Transport Fever 2

Transport Fever 2

Mission Gold! Gold! Gold!
Mats  [developer] 15 Apr, 2021 @ 12:14pm
Feedback
If you have any feedback, suggestions, improvements or if you want to report a bug, please let me know in this thread.
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Showing 1-15 of 35 comments
Autocoach 18 Apr, 2021 @ 1:37am 
Unfortunately , despite trying a lot of things I could not get any prospectors to generate in this game . Maybe you could look to see what I have done wrong .

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2460885924
Last edited by Autocoach; 18 Apr, 2021 @ 1:37am
Mats  [developer] 18 Apr, 2021 @ 2:04am 
@Autocoach. It will work when your tram line stops at the cargo/truck stations in Bennett and Skaguay (the same stations your truck line uses) instead of the tram stations. In your case: use Skaguay Exchange instead of Skaguay Harbor, and at Bennett Transfer use the truck station instead of the tram station.
It is a bit confusing, I know.. I think I'll clarify this in the task description.
Shadowhunter206 25 Apr, 2021 @ 12:11am 
The cargo ships aren't bringing in any dynamite for the first construction camp for whatever reason.
I have my train set to pick up only prospectors & dynamite, at full load (any).
When I check the camp, it shows transport from import at around 22%
I had taken care of Soapy Smith around the beginning May of '89, but I don't think that has anything to do with it. Currently Jan of '99.

https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2467458343
Mats  [developer] 25 Apr, 2021 @ 2:07am 
@Shadowhunter206 Can you send me your savegame? (The link doesn't work)
Shadowhunter206 25 Apr, 2021 @ 2:22am 
I tried changing the visibility options. Let me know if it still doesn't work.

//edit: Would you need just the .sav file or the sav.lua as well?
Last edited by Shadowhunter206; 25 Apr, 2021 @ 2:33am
Mats  [developer] 25 Apr, 2021 @ 2:51am 
Fixed it :)

The problem was that for some reason the AI ships prefered other cargo types (food, tools, ..) over dynamite. After deleting all your truck lines, the AI ships would transport dynamite.

I've updated the mission mod (maybe you need to unsubscribe and subscribe again to get the update right away). The AI ships now have a dedicated dynamite compartment, so that dynamite can always be shipped and does not have to compete with other cargo types.
j1000za 1 May, 2021 @ 4:53am 
After finishing the train line to Skagay, I got the option to build harbours, but i cannot. I can click on it and move it around the map, but the harbour is so "deep" that i cannot place or "move" it up"
I have connected Bennett and skagay by railway but the Mission "White pass" wasn't finished yet. May I know how to complete the mission?
Mats  [developer] 4 May, 2021 @ 9:14am 
@j1000za: Why do you want to build a harbour?

@boboputanginamo: Not sure. Can you send me your savegame?
Mats  [developer] 4 May, 2021 @ 12:03pm 
Thanks. :) The link doesn't work, can you change the visibility settings?
ok, Changed
Last edited by My medallion is humming; 5 May, 2021 @ 4:17am
Mats  [developer] 5 May, 2021 @ 10:34am 
The reason the task has not been completed is that your station is located too far away from the town of Bennett. I've updated the mod so that stations can be located a bit farther away from the town. It should work now.
Thank you ,appreciate that
SigilDivine 7 Aug, 2021 @ 1:15pm 
Located a bug with Soapy Smith. First time I played through scenario he didn't appear at all, though I tried to locate him via debug mode (ID 5881) - he didn't exist. ID pointed to some random non-existing stuff.
During second playthrough, he just appeared with a ! sign at Skaguay (I guess, as intended).
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