25x damage from accursed fire.
- takes 1.15x damage from water based attacks, making it take a bit extra from the aquatherioth and longs water breaths
- takes 2.25x damage from electricity attacks (Including lightning wyvern beam). But then also takes an additional 1.18x damage from the elderitch element breath
- takes 0.8x damage from blood crystal wyvern breath
- DmgMetal damagetypes deal 1.1x damage to it, giving explosive damagetypes further higher damage towards it
- DmgStone damagetypes deal 1.17x damage to it.
- Will initially start out covered in ice armor, which reduces its speed by around 35% but helps reduce 25% of the already 90% damage reduction and also increases its damage by 25%, upon hitting around 2/3 hp it will lose its ice armor
- Can always be shattered by Ymir, making Ymir EXTREMELY viable as a support against the frost golem.
- Several effects are different when in snow areas as opposed to everywhere else.

- Upon death will drop the same items as a sentinel, but at a much lower quantity, its body will drop the same things as a rock golem but a bit more


SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/NonDragons/IceGolem/FrostGolem_DragonsEvolved_Character_BP.FrostGolem_DragonsEvolved_Character_BP'" 1 1 1 1
summon FrostGolem_DragonsEvolved_Character_BP_C

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Nature Golem:

Lore: A fourth member of the once golem trio has emerged, however, the latest addition has been the strangest of them all, not because its some even more outlandishly freakish magically horrifying creature made of a composition of non-naturally-sentient resources. But because it is outlandishly freakish magically horrifying creature that doesnt.

By far the nature golem, as it is currently being designated until a proper, more accurate name can be given. Is the largest of the golem squad, rivalling hydragon in height and mass. It holds itself in a unique stance from the others, even the molten golem, for while all other golems were somewhat humanoids that stood upright. The nature golem lumbers on all fours, compeletly incapable of bipedal locomotion.
Perhaps its limited by its large size, though [[[--------]]] appears to have no trouble doing so, despite its heavy wings and larger size.

The nature golem appears to have actual flesh, like a normal living being, as opposed to rock, hardened magma, or ice as its body make-up. Large crystal-like structures run down its neck and its sides. What appears to be a rotting ribcage-like structure, hanging upside down from its neck, which is currently unknown if it belongs to the golem, or something else. Whats most notible is the large tree-like structure on its back, of which appears to be an actual tree, and its tail, which is scratched, rotted, but most definetly wood.
But not only wood, but it bends ever so slightly as it moves around. Despite wood not possessing such flexibility in the state that it should be in on the golems body. Magic, I swear....

But dont let its slow, peaceful, gentle giant like appearance fool you, its a giant alright, but a destructive one, like the rest of its kin. Its unknown where the origin of this golem lays, whether it is a natural super species like the stone golem, or a finite population created like the molten and frost. Or perhaps it is its own thing?
While we havent seen much of it yet, currently the golem appears to be rather lacking in the offensive and defensive categories. While its body doesnt seem to have any natural weaknesses to things such as stone or metal level breaking attacks like the other golems, as of expected of a giant wooden beast, flames hinder its movement greatly, though the individual, the only current recorded specimen, appears to be quite well resisted.
It could be assumed heat and fire would be a way to greatly damage these titans, perhaps not as much as the frost, but certainly effective. Electricity then, might be viable as a counter. I would advise against using water, a weakness most golems possess, until we know more of this golem, as it may strengthen it instead if we are to believe its more plant-like appearance to be a representation of a possible plant like anatomy.
Perhaps it may be weakened at night as well? but that may be a stretch.

By far this is the slowest of the golems as well, when engaging in combat the golem lumbers slowly, even slower than the heavy stone golem, I could bet my carbonemys could outrun it, though I'm not testing that theory.
Either it lacks distance covering attacks, or its choosing for whatever reason to not use them yet, this golem appears to lack even close range projectiles like the stone golem. Meaning that wyverns might finally be useful in a fight with their kins rivals.

However the nature golem should not be underestimated, well armored, and brutally powerful like the other golems, I have no doubt even a hydragon would fall quickly in a skirmish with one of these giants, after all, our allies hydragon was unable to fend off a molten golem, despite being several times its size, in physical combat, what would it do against something that compares to it in size then?
While slow, a single hit from this golem may be all that it takes to bring down even the toughest of creatures. Not only that, but even for a golem, the nature golem has unnaturally powerful regenerative capabilities. Something that must not be forgotten, and trading blows should never be risked, as the golem will easily recover faster than even zetsumetsudoragon!

Another ability of the golem appears to be in the form of rupturing the ground, while not unique by any means, even gluttonous could do so if it tried really hard, the golem appears to be able to poison the ground, killing plant-life quickly. When it smashes the ground like this, poisonous gas may erupt from the ground, this gas seems to coat its victims in a strange, slimy substance that generates when in contact with the gas. Which has been seen causing helpless pteranadon to be unable to take flight to escape.



