Garry's Mod

Garry's Mod

BNA 日渡なずな playermodel
✧༺♥阿鲁先生༺♥✧  [developer] 26 Apr, 2021 @ 6:20pm
*Help Wanted* arms Bones for viewmodels are messed up
So as you guys already know by now, the models aren't perfect. Main reason is becasue it's not easy trying to get different parts of the models to point in the way that they should. One of the best examples I can give is in the fingers. You see at every part of the finger that bends doesn't similpy just point as you'd expect it to, it actually has a setting for the bone called a "roll." I wish I knew how this setting worked and even then it would be hard, but at least if I knew it'd be done in less time then it is to fix. In fact, this isn't the first time I've come across something like this. If any of you have played LittleBigPlanet for the PS3 and messed around in create mode, you'd know what a pain the wobble bolts can be. Trying to get them to move the way you want them to is still a nightmare as it ever was. I know not all of you played it, but to the ones that have will understand and this is to stand as alittle bit of insight of what I do to make these models.

With all that out of the way, I'm asking if anyone knows anything about PMs or making 3D models for GMod in general, I'd like some pointers on how the "roll" setting for a bone works and really anything that can be of use so I can finally fix some of these deform issues.
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geznervik 28 Apr, 2021 @ 2:03pm 
I know a person who may be able to help, but it's been over a year since he posted a PM. 4th Chaos Emerald, if he even goes by the same name. Great guy, to be honest.
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