Sid Meier's Civilization VI

Sid Meier's Civilization VI

Civ6 Plus: Harmony in Diversity v2.0
D  [developer] 23 Apr, 2021 @ 8:35am
Suggestions
Any suggestions are welcome, but we are unable to take all suggestions into considerations.
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Showing 1-6 of 6 comments
Jahria 11 Aug, 2021 @ 11:44pm 
Hi, I found that the Follower belief 'Abbot' is absolutely overpowered. I suggest removing the +2 production bonus from the district, and just have an adjacency bonus +1 from Shrine and Temple. Then it is still very powerful, but requires more investments in Holy Sites.
flamyko 20 Sep, 2021 @ 8:18am 
Hi can you add compatibility for More Maritime: Seaside Sectors mod
D  [developer] 21 Sep, 2021 @ 5:25am 
Originally posted by flamyko:
Hi can you add compatibility for More Maritime: Seaside Sectors mod
Thanks for the suggestion. However, we have ongoing plan now, and not able to consider its compatibility at this point. We do hope to have more water districts and will look back later.
jomiko 31 May, 2022 @ 12:08pm 
Is it possible to slow down the pace of the game? I can't do anything with units, the're outdated way too fast.
FyuriusRyage 25 Jul, 2022 @ 7:43am 
Fun mod, but desperately needs "runaway" pace management, a la GoldenAge. Just entered the Medieval age (Pericles, Diety), most players are about 100-150 culture but Catherine and Pedro are 400+. Catherine is in Industrial era civics (2 eras ahead), game is over there is no catching up.

Jomiko, try the "Extended Eras" mod, might fix your issue. But yeah, this mod has crazy fast eras.
Last edited by FyuriusRyage; 25 Jul, 2022 @ 7:45am
Tianlong 15 Jul, 2023 @ 11:38pm 
Vietnam now got it's ability to build districts and wonders not removing jungle/forests is lost and could be brought beck.
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Showing 1-6 of 6 comments
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