Left 4 Dead 2

Left 4 Dead 2

Dead Center: Rebirth Fixes
 This topic has been pinned, so it's probably important
Xanaguy  [developer] 25 Apr, 2021 @ 1:21pm
Fixes
Map 1:

- Removed "Finale" marks from the end checkpoint area. Survivors will now call out the saferoom properly instead of the finale being near.

Map 2:

- Same as Map 1:

Map 3:

- Same as Map 1

Map 4:

- The path from the small corridor when turning right (to see the car) and beyond will have the "Finale" mark. (The finale starts when you open a set of double doors. As intended.)

- Removed all instances of "Battlefield" marks in the entire map's navmesh. (With everything other than the first part of the map now containing "Finale" as per the last change, this mark was no longer necessary)

- The rescue vehicle will now have the "Rescue_vehicle" mark so that bots will properly move to the car when the rescue sequence starts. (Before, this area was the only one to have "Finale", this caused many issues with the finale's sequences, even if the finale were to start as normal)

- Removed a Nav blocker entity responsible for breaking the map's flow. (Bots should now navigate properly, from start to finish. It was revealed that the break happens once the double doors open to start the finale)

- Moved the trigger_finale entity to inside the mall's wooden podium. (This was also necessary to keep the flow intact)

- The trigger_finale entity will no longer start disabled. (This is why the finale didn't trigger as planned in the intended entity input/output.)

- The finale's type has changed from "Scavenge" to "Gauntlet" to avoid immediately starting the escape sequence.
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Showing 1-3 of 3 comments
HumanHydra 26 Apr, 2021 @ 10:53am 
xanaguy the dead center rebirth crashed my game on mar 31 can you fix it or look into it please
Last edited by HumanHydra; 26 Apr, 2021 @ 10:54am
Xanaguy  [developer] 26 Apr, 2021 @ 10:58am 
What map caused the issue?
Shao 28 May, 2021 @ 12:27am 
Originally posted by HumanHydra:
xanaguy the dead center rebirth crashed my game on mar 31 can you fix it or look into it please

This map tends to have the same issues regular Dead Center has when it comes to having too many mods / entities, especially with Sourcemod, try to free up some of them. That's what I had to do.
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Showing 1-3 of 3 comments
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