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The picture is not ready yet.
Rather, all the buildings are shown in the build list, regardless of what your setup is. This results in a lot of clutter when only a few 'should' be showing.
I started with 2 but the "build" button on it is greyed out and shows "[check mark] does NOT have thrall world modifier" and "[check mark] does NOT have resort world modifier".
Looking at your files, I noticed you overwrite "00_urban_districts" to:
allow = {
NOT = { has_modifier = resort_colony }
NOT = { has_modifier = slave_colony }
is_too_much_industrial = no
}
and in your AD_triggers file you have under "is_too_much_industrial":
is_too_much_industrial = {
if = {
limit = {
owner = {
is_ai = yes
}
}
OR = {
owner = {
has_monthly_income = {
resource = consumer_goods
value >= 50
}
}
num_districts = {
type = district_industrial
value >= 10
But my total production empire-wide is so far only about ~30 consumer goods in total and my upkeep is about ~26 which leaves me up for about +4/month.
I don't see why I'm not allowed to construct industrial districts, but I'm pretty sure it is because of this mod.
We'll fix it right away.