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Installed this mod after realizing just how flipping massive Colony Deeds are. For some reason, however, I find myself unable to interact with the tiny deed. Normal deeds work just fine, the tiny deed registers the room as valid, yet I cannot for the life of me actually interact with it for some reason. This has persisted through multiple world reloads and game relaunches.
Anything I need to post to help you get to the bottom of this dilemma?
That's not something I've encountered (I've had tenants stand right in front of them and basically block me from interacting with them, but not straight-up interaction issues).
What mods are you running? I don't think anything should cause interactivity issues, but it's something can look into. Could you post a screenshot of an example structure/build where you've had this issue so I can try to re-create the problem if needed?
Full disclosure, I'm currently finishing corrections on a PhD thesis so might not be able to start looking at this until late next week at the earliest.
Regards,
Osprey
XBawks Character Extender
Neko Alternate
NekoMoreHair
Very Varied Vehicles
Planet Navigation Tools
Race Traits
Tiny Stations!
Detailed Ship Encounters
More NPC Ships
Spore Space Theme for Nav.Map
JJBA Music Pack
Terratech Radio for Starbound
Stardust Core Lite
Ruler [Like the tool from Terraria]
Everis (Canine Humanoids) Race Mod
Maid NPCs [Don't question my motives!]
NpcSpawner+
And lastly, Tiny Colony Deed
Once I figure out how to upload screenshots to discussions, if it's even possible, I'll show you the apartment too. If I can't do that, I'll just publish it and link it here
Anyway, I've uploaded the edited screenshot, and I think following this link will take you to it: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2795450712
As you can see, the colony deed registers both rooms as valid, yet even without other interactables nearby cannot be used.
Thanks again for addressing this issue, even with more important tasks at hand!
(Totally fine on delay, I absolutely understand the pressures of academic work)
If the latter is the case, this would indicate they are for whatever reason not finding tenants. That might be a compatibility issue with another mod on the list you gave so I'll check through and see if anything there might cause issues. If the former then I am puzzled because the blue steady light indicates the beacon mode (summon tenant) is active, which would only happen after interaction, which as you said is not available.
Sorry I couldn't be more helpful.
banks no sake, figurine crafting mod, WW furnishing, letheia expanded, perennial crops, hound fashion, universal uncrafter, sis crafting stations, more type station tram, ceiling mounted sprinkler, drywall, immersive props(1.6.9), color wheel, food stack, instant crafting, hull plating blocks, make the universe a cuter place, beam up from underground, foodies furniture, prop pack, custom capsule, crazy freaks musical collection, better dash
Do you have anything else you've not listed? Do any of these mods add new races that I haven't realised from the descriptions?