Sid Meier's Civilization VI

Sid Meier's Civilization VI

Civ6 Plus: Harmony in Diversity v2.0
D  [developer] 24 Apr, 2021 @ 8:46am
MOD Compatibility
We only support the gameplay mods in this collection and the UI mods in this collection. All other MODs are not ensured to be compatible with Harmony in Diversity.
You can report MOD incompatibility here, and we can try to support some of them if time allows.
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Showing 1-15 of 34 comments
Alastor Moody 29 Apr, 2021 @ 10:21am 
i usually get broken things with City State Mods. Just a reminder who are planning to use both of them together
flamyko 1 May, 2021 @ 2:53am 
When I'm using CIVITAS City-States Expanded I can't sed envoys to most of the city-states
D  [developer] 2 May, 2021 @ 5:40am 
It conflicts with CIVITAS City States because the city states panel of Concise UI have been integrated as Third Party. We have worked out an easy update (will update later) that can still functional with CIVITAS (but the information may not show correctly, which requires more time to fix, may do that when time allows). Meanwhile, the new city state types are not well balanced, so it is not recommended to use that together.
Rabbit House 3 May, 2021 @ 1:08am 
I like this mod very much, but I find that this mod isn't compatible with Resourceful 2 (NFP compatible). I tried to fix myself but failed. Can you do some fix or teach me how to find which part of this two mods conflict if possible. Thank you.
D  [developer] 3 May, 2021 @ 8:13pm 
@Rabbit House Thanks for your interest. It should be the Gold Resource part that conflicts with Resourceful 2. This part is located in Thirdparty/GoldResource. We will rename it to make it compatible with other resource mods. (But note some of the building effects that related to resources may not apply to new resources)
Rabbit House 3 May, 2021 @ 9:15pm 
@D Thank you for your reply. By the way, I have found the conflict is caused by Resourceful 2's another fix mod for out of date ( luxury honey and maize ). And in the Resourceful 2 mod, luxury gold is named as RESOURCE_GOLD2, I think there is no problem. Now I can play with your mod and Resourceful 2 smoothly. In all thanks for your attention and efforts.
Noctys 2 Jun, 2021 @ 10:57am 
I'm on a fresh install - I only have Harmony and the mods from the 2 listed collections and I am getting a crash when trying to start a new game or run the benchmark (I own all the DLC) -- any ideas?

-- I'm trying to narrow it down, it's a conflict with Gathering Storm because that Benchmark Crashes, but the regular one doesn't (new game crashes too).

-- It's something that starts with the letter C

-- And the culprit is: Civ Rework Netherlands
Last edited by Noctys; 2 Jun, 2021 @ 11:55am
D  [developer] 2 Jun, 2021 @ 7:22pm 
Originally posted by Noctys:
I'm on a fresh install - I only have Harmony and the mods from the 2 listed collections and I am getting a crash when trying to start a new game or run the benchmark (I own all the DLC) -- any ideas?

-- I'm trying to narrow it down, it's a conflict with Gathering Storm because that Benchmark Crashes, but the regular one doesn't (new game crashes too).

-- It's something that starts with the letter C

-- And the culprit is: Civ Rework Netherlands

Thanks for the feedback and identify the problem. Do you experience ERROR in normal games other than the benchmark? That mod is not designed for benchmark, so has not tested on that. If you only encounter error in the benchmark, then just disable that mod when you do the benchmark.
Noctys 2 Jun, 2021 @ 7:52pm 
It crashes the regular game too. I mentioned the benchmark because it only crashes the Gather Storm benchmark and not the regular one, so I assume it is some conflict with that DLC. It is possible it's a conflict with another mod too -- I didn't try it all by itself (but I should have).
D  [developer] 2 Jun, 2021 @ 8:42pm 
Originally posted by Noctys:
It crashes the regular game too. I mentioned the benchmark because it only crashes the Gather Storm benchmark and not the regular one, so I assume it is some conflict with that DLC. It is possible it's a conflict with another mod too -- I didn't try it all by itself (but I should have).

Emmm, I have tested on regular game and it is fine. Can you go to "...\My Games\Sid Meier's Civilization VI\Logs\Database.log" and see which error information it provides. What if you disable the Civrework Netherland MOD, will it works in that case?
Noctys 3 Jun, 2021 @ 7:37am 
So it looks like I was a little off on "regular game" -- It seems to work fine if I hit Play Now or start a custom game with the default options (didn't try more than that). The crash happens when I try to run scenarios. There are a lot of errors in the logs. Most of them like one of these 3:
[3528000.628] [Gameplay] ERROR: FOREIGN KEY constraint failed
[3528000.640] [Gameplay] ERROR: Invalid Reference on TraitModifiers.TraitType - "TRAIT_RADIO_ORANJE" does not exist in Traits
[3528021.351] [Gameplay] ERROR: Invalid Reference on Buildings.PrereqCivic - "CIVIC_SPACE_RACE" does not exist in Civics

So not a big deal
Last edited by Noctys; 3 Jun, 2021 @ 7:39am
Accelpterius 17 Jul, 2021 @ 7:25pm 
Not sure if this is something on my side, but I've been using CIVITAS Resources, and Sukritact's Oceans/Resources but I am unable to see resource icons.(I can see regular icons though.)
The resources do spawn however and I am able to build improvements on them.(Fishing Boats, etc..)
Any idea why?
D  [developer] 21 Jul, 2021 @ 6:01am 
Originally posted by Accelpterius:
Not sure if this is something on my side, but I've been using CIVITAS Resources, and Sukritact's Oceans/Resources but I am unable to see resource icons.(I can see regular icons though.)
The resources do spawn however and I am able to build improvements on them.(Fishing Boats, etc..)
Any idea why?
Not sure what happened, did you turn off the resource icons by mistake? We didn't change things about the resource icons. Maybe you can try to disable some of MODs and see whether the problem still exists.
ShettySup.port 27 Jul, 2021 @ 12:23am 
Hi, just checking anyone tried this mod with Civilizations Expanded by p0kiehi? Will there be any big incompatibility among this two mods?
D  [developer] 27 Jul, 2021 @ 1:12am 
Originally posted by ShettySup.port:
Hi, just checking anyone tried this mod with Civilizations Expanded by p0kiehi? Will there be any big incompatibility among this two mods?
It is not compatible with Civilizations Expanded as both have large amount of changes about the abilities of civilizations.
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