Stellaris

Stellaris

Additional Districts And Buildings [abandoned]
 This topic has been pinned, so it's probably important
Root  [developer] 1 May, 2021 @ 8:17pm
Bugs/Glitches
I'm creating this topic specifically if anyone has any bugs
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Showing 1-9 of 9 comments
Technology icons show up as white squares in my game. Maybe incompatibility? Unsure, have never had this occur before as an incompatibility
Root  [developer] 3 May, 2021 @ 7:08pm 
Originally posted by Peter Jordanson:
Technology icons show up as white squares in my game. Maybe incompatibility? Unsure, have never had this occur before as an incompatibility
Excuse me.
The picture is not ready yet.
Zia 3 Jun, 2021 @ 2:19pm 
Machine empires cannot use districts due to all the jobs requiring consumer goods.
tolaburke 8 Aug, 2021 @ 11:54pm 
I'm uncertain whether the building restrictions based on ethics are working.
Root  [developer] 9 Aug, 2021 @ 4:01am 
Originally posted by tolaburke:
I'm uncertain whether the building restrictions based on ethics are working.
If you don't mind, we'd like to know which buildings are not working properly.
Root  [developer] 9 Aug, 2021 @ 4:02am 
Originally posted by ERROR//UNKNOWN:
Machine empires cannot use districts due to all the jobs requiring consumer goods.
The fix probably made it playable!
tolaburke 12 Aug, 2021 @ 4:56am 
Originally posted by Root:
Originally posted by tolaburke:
I'm uncertain whether the building restrictions based on ethics are working.
If you don't mind, we'd like to know which buildings are not working properly.

Rather, all the buildings are shown in the build list, regardless of what your setup is. This results in a lot of clutter when only a few 'should' be showing.
barkingnoise 7 Oct, 2021 @ 1:06pm 
I cannot build more industrial districts on my capital/homeworld. (Planetary Diversity, "pc_crystal")
I started with 2 but the "build" button on it is greyed out and shows "[check mark] does NOT have thrall world modifier" and "[check mark] does NOT have resort world modifier".

Looking at your files, I noticed you overwrite "00_urban_districts" to:

allow = {
NOT = { has_modifier = resort_colony }
NOT = { has_modifier = slave_colony }
is_too_much_industrial = no
}


and in your AD_triggers file you have under "is_too_much_industrial":


is_too_much_industrial = {
if = {
limit = {
owner = {
is_ai = yes
}
}
OR = {
owner = {
has_monthly_income = {
resource = consumer_goods
value >= 50
}
}
num_districts = {
type = district_industrial
value >= 10


But my total production empire-wide is so far only about ~30 consumer goods in total and my upkeep is about ~26 which leaves me up for about +4/month.
I don't see why I'm not allowed to construct industrial districts, but I'm pretty sure it is because of this mod.
Root  [developer] 7 Oct, 2021 @ 10:14pm 
Originally posted by barkingnoise:
I cannot build more industrial districts on my capital/homeworld. (Planetary Diversity, "pc_crystal")
I started with 2 but the "build" button on it is greyed out and shows "[check mark] does NOT have thrall world modifier" and "[check mark] does NOT have resort world modifier".

Looking at your files, I noticed you overwrite "00_urban_districts" to:

allow = {
NOT = { has_modifier = resort_colony }
NOT = { has_modifier = slave_colony }
is_too_much_industrial = no
}


and in your AD_triggers file you have under "is_too_much_industrial":


is_too_much_industrial = {
if = {
limit = {
owner = {
is_ai = yes
}
}
OR = {
owner = {
has_monthly_income = {
resource = consumer_goods
value >= 50
}
}
num_districts = {
type = district_industrial
value >= 10


But my total production empire-wide is so far only about ~30 consumer goods in total and my upkeep is about ~26 which leaves me up for about +4/month.
I don't see why I'm not allowed to construct industrial districts, but I'm pretty sure it is because of this mod.
Thanks for the bug report.
We'll fix it right away.
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