Left 4 Dead 2

Left 4 Dead 2

Journey To Splash Mountain - Nav Attributes Fix
 This topic has been pinned, so it's probably important
Xanaguy  [developer] 21 Apr, 2021 @ 8:46pm
Fixes
Map 1:

- Increased size of the general starting area. Checkpoint and Player_Start marked areas should now be identical.

- Decreased the size of the battlefield area so that it doesn't interfere with natural infected spawns. Relevant areas are after the forced drop from a building to after the panic event.

Map 2:

- Deleted all Battlefield and Finale marks (The entire map had these marks). Director's attempts to send an attack will no longer be stopped and the survivors will never say "We're almost out of here!" upon leaving the saferoom.

- Confined the end Checkpoint area to inside the end saferoom. Bots will no longer have any trouble getting inside and holding up your game.

Map 3:

- Deleted all Battlefield and Finale remarks (The entire map had these marks). Director's attempts to send an attack will no longer be stopped and the survivors will never say "We're almost out of here!" shortly after leaving the saferoom.

Map 5:

- Removed an unnecessary attribute to the area also marked as the rescue point.

Lump Files:

- Lump files are for all maps, they will get rid of certain types of entities that interfere with the nav's attributes.
Last edited by Xanaguy; 25 Apr, 2021 @ 8:20pm