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Having a similar issue to another user where survival meals don't provide nutrition. Unlike them, I'm able to reproduce it after a restart or save/load.
https://gist.github.com/HugsLibRecordKeeper/027dc2f3c21612cc09fe20f49ef47521
The first error is when I click on the regular basic component recipe and the second one is when I try to extract the ingredients for your component recipe. I also have all research finished
"Command_ColonistDraft already has short hash"
.....
"UseItem already has short hash"
"UseNeurotrainer aready has short hash"
and this basically applies for any behaviours, followed by things like:
"Architect_Furniture already has short hash"
quick google research pointed to https://ludeon.com/forums/index.php?topic=37282.0
not sure if that's what you did, but this is clearly not intended to happen.
PS-yes i've disabled all other mods except yours and the issue persists. i've taken my mod setup, disabled your mod and the issue is gone. this points me to the fact that it's indeed your changes causing this issue
- Vanilla Factions Expanded - Mechanoids
- Expanded Materials - Metals
- Expanded Materials - Plastic
Loading all three mods gives the following log: https://pastebin.com/8wuJPhQ8
When disabling one of the three mods the error disappears.
Just wanted to add I enjoy playing with your mods :).
1) if i have the mod active and try to load my existing savegame where that mod was active, then it's removing every content of the mod.
2) i'm getting error messages like
"Could not load reference to Verse.ResearchProjectDef named VMEu_PlasticManufacture"
"Could not load reference to Verse.ThingDef named VMEu_PlasticSculpture"
for everything this mod normally ads
3) if you had an object or sth used, then u get the following error missages
"Could not load reference to Verse.ThingDef named VMEu_AsphaltMix"
"SaveableFromNode exception: System.NullReferenceException: Object reference not set to an instance of an object"