Sid Meier's Civilization VI

Sid Meier's Civilization VI

Enhanced Goodies and Hostile Villagers
yofabronecoforo  [developer] 1 Jun, 2021 @ 5:01pm
Bug Reports
Please report any potential bugs here. I'll start with one my dumb ass missed:

If you're using Wondrous Goody Huts with EGHV, all of the new rewards provided by the former will appear in the picker provided by the latter. This currently includes any rewards which are disabled by default; however, for any such rewards, the picker currently has no effect. I don't know how to initialize individual items as unselected within a picker window, or if that is even possible. I do believe I have a possible solution which will force any such rewards to be enabled if they are selected within the picker at game start. This solution will be implemented and tested soon, and if testing proves successful, an update will be published; in the meantime, the Teleport To a Distant Tile reward will be unavailable without editing WGH files.
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Showing 1-7 of 7 comments
snowgods000 14 Aug, 2021 @ 7:10pm 
conflicts with enhanced mod manager. Running only this and enhanced mod manager completely screws up the mod setting page.
yofabronecoforo  [developer] 21 Aug, 2021 @ 11:26pm 
@snowgods000 This is, very likely, not a bug. Please refer to the #Conflicts section of the README file. Based only on its name, I'm guessing that Enhanced Mod Manager modifies Mods.lua. As indicated by the README, conflicts will arise if this is the case. Since this is by design, there is nothing to fix. Thank you!
wallsta 4 Apr, 2022 @ 2:00pm 
I have disabled all mods obviously related to Goody huts except for this one, and I still get free civics and techs even though I have turned them off in the picker in a fresh game. They show up in messages in bright pink. Is this a bug?
yofabronecoforo  [developer] 18 Apr, 2022 @ 4:20am 
@wallsta: This is a weird one, so honestly, at this time I do not know. Please provide a list of all of your active mods, a screenshot of this behavior, and the contents of the game's Lua.log file for a fresh game leading up to said behavior, so that I may properly troubleshoot this issue. Thank you!
Slovorg 21 Feb, 2023 @ 7:43am 
Can verify and reiterate AkumaKumaTTvs comment in the mods main comments. Multiplayer desyncs happen regularly. A player that picks up a tribal village recives the reward on their end but the change does not appear to the host. And then they desync to the next turn.

Tried removing other mods that interact with Tribal villages with no improvement. I lack the knowledge to properly seek out what mods interact with the values listed under "Conflicts" on the mods main page.

EDIT: Fantastic mod though. :)

EDIT 2: After further testing with only this mod installed. Still heavy desync options. The possible rewards options don't seem to apply. Turning off hostile villagers for example does not work.
Last edited by Slovorg; 22 Feb, 2023 @ 6:12am
yofabronecoforo  [developer] 19 Apr, 2023 @ 10:40pm 
@Slovorg Thank you! A new version has been published which completely alters the way rewards are handled by the script, in a manner I am hoping will reduce or eliminate desyncs. Please give it a try and let me know if there are still any issues.
EGHV ENWS is not compatible with Sukritact's Civ Selection Screen mod, and opening it at the same time will cause an error in creating the game interface
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Showing 1-7 of 7 comments
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