Description: Sloth like creature with leaves, rocks, and moss covering it. Crystals grow on its back, and it possesses a long, but thin tail.

Temperment: Aggressive

Taming Method: N/A

Spawns: Redwoods, Jungle, Forest (Extinction), Ragnarok Jungle.

Team Class: Carnivores_High

==ATTACKS==

Bite - Damages up to stone structures.

Left Arm Swipe - demolishes up to stone structures. Deals an enormous 5x damage to structures.

Right Arm Slam - Stuns creatures below 300 drag weight for 10 seconds. Damages up to stone structures. Deals 5x damage to structures.

Ground Rumble Slam - Sends out 5-6 wooden shockwaves in front of it. Deals damage and slows down enemies. Ruptures and damages up to wood structures. Deals 2x damage to structures. Poisonous gas explodes 1 at a time on the ruptures which acts like poison wyvern poison. Slam damage occurs at the hand, and scales with the golems melee, the rupturing will still inflict slow and deal a fixed 30 damage rapidly, regardless of level. However the gas inflicts around 3x its damage as torpor, every hit from the gas dealing 66 torpor, which is enough to knock players asleep if armor is too low, as torpor directly is inflicted based on damage dealt.

Grab And Chew On - When low on health (below 1/3 hp), nature golem may use a new grab attack, base 5 damage, picks up creatures below 300 drag weight and chews on them 3-4 times, base 80 damage scales with melee. Heals hp by 2x the damage dealt from its grab, before throwing the target, dealing 5 damage and then launching them away. Can pick riders off their mount and eat them!



======PHASE 2======
Upon entering phase 2 at 50% hp, the nature golem will buff itself up randomly, these can come in the form of buffing itself up in offensive or defensive, but there is also buffs that debuff its opponents. After a buff dissapears it will automatically choose another or the same one.

===================
Natures Touch: A glowing aura surrounds the nature golem, for the next 35 seconds it will rapidly regenerate 25 hp per second. Damage taken decreased by 15%.
===================
Natures Wrath: Gains a 3 second buff, which will apply another buff on deactication. Golem recieves 35% damage increase and 20% resistance for 35 seconds. Opponent recieves a 25 second debuff which reduces their damage by 25%.
===================
Natures Fury: Gains a buff for 35 seconds which increases damage by 75%. Health will constantly regenerate by 5 hp per second. Increases the golems speed by 30%
===================
Natures Protection: Gains a buff for 30 seconds which increases resistance by 50%.
===================





- Immune to poison cloud damage.
- Very low base health, but has a buff called Earth Armor, which makes ALL attacks of any kind only deal around 15% damage to the golem. Which also supplies it with a constant 1 hp per second regeneration
- Cannot take fall damage
- Takes 3.75x damage from fire
- Takes 1.5x damage from explosions, 4.5x weakness to explosive fire.
- Takes 0.5x damage from water attacks
- Takes 1.9x damage from ice
- 1.5x weakness to effluvium.
- 1.25x weakness to wind (skytail, storm drake, ampithere breath and wing attacks)
- 1.75x weakness to electricity
- Boss becomes hydrated like a spino when it touches water, beware of allowing it near water!
- Massive targetting radius compared to the other golems. Which only have decently big targetting radius's



- Upon death will drop the same items as a sentinel, but at a much lower quantity, its body will drop the same things as a rock golem but a bit more.




SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/NonDragons/NatureGolem/NatureGolem_DragonsEvolved_Character_BP.NatureGolem_DragonsEvolved_Character_BP'" 1 1 1 1
summon NatureGolem_DragonsEvolved_Character_BP_C
------------------------------------------------------------------------------------------------------


===== ETC =====
=====================


Shelob:

Lore: An enormous crustacean that is highly intelligent, Shelob wear their prey's bones and leftover flesh on their bodies to protect their vulnerable body from damage.


Description: A large spider with tentacles and wearing bone armor, said tentacles come from holes in the skull or near her face. Blood drips off of her constantly.

Temperment: Aggressive

Taming Method: N/A

Spawns: Redwoods, Scorched Mountain, Fertile Cave, Forest (Extinction), Jungle Hard.

Team Class: Corrupt

{=================PHASES=================}
{========================================}

=================
=====PHASE 1=====
- Shelob starts off in phase 1. She will inflict anything near her in this state with blood drain.
- She will not move much, and if at all will do so slowly.
- Her attacks are slow and lazy in this phase, you are not a threat to her yet.
- Corpse armor is active, she will only take 25% of incoming damage.

===ATTACKS===

Arm Flick - Low damage and slow attack, with a 6-8 second cooldown. Generic large carnivore damagetype.

