Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://drive.google.com/file/d/1oOAVBDn4Yca6e-9y52d55W5tC-tEWexr/view?usp=sharing
If you simply copy it over it's possible you have both cat/dat achives of the original mod and the updated version.
Unsubscribe from the original mod, remove fs_pat folder in extensions, copy fs_pat folder from the archive to extensions, check the mod is enabled in extensions. In the game the mod should have the same version and description as the original, the only difference is this new option to not attack trade ships.
Alternatively, you can ditch this mod as it's no longer maintained and use reaction force instead. Or try to make use of position defence from 6.0(when it's released).
(sort of necro) Applied patch to the latest (1.11?) version I got from nexus will see if it still works.
If anyone is interested here's the patch:
Also needs updating in aiscripts\sectorpatrol.xml as id 17 is already taken in 1.11