Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Malric's Forbode- [WIP]
Teknonick 20 Apr, 2014 @ 6:01pm
10/10 Review
Woot! Alright, I've finished running through (But there's still a few areas I need to check out, heh) the map and I'm ready to give my full review!


I'm going to point out the obvious issues here. They come with every map, and you can expect them to disappear pretty quickly, so by the time you read this post they may not even be there anymore.

The first thing I found was a floating box of potatoes. xD Not really an issue, but it was halarious! The other issue, is around that area, I found out you could easily walk about this barrier... which I assumed was a player spawn, as it had these spikes that normal maps have for player spawns. The other issues were mainly by the castle area... but that's expected, because they haven't worked on that area very much.

Another issue, is the ram. It kind of... wierd. Pushes through you and such... and when an AI charges you, it comes through the ram with an arrow ♥♥♥♥♥♥ for your face! XD! Other than that, the last issue I could think of is... well, a few things. There were a few things I expected to move when I touched them, like a really neat cage floating over the lava in the second area (HINT HINT!), which would have upped this review TEN FOLD! Oh... so that was one issue.


Onto the fun stuff!

When you first enter the map, it's a tiny bit laggy... but you see why in a few seconds. You select your class... choose your weapons (Quickly hit M to change them again)... and see... a ram! Of course, before the ram is a really cool raining effect, and the textures are just amazing. There's a graveyard, a side area to the left that's like this little neat mine, and up ahead is a bridge! The bridge has these realllyy neat towers over them, with turrets and such that I think can be destroyed. There might also be a secret way to sneak up there and do some assassinations... but I'm not sure (Nor willing to spoil it if there were).

There's also a little river under the bridge, and supposedly there's another turret somewhere down there... but I didnt look for it. Once you push the ram some more, you get to this hill which leads up to this gate. It has a few towers and such that look amazing (Like the rest of the map!) Once you blow open the gate, you enter inside this HUUUUUUUUUUUUGE cavern, filled with wooden (I know, just wait) pathways, bridges (I think they should rock when you traverse them... maybe even have a plank break after a few players goes over them... :3), towers, and catapults! Those catapults have to be used for something... and the only hint I'm giving is: PULL THEM ALLLL THE WAY BACK, otherwise they wont launch far enough. And when I say ALLLLL the way, I mean until the animation stops, and the sounds bug up (Not that that happens... I'm just over dramatic sometimes.)

Oh, I forgot to mention... there's also LAVA. And it looks like a GIANT... HEAPING... VIEN OF GOLD! It's sitting in the lava. Not to mention there's a bunch of random props laying around, and this really awesome cage that I still think should swing around and such.

The last part is the buggiest. Once you move on... you stop at this stone wall. You might attack it, or run into it, but nothing happens. Not until you RUN into it. Then you actually go through it and the wall moves upwards to reveal the next area..... xD This next part is the CASTLE. It's really cool, and you have to traverse this pit of dooom over these metal (Or wood?) boards to this small battle-platform in the middle. (Here's an idea: Have a set timer so player's can't run from end to end, and have to stop in the middle... otherwise something knocks them off the beams before they can reach the other side. :3) There's also some buggy walls for archers to climb. Those are going to be mayham, and TONS of arrows flying everywhere! Once you get to the other side, just run straight through the gate. It will stay closed, but don't worry... it's only plotting something evil.

Inside is the buggiest part, and not much done yet. There's a few things you can go through, including walls! There's also a Necromancer in there... that is a demi-god... and can't die.... He doesn't cast spells yet... but I have intel that he's supposed to be pretty cool once they're finished with him! For now, he'll kick you around and taunt for hours on end until your ears bleed. No, that's a good thing! REMEMBER, this is the FUN STUFF!


Overall, I give this map a 10/10! I'm avoiding the bugs and issues, as I know this is a VERY early release, and they're fix the all pretty soon. The idea is strong, and the landscape is AMAZING. These people are really amazing, and have done wonderful things with the editors they have been given. I suggest subscribing to the map and checking it out for yourself! Come on... I know you want to.....
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Bmikes  [developer] 20 Apr, 2014 @ 8:00pm 
Thanks so much! this is an awesome review and I promise to have that cage swing or maybe break off and fall in :) I really apriciate the coment on the landscape seeing that it was I who dressed it all up! lol I'll find those floating potatoes and fix them along with all the other stuff we have been working on. lol, the exit to the cave will open before you get to it and will have colision as well very soon, colision on the walls of the castle as well haha. The castle gate will open up or animate somehow soon as well. We just did an update and the Necro is actually killable, invincable at first but you have to capture something in order for him to take damage. we plan to make this ending much better
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