Roar - Shelob roars loudly, this does nothing but taunt, like the broodmother, has a 5 second cooldown.

Lay Eggs - Shelob will summon araneo minions at lvl 70 on a max lvl 30 server. Araneo possess armor piercing bite damage. But are not classified as bosses. Has a 20 second cooldown.

Shelob Spray - When you are closer/not too far away Shelob may spit corrossive acid at you, this will deal 10-16 base damage rapidly and inflict reaper acid. Has a cooldown. This is shelobs most dangerous attack in phase 1.



=================
=====PHASE 2=====
- Shelob enters phase 2 at around 2/3 hp. She will begin pursuing actively, but at a reduced speed.
- Shelob is starting to take you just that bit more seriously.
- Shelob becomes immune to most debuffs.

===ATTACKS===

Bite - Shelob bites for moderate damage, same damagetype as the venomous hunt drake and inflicts venom.



=================
=====PHASE 3=====
- At 1/2 Hp, shelob weakens. Her corpse armor becomes damaged, she takes 2x damage.
- Shelob loses the constant blood drain effect around her.
- Shelob at this point damage increases by 20%. Her speed increases as well, and she actively pursues you.
- Shelob loses immunity to most debuffs at this point

===ATTACKS===

Arm Flick - Identical to phase 1's flick, but executes faster with a smaller cooldown.

Roar - Identical to phase 1's roar, but used alot less often now by shelob.

Web Shot - Shelob rears up and fires bloody webs at her target, low damage. Will web targets but additionally will web down targets like the worm below a certain size. Has a cooldown.

Poison Barrage - Shelob fires poisonous projectiles in a wave in front of her. Lower end direct and low explosive damage, but high DPS if alot of them hit. Same damagetype as DOT dread wyvern poison. Leaves behind clouds which can almost instantly knock out players, but has no effect on creatures. Has a cooldown.

Blood Projectiles - Shelob rears up and sprays acid that damages up to tek but deals low damage from her lower abdomen, however at the exact same time she fires blood projectiles from her "tentacles". These balls home in on enemies and prioritize players, with base 40 direct damage and 20 explosive and inflicts blood curse. Has a decent cooldown, homing range is very high and targets flyers as well.



=================
=====PHASE 4=====
- Shelob enters phase 4 at around 1/4 hp. She will begin pursuing actively, and sprint
- Shelob is now fighting seriously, her armor breaks compeletly and she takes full damage now.
- Shelobs damage spikes up by around 40% in this state.

===ATTACKS===

Roar - Identical to phase 3's roar, is in fact the same attack, in this phase however, shelobs roar inflicts a slowing effect on enemy creatures in a large radius around her.



=================
=====PHASE 5=====
- Shelob enters phase 5 when she goes below 1/8 hp. If she goes back above 1/8th hp she resumes phase 4. This is the only phase she can revert FROM.
- Shelob is on her last legs, her damage drops to 40%. And she'll even take 15% extra damage.
- Shelob loses her ability to run and moves slowly, simalier to phase 1 but she turns much quicker
- At this point the fight is basically over, you can almost guarantee a win by this point

===ATTACKS===

Roar - In this final phase, Shelob pulls a few tricks out to prolongue the fight just that tiny bit longer, her roar inflicts a debuff which makes creatures take 15% more damage and deal 25% less. As well as blinding players.


{========================================}
{========================================}
{========================================}




- Immune to poison cloud damage, poison, venom, thornmail venom, and other debuffs like that and damage.
- Many phases.
- Cannot take fall damage
- Takes 2x damage from fire
- Takes 1.5x damage from explosions
- 10x weakness to smoke
- Always spawns at lvl 31 on a max lvl 30 server.

- Does not wander.

- Upon death drops element, oil, biotoxin, and shelob venom, which when consumed drains hp and hunger, as well as inflicting venom, and also raises torpor, can be used to help starve out knockout tames faster, but beware of mass feeding due to the stacking of the draining might kill the creature or continue to cripple it after taming.
- Will also unlock the smoke dragons saddle engram on death, as well as dragonsbroth, if you've somehow not unlocked those yet.

----------------------------
[[[[[=======NOTE=======]]]]]
- Wouldn't bother with the taxidermy, she has a different model from the broodmother, but her armor is components so like the CI wyverns and forest titan they dont show up on taxidermy.
[[[[[==================]]]]]
----------------------------


SPAWNCODE:

cheat spawndino "Blueprint'/Game/Mods/MoreDragonsMod/Dinos/NonDragons/ShelobBoss/ShelobBoss_DragonsEvolved_Character_BP.ShelobBoss_DragonsEvolved_Character_BP'" 1 1 1 1
summon ShelobBoss_DragonsEvolved_Character_BP_C
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Last edited by HydragonofDeath; 2 Oct, 2021 @ 5:51pm