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What I mean is that the recoil and glitched reloading ends up for all campaigns.
I don't know what you're referring to. I've never seen any issues with reloading or recoil. Could you describe what's happening and which specific map in the campaign the problems appear, and the precise time? If there is an issue the mappers can fix it would greatly help narrow it down. A video of this happening would be even better. Note that I'm not involved with the makers of this campaign, I'm just someone operating some servers.
If it's animation issues then it's probably just be a client-side issue, and not something which affects servers. Perhaps it's a problem with custom models?
I don't know what you mean by precise time. The recoil is always active and the reload glitch is only when you try and reload the last bullet. When I upload the video you'll see what I mean.
I unloaded all addons from my client and decided to test if it was caused by sv_consistency being set to 0 on my dedicated server. With it being set to 1 the problem still persisted.
I removed the Glubtastic 4 jpg and vpk and found out it still persisted.
...
So I removed my entire addons folder on the dedicated server and the problem is gone.
Only reason why I had thought it was Glubtastic was because:
1. I have had all those mods on client before and never saw that issue before.
2. Where it should say Boomer it would say Glub instead on client side.
I will record the video later, since I tried recording it and it's choppy.
In addition I would have to find somewhere to upload the video.
Thankfully it was only optional addons so I can still have the custom map without those annoyances.
My apologies for assuming it was your map.
I need to pay attention next time when using the subscribe to all campaign button.
If someone has this issue and doesn't know which map is causing the issue I recommend running these commands on a Cygwin shell:
I recommend checking out the scripts that include keywords like autoshotgun, but better pray its not a modification that has a cryptic name where you have to check every .txt and .nut file.
Why do I think it's not the map? Because the stated model is a witch model substitute specified in the campaign's addon details. This uses a supported game mechanic, and because no other campaign uses the same custom witch model, and it's not resident in the files, the only place it can perform consistency checking is with the Glub4 VPK, which is guaranteed to have the same hash.
is there a way to see if there any addon conflict with glub4? im not a computer expert, but if it can fix the problem. im willing to try.