Crusader Kings III

Crusader Kings III

Legacy 1.5.* Updated [EN,RU]
A New Lifestyle: People
I really miss a lifestyle that envolves focusing more on the commom people, instead of noblemans. So, here is my sugestion for you guys that already made a awesome lifestyle based on Dynasty.

If you guys like the idea, we can work togheter to develop the focuses and perks.

Edited a couple times. New ideas keep comming! Finally made 8 perks + 1 trait per Tree, completing it. The perks are somewhat in order. May need adjustments.

Objective: The People Lifestyle objective is to fill the role of attribute hybridization, while also bringing to the game themes that were forgotten, such as Popular Levies, Trade Agreements and the "Way of the Samurai"

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People Lifestyle

Perks Trees: (core features)

Leveller: The Master of Levies
• Rhetorical Lessons: +3 Diplomacy
• Knight Training: +3 Martial
• Loved By the People: +1% Levy Size per 1 diplomatic skill
• Inspiring Speeches: +Levy Reinforcement (200%)
• Tavern Friends: -Army Maintenance (20%)
• Equal Treatment: +20 Opinion of Barons, Mayors and Vassals (not the powerfull)
• Accessibility: +Popular Opinion (50)
• People's Loyalty: +20% Hostile Scheme Resistance
• Trait Leveller: +25% Levy Size / +5 Diplomacy

Merchant: The Loan Shark
• Mathematics: +3 Stewardship
• Homing Pigeons: +3 Intrigue
• Trade Network: Enables Trade Agreement Scheme (Indebted Hook on Target)
• Trade Routes: +Supply Capacity (100%)
• Guild's Ally: Enables Disrupt Economy Scheme (20% Taxes Debuff / 10yr)
• Patronage: +0.1 Capital Development per 5 Stewardship Skill
• Private Army: -Mercenary Cost (25%)
• Dubious Company: +30 Natural Dread / -10 General Opinion
• Trait Merchant: +20% Hostile Scheme Chance / +5 Stewardship
*** Trade Agreement and Disrupt Economy are both Stewardship schemes (like the Claim Throne) Secrecy effect: do not lose money.

Wanderer: The Ascetic Warrior
• Exchange Letters: +3 Learning
• Sparring Friends: +4 Prowess
• Journey Diary: Enables Decision: Look for Adventure (Random Reward / 5yr)
• Martial Arts: +1 Prowess per 2 Learning Skill
• Duellist: Can challenge Rivals to Single Combat / +3 Advantage
• Mental Resilience: -Stress Gain (25%)
• Ecletic Tastes: +Different Culture/Faith Opinion (15)
• Alternative Medicine: +Small Health Boost
• Trait Wanderer: +10 Advantage / +5 Learning
*** The adventure reward may innitialy be just a random resource reward ranging from 100 / 200 (gold/prestige/piety/renown), with a sucess chance based on the Learning Skill (100% at 25).

Gold: Completed an errand for a rich nobleman (on fail: infirm)
Prestige: Has win a duel against a fierce opponent (on fail: wounded)
Piety: Helped the locals with their problems (on fail: infirm)
Renown: Dealed with local bandits (on fail: wounded)

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Edit: Adding some focuses ideas.

Focuses:
• Charisma: +25 Popular Opinion
• Network: +10% Hostile Scheme Chance
• Experience: +7 Advantage / +3 Prowess

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Edit2: Adding some descriptions.

Leveller: The Leveller Lord almost ignore his court, just to be with his people. He likes to be present in the local festivals, and to work side-by-side with the commoners. The people knows he is aways around to solve their problems.

Merchant: The Merchant Lord brings the oppulence of the cities to his surroundings. He foresees that money is the future, and that nobility will eventualy end. He not only trade with the local merchants, but also befriend then, and learn from them.

Wanderer: The Wanderer Lord dislikes the monotony of the court. His passion for new experiences and knowledges bring him closer to the commoners, specially those with something to taught.
Last edited by One Proud Brazilian; 14 Jul, 2021 @ 9:06pm