Left 4 Dead 2

Left 4 Dead 2

Hide and Seek
Suggestions/Possible Additions
Hello! first off i actually love this mutation of yours, it is done quite well! though i was wondering about possible additions for the mutation of at all possible. here are some!

1.) is it possible for the mutation to detect what official campaign we play on? a map such as Dead Center Chapter 1 is so small, that 10 minutes is far to long as there will most often be 6+ minutes left when all hiders are dead. and a map such as Swamp Fever is so pen and has lots of bushes to hide in, so 10 minutes, or even 15 is perfect for those.

2.) anyway to allow the "hiders" to use a special command, such as "/r" for "ready" which would stick the "hider" in their current spot for the full time limit so they can not move other then look around, but with the added bonus of being able to see the seekers outline? sort of like a "well i can see the seeker, but now i can't run if he spots me" type thing
Última edição por Phoenix‎ Rose; 27/abr./2021 às 16:57
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Exibindo comentários 19 de 9
Fezezen  [desenvolvedor(a)] 27/abr./2021 às 13:41 
I was thinking of making it determine the amount of time the round goes on for based on what map is being played already, not exactly sure how to implement it though. As for the command, I don't know if only allowing the hider to see one outline is possibly.
Fezezen  [desenvolvedor(a)] 27/abr./2021 às 14:29 
Also the round is meant to end when all survivors but the seeker is dead, if the seeker leaves the game, if the seeker dies, or if the seeker hangs.
Phoenix‎ Rose 27/abr./2021 às 16:56 
Escrito originalmente por Fezezen:
Also the round is meant to end when all survivors but the seeker is dead, if the seeker leaves the game, if the seeker dies, or if the seeker hangs.
right that's my bad, i meant to say when all "hiders" let me edit it X3
Fezezen  [desenvolvedor(a)] 27/abr./2021 às 19:03 
The round does end when all hiders die
Dr00 30/abr./2021 às 22:50 
We were playing on the finale of the Parish and my friend got the chainsaw as a seeker, which looked very ominous, but he said it was a little unfair because the chainsaw didn't work half the time. It might've just been latency, but idk it did look like he was just nailing us sometimes and not doing any damage
MeloN 1/mai./2021 às 6:45 
Throwable melee for seeker and 8 players co-op when:boomer:
Última edição por MeloN; 1/mai./2021 às 6:46
Fezezen  [desenvolvedor(a)] 1/mai./2021 às 8:14 
The chainsaw does a have a pretty horrible hitray. Throwable melees would be impossible without a weapon script mod. 8 player co-op is impossible without a source mod
RoyDJ 8/out./2021 às 19:38 
another version of hide and seek (from Lilith) has something where the knives of the hiders can stun the seeker if hit. can you pls add this? this is might be good for hiders if they can get away or buy more time
Bumble B. Rumble 8/ago./2022 às 18:48 
Here's a suggestion: Make certain areas of the map "no-hide zones". I noticed that some maps that have points of no return allow hiders to hide in a spot before the point of no return, then move out once the time expires and kill the seeker, assuming the seeker does not find them first. I would suggest making it so that the hiders MUST hide in a spot that is AFTER said points of no return to prevent abusing this. If this is too hard for you, then what you could do is use the Survival versions of easily-abused maps.
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