Company of Heroes 2

Company of Heroes 2

6p Eagles Nest - Winter
DeadKennys  [developer] 22 Apr, 2014 @ 6:39pm
SCAR File
posting SCAR scripts for reference
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DeadKennys  [developer] 22 Apr, 2014 @ 6:40pm 
Current SCAR as of 4-22-2014 at 6:39P Pacific


function OnInitID()
--Population cap override value
g_popCapOverRide = 150

for i = 1, World_GetPlayerCount() do
local player = World_GetPlayerAt(i)
Player_SetPopCapOverride(player, g_popCapOverRide)
end

--ADD BLIZZARDS
import("ScarUtil.scar")
import("Systems/BlizzardMulitplayer.scar")
function OnInitBlizzard()
MP_BlizzardInit(
"data:art/scenarios/presets/atmosphere/_mp_2p_kholodnaya_ferma_blizzard.aps", -- Blizzard atmosphere
"data:art/scenarios/presets/atmosphere/_mp_2p_Kholodnaya_Ferma.aps", --Default atmosphere
false, -- Start in Blizzard
nil, -- Blizzard Data
true, -- Use Speech
"data:art/scenarios/presets/atmosphere/_mp_2p_kholodnaya_ferma_transition_out.aps" --Blizzard out transition atmosphere
)
end
Scar_AddInit(OnInitBlizzard)

end
DeadKennys  [developer] 25 Jan, 2015 @ 2:34pm 
SCAR file as of 25 Jan 2015 @ 2:33P Pacific

function OnInitID()
--Population cap override value
g_popCapOverRide = 157

for i = 1, World_GetPlayerCount() do
local player = World_GetPlayerAt(i)
Player_SetPopCapOverride(player, g_popCapOverRide)
end

--ADD BLIZZARDS
import("ScarUtil.scar")
import("Systems/BlizzardMulitplayer.scar")
function OnInitBlizzard()
MP_BlizzardInit(
"data:art/scenarios/presets/atmosphere/_mp_2p_kholodnaya_ferma_blizzard.aps", -- Blizzard atmosphere
"data:art/scenarios/presets/atmosphere/_mp_2p_Kholodnaya_Ferma.aps", --Default atmosphere
false, -- Start in Blizzard
nil, -- Blizzard Data
true, -- Use Speech
"data:art/scenarios/presets/atmosphere/_mp_2p_kholodnaya_ferma_transition_out.aps" --Blizzard out transition atmosphere
)
end
Scar_AddInit(OnInitBlizzard)


function OnInit()
--Code to allow all players enhanced starting parameters
for i = 1, World_GetPlayerCount() do
local player = World_GetPlayerAt(i)
Player_SetResource(player, RT_Manpower, 1000)
Player_SetResource(player, RT_Munition, 1000)
Player_SetResource(player, RT_Fuel, 1000)
Player_SetResource(player, RT_Action, 500)

end
end

Scar_AddInit(OnInit)


end
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