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I tried to incorporate it into Antumbra Saga mod and Shadowrun Unlimited. I didn't successed, so now I'll try asking.
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As an example I will describe my problems that occured while merging Grimoir with Antumbra Saga.
Step 7: in the story data window of the editor, click the clockwork on the upper right corner. You'll find a list there. At the bottom of this list, there are various content pack names. Select Campaign.
- It always was already selected, and shows nothing in the story data window
Step 8: in the story data window, use the filter to see the scenes of campaign. Once you spotted Campaign starting Scene, double click it. You should now be able to see that scene in the map editor window.
- Since my selected pack showed nothing in the story window, I tried to select Antumbra Saga pack. As I understand the starting map name is "intro", so I select it.
Step 10: In the editor's "File" menu, choose "Publish Content Pack To". Choose the directory where you can find official campaigns (something like: Steam/SteamApps/common/Shadowrun Returns/Shadowrun_Data/StreamingAssets/ContentPacks"
I experience an error here, it says content build process is failed with 4 errors thus failing the whole content building process
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As I understand, everything what was done above was just to create a compilated story.story file with a starting scene from Antumbra and both Antumbra and Grimoire dependencies. Is there any other way to obtain this file?
That being said, I'm 100% sure that Atumbra and SR:Unlimited use their own set of equipment sheets. Yet of course, one could set everything up and add Grimoire to those ecxellent campaigns, but this would require some kind of "UGC patch" ... which is totally doable, but requires a lot of work (almost did it with SR:Unlimited once, and from my perspective, that was a mess ^^).
So, if you want to go this route, I might be able to help here and there. Poke again if you please :)
(Etiquette modder) -I guess, I'll go this route. (hehe)
One thing thought is that I'm having hard time working with the default editor, since it crashes a lot and I can't recompile anything(publish pack to... actions) I got familiar with Digital Pigeon's editor, and it is great, already solved a bug with "nonjacking" jacks in SR Unlimited with it.
Antumbra is a lot shorter than I expected so, I want to try those skills in Unlimited. Since Grimoire sounds like a lot of fun for an unarmed player and Unlimited shows unlimited amount of possibilities for this.