X4: Foundations

X4: Foundations

Sector Patrol
kelmenwong 20 Jun, 2021 @ 12:09am
constant "awaiting order"
by function, it seems working as expected.
but the pilot constantly keep notifying "awaiting order", which is very annoying.
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Showing 1-5 of 5 comments
falcon71 24 Oct, 2021 @ 3:21am 
I have the same problem. I hear awaiting orders every few seconds, this is very annoying.
All In 23 Jan, 2022 @ 9:06am 
You should be able to go into global standing orders and uncheck "awaiting orders" to fix that, if that doesn't work then it might be a problem with the mod.
thelich 2 Feb, 2022 @ 1:01pm 
Sector Patrol is behaviour (i.e. infinite order) - it should not issue "awaitng orders". Definetely it is a problem with a mod.
Last edited by thelich; 9 Feb, 2022 @ 3:12am
thelich 3 Feb, 2022 @ 11:56pm 
you need to add your order id ('SectorPatrol') to the do_if check in aiscripts\order.fight.attack.object.xml like this:
<?xml version="1.0" encoding="utf-8"?> <diff> <replace sel="//do_if[@value=&quot;@$speak and not this.assignedcontrolled.nextorder and (@$defaultorder.id != 'Patrol') and (@$defaultorder.id != 'ProtectPosition') and (@$defaultorder.id != 'ProtectShip') and (@$defaultorder.id != 'ProtectStation') and (@$defaultorder.id != 'Plunder') and (@$defaultorder.id != 'Police') and (not this.assignedcontrolled.commander or (this.assignedcontrolled.commander == player.occupiedship)) and notification.npc_await_orders.active&quot;]/@value">@$speak and not this.assignedcontrolled.nextorder and (@$defaultorder.id != 'Patrol') and (@$defaultorder.id != 'SectorPatrol') and (@$defaultorder.id != 'ProtectPosition') and (@$defaultorder.id != 'ProtectShip') and (@$defaultorder.id != 'ProtectStation') and (@$defaultorder.id != 'Plunder') and (@$defaultorder.id != 'Police') and (not this.assignedcontrolled.commander or (this.assignedcontrolled.commander == player.occupiedship)) and notification.npc_await_orders.active</replace> </diff>
this will solve the problem.
Assailer  [developer] 9 Feb, 2022 @ 9:54pm 
Thanks thelich, i will update the mod later today!
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